From df5513da7c6bb66529eaa2637444635bc5c02f36 Mon Sep 17 00:00:00 2001 From: Digmaster Date: Sat, 24 Jan 2015 16:03:55 -0600 Subject: [PATCH] uses v3 input bindings, not v2 --- apps/openmw/engine.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/apps/openmw/engine.cpp b/apps/openmw/engine.cpp index 9c485c2af..41179f6e5 100644 --- a/apps/openmw/engine.cpp +++ b/apps/openmw/engine.cpp @@ -366,7 +366,7 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings) // Create input and UI first to set up a bootstrapping environment for // showing a loading screen and keeping the window responsive while doing so - std::string keybinderUser = (mCfgMgr.getUserConfigPath() / "input_v2.xml").string(); + std::string keybinderUser = (mCfgMgr.getUserConfigPath() / "input_v3.xml").string(); bool keybinderUserExists = boost::filesystem::exists(keybinderUser); // find correct path to the game controller bindings