forked from mirror/openmw-tes3mp
Update readme.txt
Straightened out the command line options area. Some lines were broken up badly.
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readme.txt
36
readme.txt
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@ -55,8 +55,7 @@ Syntax: openmw <options>
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Allowed options:
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Allowed options:
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--help print help message
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--help print help message
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--version print version information and quit
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--version print version information and quit
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--data arg (=data) set data directories (later directories have
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--data arg (=data) set data directories (later directories have higher priority)
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higher priority)
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--data-local arg set local data directory (highest priority)
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--data-local arg set local data directory (highest priority)
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--resources arg (=resources) set resources directory
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--resources arg (=resources) set resources directory
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--start arg (=Beshara) set initial cell
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--start arg (=Beshara) set initial cell
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@ -66,32 +65,21 @@ Allowed options:
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--debug [=arg(=1)] (=0) debug mode
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--debug [=arg(=1)] (=0) debug mode
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--nosound [=arg(=1)] (=0) disable all sounds
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--nosound [=arg(=1)] (=0) disable all sounds
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--script-verbose [=arg(=1)] (=0) verbose script output
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--script-verbose [=arg(=1)] (=0) verbose script output
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--script-all [=arg(=1)] (=0) compile all scripts (excluding dialogue scri
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--script-all [=arg(=1)] (=0) compile all scripts (excluding dialogue scripts) at startup
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pts) at startup
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--script-console [=arg(=1)] (=0) enable console-only script functionality
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--script-console [=arg(=1)] (=0) enable console-only script functionality
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--script-run arg select a file containing a list of console
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--script-run arg select a file containing a list of console commands that is executed on startup
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commands that is executed on startup
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--new-game [=arg(=1)] (=0) activate char gen/new game mechanics
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--new-game [=arg(=1)] (=0) activate char gen/new game mechanics
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--fs-strict [=arg(=1)] (=0) strict file system handling (no case folding
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--fs-strict [=arg(=1)] (=0) strict file system handling (no case folding)
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)
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--encoding arg (=win1252) Character encoding used in OpenMW game messages:
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--encoding arg (=win1252) Character encoding used in OpenMW game messa
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ges:
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win1250 - Central and Eastern European such as Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, Croatian, Serbian (Latin script), Romanian and Albanian languages
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win1250 - Central and Eastern European such
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win1251 - Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic and other languages
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as Polish, Czech, Slovak, Hungarian, Slovene
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, Bosnian, Croatian, Serbian (Latin script),
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win1252 - Western European (Latin) alphabet, used by default
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Romanian and Albanian languages
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win1251 - Cyrillic alphabet such as Russian,
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Bulgarian, Serbian Cyrillic and other langua
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ges
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win1252 - Western European (Latin) alphabet,
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used by default
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--fallback arg fallback values
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--fallback arg fallback values
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CHANGELOG
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CHANGELOG
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0.25.0
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0.25.0
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