Prevent overlapping for journal and books scrolling

0.6.3
Andrei Kortunov 7 years ago
parent 839196e4fa
commit e0aa5e8e79

@ -337,7 +337,7 @@ namespace MWBase
/// Cycle to next or previous weapon
virtual void cycleWeapon(bool next) = 0;
virtual void playSound(const std::string& soundId, float volume = 1.f, float pitch = 1.f) = 0;
virtual void playSound(const std::string& soundId, bool preventOverlapping = false, float volume = 1.f, float pitch = 1.f) = 0;
// In WindowManager for now since there isn't a VFS singleton
virtual std::string correctIconPath(const std::string& path) = 0;

@ -200,7 +200,7 @@ namespace MWGui
{
if ((mCurrentPage+1)*2 < mPages.size())
{
MWBase::Environment::get().getWindowManager()->playSound("book page2");
MWBase::Environment::get().getWindowManager()->playSound("book page2", true);
++mCurrentPage;
@ -211,7 +211,7 @@ namespace MWGui
{
if (mCurrentPage > 0)
{
MWBase::Environment::get().getWindowManager()->playSound("book page");
MWBase::Environment::get().getWindowManager()->playSound("book page", true);
--mCurrentPage;

@ -616,7 +616,7 @@ namespace
if (page+2 < book->pageCount())
{
MWBase::Environment::get().getWindowManager()->playSound("book page");
MWBase::Environment::get().getWindowManager()->playSound("book page", true);
page += 2;
updateShowingPages ();
@ -634,7 +634,7 @@ namespace
if(page >= 2)
{
MWBase::Environment::get().getWindowManager()->playSound("book page");
MWBase::Environment::get().getWindowManager()->playSound("book page", true);
page -= 2;
updateShowingPages ();

@ -1916,11 +1916,16 @@ namespace MWGui
mInventoryWindow->cycle(next);
}
void WindowManager::playSound(const std::string& soundId, float volume, float pitch)
void WindowManager::playSound(const std::string& soundId, bool preventOverlapping, float volume, float pitch)
{
if (soundId.empty())
return;
MWBase::Environment::get().getSoundManager()->playSound(soundId, volume, pitch, MWSound::Type::Sfx, MWSound::PlayMode::NoEnv);
MWBase::SoundManager *sndmgr = MWBase::Environment::get().getSoundManager();
if (preventOverlapping && sndmgr->getSoundPlaying(MWWorld::Ptr(), soundId))
return;
sndmgr->playSound(soundId, volume, pitch, MWSound::Type::Sfx, MWSound::PlayMode::NoEnv);
}
void WindowManager::updateSpellWindow()

@ -366,7 +366,7 @@ namespace MWGui
/// Cycle to next or previous weapon
virtual void cycleWeapon(bool next);
virtual void playSound(const std::string& soundId, float volume = 1.f, float pitch = 1.f);
virtual void playSound(const std::string& soundId, bool preventOverlapping = false, float volume = 1.f, float pitch = 1.f);
// In WindowManager for now since there isn't a VFS singleton
virtual std::string correctIconPath(const std::string& path);

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