forked from mirror/openmw-tes3mp
Merge remote-tracking branch 'cc9cii/master'
This commit is contained in:
commit
e17f7ac81a
4 changed files with 149 additions and 58 deletions
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@ -119,7 +119,7 @@ std::string clothingTypeLabel(int idx)
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}
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std::string armorTypeLabel(int idx)
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{
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{
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if (idx >= 0 && idx <= 10)
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{
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static const char *armorTypeLabels[] = {
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@ -645,7 +645,7 @@ std::string ruleFunction(int idx)
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else
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return "Invalid";
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}
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// The "unused flag bits" should probably be defined alongside the
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// defined bits in the ESM component. The names of the flag bits are
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// very inconsistent.
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@ -653,7 +653,7 @@ std::string ruleFunction(int idx)
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std::string bodyPartFlags(int flags)
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{
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std::string properties = "";
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if (flags == 0) properties += "[None] ";
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if (flags == 0) properties += "[None] ";
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if (flags & ESM::BodyPart::BPF_Female) properties += "Female ";
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if (flags & ESM::BodyPart::BPF_NotPlayable) properties += "NotPlayable ";
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int unused = (0xFFFFFFFF ^
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@ -667,7 +667,7 @@ std::string bodyPartFlags(int flags)
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std::string cellFlags(int flags)
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{
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std::string properties = "";
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if (flags == 0) properties += "[None] ";
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if (flags == 0) properties += "[None] ";
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if (flags & ESM::Cell::HasWater) properties += "HasWater ";
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if (flags & ESM::Cell::Interior) properties += "Interior ";
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if (flags & ESM::Cell::NoSleep) properties += "NoSleep ";
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@ -830,12 +830,12 @@ std::string npcFlags(int flags)
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std::string properties = "";
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if (flags == 0) properties += "[None] ";
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// Mythicmods and the ESM component differ. Mythicmods says
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// 0x8=None and 0x10=AutoCalc, while our code defines 0x8 as
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// AutoCalc. The former seems to be correct. All Bethesda
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// records have bit 0x8 set. A suspiciously large portion of
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// females have autocalc turned off.
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if (flags & ESM::NPC::Autocalc) properties += "Unknown ";
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if (flags & 0x00000010) properties += "Autocalc ";
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// 0x8=None and 0x10=AutoCalc, while our code previously defined
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// 0x8 as AutoCalc. The former seems to be correct. All Bethesda
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// records have bit 0x8 set. Previously, suspiciously large portion
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// of females had autocalc turned off.
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if (flags & 0x00000008) properties += "Unknown ";
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if (flags & ESM::NPC::Autocalc) properties += "Autocalc ";
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if (flags & ESM::NPC::Female) properties += "Female ";
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if (flags & ESM::NPC::Respawn) properties += "Respawn ";
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if (flags & ESM::NPC::Essential) properties += "Essential ";
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@ -847,8 +847,8 @@ std::string npcFlags(int flags)
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// however the only unknown bit occurs on ALL records, and
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// relatively few NPCs have this bit set.
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int unused = (0xFFFFFFFF ^
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(ESM::NPC::Autocalc|
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0x00000010|
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(0x00000008|
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ESM::NPC::Autocalc|
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ESM::NPC::Female|
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ESM::NPC::Respawn|
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ESM::NPC::Essential|
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@ -648,7 +648,7 @@ void CSMTools::ReferenceableCheckStage::npcCheck (
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if (npc.mNpdtType == ESM::NPC::NPC_WITH_AUTOCALCULATED_STATS) //12 = autocalculated
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{
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if ((npc.mFlags & ESM::NPC::Autocalc) == 0) //0x0008 = autocalculated flag
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if ((npc.mFlags & ESM::NPC::Autocalc) == 0) //0x0010 = autocalculated flag
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{
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messages.push_back (std::make_pair (id, npc.mId + " mNpdtType or flags mismatch!")); //should not happend?
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return;
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@ -37,10 +37,18 @@ void CSMWorld::PotionRefIdAdapter::setData (const RefIdColumn *column, RefIdData
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Record<ESM::Potion>& record = static_cast<Record<ESM::Potion>&> (
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data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Potion)));
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ESM::Potion potion = record.get();
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if (column==mAutoCalc)
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record.get().mData.mAutoCalc = value.toInt();
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potion.mData.mAutoCalc = value.toInt();
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else
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{
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InventoryRefIdAdapter<ESM::Potion>::setData (column, data, index, value);
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return;
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}
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record.setModified(potion);
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}
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@ -71,12 +79,19 @@ void CSMWorld::ApparatusRefIdAdapter::setData (const RefIdColumn *column, RefIdD
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Record<ESM::Apparatus>& record = static_cast<Record<ESM::Apparatus>&> (
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data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Apparatus)));
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ESM::Apparatus apparatus = record.get();
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if (column==mType)
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record.get().mData.mType = value.toInt();
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apparatus.mData.mType = value.toInt();
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else if (column==mQuality)
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record.get().mData.mQuality = value.toFloat();
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apparatus.mData.mQuality = value.toFloat();
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else
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{
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InventoryRefIdAdapter<ESM::Apparatus>::setData (column, data, index, value);
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return;
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}
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record.setModified(apparatus);
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}
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@ -114,14 +129,22 @@ void CSMWorld::ArmorRefIdAdapter::setData (const RefIdColumn *column, RefIdData&
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Record<ESM::Armor>& record = static_cast<Record<ESM::Armor>&> (
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data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Armor)));
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ESM::Armor armor = record.get();
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if (column==mType)
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record.get().mData.mType = value.toInt();
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armor.mData.mType = value.toInt();
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else if (column==mHealth)
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record.get().mData.mHealth = value.toInt();
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armor.mData.mHealth = value.toInt();
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else if (column==mArmor)
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record.get().mData.mArmor = value.toInt();
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armor.mData.mArmor = value.toInt();
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else
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{
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EnchantableRefIdAdapter<ESM::Armor>::setData (column, data, index, value);
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return;
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}
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record.setModified(armor);
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}
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CSMWorld::BookRefIdAdapter::BookRefIdAdapter (const EnchantableColumns& columns,
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@ -151,12 +174,20 @@ void CSMWorld::BookRefIdAdapter::setData (const RefIdColumn *column, RefIdData&
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Record<ESM::Book>& record = static_cast<Record<ESM::Book>&> (
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data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Book)));
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ESM::Book book = record.get();
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if (column==mScroll)
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record.get().mData.mIsScroll = value.toInt();
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book.mData.mIsScroll = value.toInt();
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else if (column==mSkill)
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record.get().mData.mSkillID = value.toInt();
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book.mData.mSkillID = value.toInt();
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else
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{
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EnchantableRefIdAdapter<ESM::Book>::setData (column, data, index, value);
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return;
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}
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record.setModified(book);
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}
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CSMWorld::ClothingRefIdAdapter::ClothingRefIdAdapter (const EnchantableColumns& columns,
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@ -186,10 +217,18 @@ void CSMWorld::ClothingRefIdAdapter::setData (const RefIdColumn *column, RefIdDa
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Record<ESM::Clothing>& record = static_cast<Record<ESM::Clothing>&> (
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data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Clothing)));
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ESM::Clothing clothing = record.get();
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if (column==mType)
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record.get().mData.mType = value.toInt();
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clothing.mData.mType = value.toInt();
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else
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{
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EnchantableRefIdAdapter<ESM::Clothing>::setData (column, data, index, value);
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return;
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}
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record.setModified(clothing);
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}
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CSMWorld::ContainerRefIdAdapter::ContainerRefIdAdapter (const NameColumns& columns,
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@ -226,24 +265,32 @@ void CSMWorld::ContainerRefIdAdapter::setData (const RefIdColumn *column, RefIdD
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Record<ESM::Container>& record = static_cast<Record<ESM::Container>&> (
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data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Container)));
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ESM::Container container = record.get();
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if (column==mWeight)
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record.get().mWeight = value.toFloat();
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container.mWeight = value.toFloat();
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else if (column==mOrganic)
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{
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if (value.toInt())
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record.get().mFlags |= ESM::Container::Organic;
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container.mFlags |= ESM::Container::Organic;
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else
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record.get().mFlags &= ~ESM::Container::Organic;
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container.mFlags &= ~ESM::Container::Organic;
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}
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else if (column==mRespawn)
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{
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if (value.toInt())
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record.get().mFlags |= ESM::Container::Respawn;
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container.mFlags |= ESM::Container::Respawn;
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else
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record.get().mFlags &= ~ESM::Container::Respawn;
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container.mFlags &= ~ESM::Container::Respawn;
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}
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else
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{
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NameRefIdAdapter<ESM::Container>::setData (column, data, index, value);
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return;
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}
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record.setModified(container);
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}
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CSMWorld::CreatureColumns::CreatureColumns (const ActorColumns& actorColumns)
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@ -303,20 +350,22 @@ void CSMWorld::CreatureRefIdAdapter::setData (const RefIdColumn *column, RefIdDa
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Record<ESM::Creature>& record = static_cast<Record<ESM::Creature>&> (
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data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Creature)));
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ESM::Creature creature = record.get();
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if (column==mColumns.mType)
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record.get().mData.mType = value.toInt();
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creature.mData.mType = value.toInt();
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else if (column==mColumns.mSoul)
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record.get().mData.mSoul = value.toInt();
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creature.mData.mSoul = value.toInt();
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else if (column==mColumns.mScale)
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record.get().mScale = value.toFloat();
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creature.mScale = value.toFloat();
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else if (column==mColumns.mOriginal)
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record.get().mOriginal = value.toString().toUtf8().constData();
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creature.mOriginal = value.toString().toUtf8().constData();
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else if (column==mColumns.mCombat)
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record.get().mData.mCombat = value.toInt();
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creature.mData.mCombat = value.toInt();
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else if (column==mColumns.mMagic)
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record.get().mData.mMagic = value.toInt();
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creature.mData.mMagic = value.toInt();
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else if (column==mColumns.mStealth)
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record.get().mData.mStealth = value.toInt();
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creature.mData.mStealth = value.toInt();
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else
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{
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std::map<const RefIdColumn *, unsigned int>::const_iterator iter =
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@ -325,13 +374,19 @@ void CSMWorld::CreatureRefIdAdapter::setData (const RefIdColumn *column, RefIdDa
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if (iter!=mColumns.mFlags.end())
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{
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if (value.toInt()!=0)
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record.get().mFlags |= iter->second;
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creature.mFlags |= iter->second;
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else
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record.get().mFlags &= ~iter->second;
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creature.mFlags &= ~iter->second;
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}
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else
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{
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ActorRefIdAdapter<ESM::Creature>::setData (column, data, index, value);
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return;
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}
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}
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record.setModified(creature);
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}
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CSMWorld::DoorRefIdAdapter::DoorRefIdAdapter (const NameColumns& columns,
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@ -361,12 +416,20 @@ void CSMWorld::DoorRefIdAdapter::setData (const RefIdColumn *column, RefIdData&
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Record<ESM::Door>& record = static_cast<Record<ESM::Door>&> (
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data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Door)));
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ESM::Door door = record.get();
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if (column==mOpenSound)
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record.get().mOpenSound = value.toString().toUtf8().constData();
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door.mOpenSound = value.toString().toUtf8().constData();
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else if (column==mCloseSound)
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record.get().mCloseSound = value.toString().toUtf8().constData();
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door.mCloseSound = value.toString().toUtf8().constData();
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else
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{
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NameRefIdAdapter<ESM::Door>::setData (column, data, index, value);
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return;
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}
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record.setModified(door);
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}
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CSMWorld::LightColumns::LightColumns (const InventoryColumns& columns)
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@ -409,14 +472,16 @@ void CSMWorld::LightRefIdAdapter::setData (const RefIdColumn *column, RefIdData&
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Record<ESM::Light>& record = static_cast<Record<ESM::Light>&> (
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data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Light)));
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ESM::Light light = record.get();
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if (column==mColumns.mTime)
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record.get().mData.mTime = value.toInt();
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light.mData.mTime = value.toInt();
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else if (column==mColumns.mRadius)
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record.get().mData.mRadius = value.toInt();
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light.mData.mRadius = value.toInt();
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else if (column==mColumns.mColor)
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record.get().mData.mColor = value.toInt();
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light.mData.mColor = value.toInt();
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else if (column==mColumns.mSound)
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record.get().mSound = value.toString().toUtf8().constData();
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light.mSound = value.toString().toUtf8().constData();
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else
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{
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std::map<const RefIdColumn *, unsigned int>::const_iterator iter =
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@ -425,13 +490,19 @@ void CSMWorld::LightRefIdAdapter::setData (const RefIdColumn *column, RefIdData&
|
|||
if (iter!=mColumns.mFlags.end())
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{
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if (value.toInt()!=0)
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record.get().mData.mFlags |= iter->second;
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light.mData.mFlags |= iter->second;
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else
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record.get().mData.mFlags &= ~iter->second;
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light.mData.mFlags &= ~iter->second;
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}
|
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else
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{
|
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InventoryRefIdAdapter<ESM::Light>::setData (column, data, index, value);
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|
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return;
|
||||
}
|
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}
|
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|
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record.setModified (light);
|
||||
}
|
||||
|
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CSMWorld::MiscRefIdAdapter::MiscRefIdAdapter (const InventoryColumns& columns, const RefIdColumn *key)
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|
@ -456,10 +527,18 @@ void CSMWorld::MiscRefIdAdapter::setData (const RefIdColumn *column, RefIdData&
|
|||
Record<ESM::Miscellaneous>& record = static_cast<Record<ESM::Miscellaneous>&> (
|
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data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Miscellaneous)));
|
||||
|
||||
ESM::Miscellaneous misc = record.get();
|
||||
|
||||
if (column==mKey)
|
||||
record.get().mData.mIsKey = value.toInt();
|
||||
misc.mData.mIsKey = value.toInt();
|
||||
else
|
||||
{
|
||||
InventoryRefIdAdapter<ESM::Miscellaneous>::setData (column, data, index, value);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
record.setModified(misc);
|
||||
}
|
||||
|
||||
CSMWorld::NpcColumns::NpcColumns (const ActorColumns& actorColumns)
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||||
|
@ -525,16 +604,18 @@ void CSMWorld::NpcRefIdAdapter::setData (const RefIdColumn *column, RefIdData& d
|
|||
Record<ESM::NPC>& record = static_cast<Record<ESM::NPC>&> (
|
||||
data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Npc)));
|
||||
|
||||
ESM::NPC npc = record.get();
|
||||
|
||||
if (column==mColumns.mRace)
|
||||
record.get().mRace = value.toString().toUtf8().constData();
|
||||
npc.mRace = value.toString().toUtf8().constData();
|
||||
else if (column==mColumns.mClass)
|
||||
record.get().mClass = value.toString().toUtf8().constData();
|
||||
npc.mClass = value.toString().toUtf8().constData();
|
||||
else if (column==mColumns.mFaction)
|
||||
record.get().mFaction = value.toString().toUtf8().constData();
|
||||
npc.mFaction = value.toString().toUtf8().constData();
|
||||
else if (column==mColumns.mHair)
|
||||
record.get().mHair = value.toString().toUtf8().constData();
|
||||
npc.mHair = value.toString().toUtf8().constData();
|
||||
else if (column==mColumns.mHead)
|
||||
record.get().mHead = value.toString().toUtf8().constData();
|
||||
npc.mHead = value.toString().toUtf8().constData();
|
||||
else
|
||||
{
|
||||
std::map<const RefIdColumn *, unsigned int>::const_iterator iter =
|
||||
|
@ -543,13 +624,23 @@ void CSMWorld::NpcRefIdAdapter::setData (const RefIdColumn *column, RefIdData& d
|
|||
if (iter!=mColumns.mFlags.end())
|
||||
{
|
||||
if (value.toInt()!=0)
|
||||
record.get().mFlags |= iter->second;
|
||||
npc.mFlags |= iter->second;
|
||||
else
|
||||
record.get().mFlags &= ~iter->second;
|
||||
npc.mFlags &= ~iter->second;
|
||||
|
||||
if (iter->second == ESM::NPC::Autocalc)
|
||||
npc.mNpdtType = (value.toInt() != 0) ? ESM::NPC::NPC_WITH_AUTOCALCULATED_STATS
|
||||
: ESM::NPC::NPC_DEFAULT;
|
||||
}
|
||||
else
|
||||
{
|
||||
ActorRefIdAdapter<ESM::NPC>::setData (column, data, index, value);
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
record.setModified (npc);
|
||||
}
|
||||
|
||||
CSMWorld::NpcAttributesRefIdAdapter::NpcAttributesRefIdAdapter ()
|
||||
|
|
|
@ -54,12 +54,12 @@ struct NPC
|
|||
|
||||
enum Flags
|
||||
{
|
||||
Female = 0x0001,
|
||||
Essential = 0x0002,
|
||||
Respawn = 0x0004,
|
||||
Autocalc = 0x0008,
|
||||
Skeleton = 0x0400, // Skeleton blood effect (white)
|
||||
Metal = 0x0800 // Metal blood effect (golden?)
|
||||
Female = 0x0001,
|
||||
Essential = 0x0002,
|
||||
Respawn = 0x0004,
|
||||
Autocalc = 0x0010,
|
||||
Skeleton = 0x0400, // Skeleton blood effect (white)
|
||||
Metal = 0x0800 // Metal blood effect (golden?)
|
||||
};
|
||||
|
||||
enum NpcType
|
||||
|
|
Loading…
Reference in a new issue