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@ -1916,11 +1916,16 @@ namespace MWGui
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mInventoryWindow->cycle(next);
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}
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void WindowManager::playSound(const std::string& soundId, float volume, float pitch)
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void WindowManager::playSound(const std::string& soundId, bool preventOverlapping, float volume, float pitch)
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{
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if (soundId.empty())
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return;
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MWBase::Environment::get().getSoundManager()->playSound(soundId, volume, pitch, MWSound::Type::Sfx, MWSound::PlayMode::NoEnv);
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MWBase::SoundManager *sndmgr = MWBase::Environment::get().getSoundManager();
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if (preventOverlapping && sndmgr->getSoundPlaying(MWWorld::Ptr(), soundId))
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return;
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sndmgr->playSound(soundId, volume, pitch, MWSound::Type::Sfx, MWSound::PlayMode::NoEnv);
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}
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void WindowManager::updateSpellWindow()
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