forked from mirror/openmw-tes3mp
Updated shiny again. Some recent changes were accidently overwritten by eduard on 12/30/2012
This commit is contained in:
parent
c6ff58d5b5
commit
e18cf452d4
6 changed files with 85 additions and 81 deletions
1
.gitmodules
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1
.gitmodules
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@ -1 +0,0 @@
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3
extern/shiny/CMakeLists.txt
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3
extern/shiny/CMakeLists.txt
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@ -70,3 +70,6 @@ endif()
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link_directories(${CMAKE_CURRENT_BINARY_DIR})
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set(SHINY_LIBRARY ${SHINY_LIBRARY} PARENT_SCOPE)
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set(SHINY_OGREPLATFORM_LIBRARY ${SHINY_OGREPLATFORM_LIBRARY} PARENT_SCOPE)
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2
extern/shiny/Main/Factory.cpp
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2
extern/shiny/Main/Factory.cpp
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@ -224,7 +224,7 @@ namespace sh
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if (!mShadersEnabled)
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newInstance.setShadersEnabled (false);
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newInstance.setSourceFile (it->second->m_fileName);
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newInstance.setSourceFile (it->second->mFileName);
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std::vector<ScriptNode*> props = it->second->getChildren();
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for (std::vector<ScriptNode*>::const_iterator propIt = props.begin(); propIt != props.end(); ++propIt)
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8
extern/shiny/Main/MaterialInstance.cpp
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8
extern/shiny/Main/MaterialInstance.cpp
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@ -72,6 +72,8 @@ namespace sh
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allowFixedFunction = retrieveValue<BooleanValue>(getProperty("allow_fixed_function"), NULL).get();
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}
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bool useShaders = mShadersEnabled || !allowFixedFunction;
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// get passes of the top-most parent
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PassVector passes = getPasses();
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if (passes.size() == 0)
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@ -91,7 +93,7 @@ namespace sh
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// create or retrieve shaders
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bool hasVertex = it->hasProperty("vertex_program");
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bool hasFragment = it->hasProperty("fragment_program");
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if (mShadersEnabled || !allowFixedFunction)
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if (useShaders)
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{
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it->setContext(context);
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it->mShaderProperties.setContext(context);
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@ -144,7 +146,7 @@ namespace sh
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bool foundVertex = std::find(usedTextureSamplersVertex.begin(), usedTextureSamplersVertex.end(), texIt->getName()) != usedTextureSamplersVertex.end();
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bool foundFragment = std::find(usedTextureSamplersFragment.begin(), usedTextureSamplersFragment.end(), texIt->getName()) != usedTextureSamplersFragment.end();
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if ( (foundVertex || foundFragment)
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|| (((!mShadersEnabled || (!hasVertex || !hasFragment)) && allowFixedFunction) && texIt->hasProperty("create_in_ffp") && retrieveValue<BooleanValue>(texIt->getProperty("create_in_ffp"), this).get()))
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|| (((!useShaders || (!hasVertex || !hasFragment)) && allowFixedFunction) && texIt->hasProperty("create_in_ffp") && retrieveValue<BooleanValue>(texIt->getProperty("create_in_ffp"), this).get()))
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{
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boost::shared_ptr<TextureUnitState> texUnit = pass->createTextureUnitState ();
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texIt->copyAll (texUnit.get(), context);
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@ -152,7 +154,7 @@ namespace sh
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mTexUnits.push_back(texUnit);
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// set texture unit indices (required by GLSL)
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if (mShadersEnabled && ((hasVertex && foundVertex) || (hasFragment && foundFragment)) && mFactory->getCurrentLanguage () == Language_GLSL)
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if (useShaders && ((hasVertex && foundVertex) || (hasFragment && foundFragment)) && mFactory->getCurrentLanguage () == Language_GLSL)
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{
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pass->setTextureUnitIndex (foundVertex ? GPT_Vertex : GPT_Fragment, texIt->getName(), i);
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110
extern/shiny/Main/ScriptLoader.cpp
vendored
110
extern/shiny/Main/ScriptLoader.cpp
vendored
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@ -14,9 +14,9 @@ namespace sh
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for ( boost::filesystem::recursive_directory_iterator end, dir(path); dir != end; ++dir )
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{
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boost::filesystem::path p(*dir);
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if(p.extension() == c->m_fileEnding)
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if(p.extension() == c->mFileEnding)
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{
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c->m_currentFileName = (*dir).path().string();
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c->mCurrentFileName = (*dir).path().string();
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std::ifstream in((*dir).path().string().c_str(), std::ios::binary);
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c->parseScript(in);
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}
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@ -25,7 +25,7 @@ namespace sh
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ScriptLoader::ScriptLoader(const std::string& fileEnding)
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{
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m_fileEnding = fileEnding;
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mFileEnding = fileEnding;
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}
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ScriptLoader::~ScriptLoader()
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@ -70,7 +70,7 @@ namespace sh
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{
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//Get first token
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_nextToken(stream);
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if (tok == TOKEN_EOF)
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if (mToken == TOKEN_EOF)
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{
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stream.close();
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return;
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@ -87,7 +87,7 @@ namespace sh
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//EOF token
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if (!stream.good())
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{
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tok = TOKEN_EOF;
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mToken = TOKEN_EOF;
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return;
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}
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@ -101,7 +101,7 @@ namespace sh
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if (!stream.good())
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{
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tok = TOKEN_EOF;
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mToken = TOKEN_EOF;
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return;
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}
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@ -115,21 +115,21 @@ namespace sh
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stream.unget();
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tok = TOKEN_NewLine;
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mToken = TOKEN_NewLine;
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return;
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}
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//Open brace token
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else if (ch == '{')
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{
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tok = TOKEN_OpenBrace;
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mToken = TOKEN_OpenBrace;
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return;
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}
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//Close brace token
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else if (ch == '}')
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{
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tok = TOKEN_CloseBrace;
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mToken = TOKEN_CloseBrace;
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return;
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}
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@ -139,8 +139,8 @@ namespace sh
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throw std::runtime_error("Parse Error: Invalid character, ConfigLoader::load()");
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}
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tokVal = "";
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tok = TOKEN_Text;
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mTokenValue = "";
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mToken = TOKEN_Text;
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do
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{
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//Skip comments
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@ -157,13 +157,13 @@ namespace sh
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ch = stream.get();
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} while (ch != '\r' && ch != '\n' && !stream.eof());
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tok = TOKEN_NewLine;
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mToken = TOKEN_NewLine;
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return;
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}
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}
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//Add valid char to tokVal
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tokVal += (char)ch;
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mTokenValue += (char)ch;
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//Next char
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ch = stream.get();
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@ -177,7 +177,7 @@ namespace sh
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void ScriptLoader::_skipNewLines(std::ifstream &stream)
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{
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while (tok == TOKEN_NewLine)
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while (mToken == TOKEN_NewLine)
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{
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_nextToken(stream);
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}
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@ -189,7 +189,7 @@ namespace sh
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while (true)
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{
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switch (tok)
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switch (mToken)
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{
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//Node
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case TOKEN_Text:
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@ -198,23 +198,23 @@ namespace sh
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ScriptNode *newNode;
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if (parent)
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{
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newNode = parent->addChild(tokVal);
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newNode = parent->addChild(mTokenValue);
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}
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else
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{
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newNode = new ScriptNode(0, tokVal);
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newNode = new ScriptNode(0, mTokenValue);
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}
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//Get values
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_nextToken(stream);
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std::string valueStr;
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int i=0;
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while (tok == TOKEN_Text)
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while (mToken == TOKEN_Text)
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{
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if (i == 0)
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valueStr += tokVal;
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valueStr += mTokenValue;
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else
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valueStr += " " + tokVal;
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valueStr += " " + mTokenValue;
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_nextToken(stream);
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++i;
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}
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_skipNewLines(stream);
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//Add any sub-nodes
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if (tok == TOKEN_OpenBrace)
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if (mToken == TOKEN_OpenBrace)
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{
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//Parse nodes
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_nextToken(stream);
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_parseNodes(stream, newNode);
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//Check for matching closing brace
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if (tok != TOKEN_CloseBrace)
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if (mToken != TOKEN_CloseBrace)
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{
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throw std::runtime_error("Parse Error: Expecting closing brace");
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}
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@ -249,7 +249,7 @@ namespace sh
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_skipNewLines(stream);
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}
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newNode->m_fileName = m_currentFileName;
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newNode->mFileName = mCurrentFileName;
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break;
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}
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@ -276,16 +276,16 @@ namespace sh
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ScriptNode::ScriptNode(ScriptNode *parent, const std::string &name)
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{
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m_name = name;
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m_parent = parent;
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_removeSelf = true; //For proper destruction
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m_lastChildFound = -1;
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mName = name;
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mParent = parent;
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mRemoveSelf = true; //For proper destruction
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mLastChildFound = -1;
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//Add self to parent's child list (unless this is the root node being created)
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if (parent != NULL)
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{
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m_parent->m_children.push_back(this);
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_iter = --(m_parent->m_children.end());
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mParent->mChildren.push_back(this);
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mIter = --(mParent->mChildren.end());
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}
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}
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@ -293,18 +293,18 @@ namespace sh
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{
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//Delete all children
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std::vector<ScriptNode*>::iterator i;
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for (i = m_children.begin(); i != m_children.end(); i++)
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for (i = mChildren.begin(); i != mChildren.end(); i++)
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{
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ScriptNode *node = *i;
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node->_removeSelf = false;
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node->mRemoveSelf = false;
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delete node;
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}
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m_children.clear();
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mChildren.clear();
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//Remove self from parent's child list
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if (_removeSelf && m_parent != NULL)
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if (mRemoveSelf && mParent != NULL)
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{
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m_parent->m_children.erase(_iter);
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mParent->mChildren.erase(mIter);
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}
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}
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@ -324,20 +324,20 @@ namespace sh
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ScriptNode *ScriptNode::findChild(const std::string &name, bool recursive)
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{
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int indx, prevC, nextC;
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int childCount = (int)m_children.size();
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int childCount = (int)mChildren.size();
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if (m_lastChildFound != -1)
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if (mLastChildFound != -1)
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{
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//If possible, try checking the nodes neighboring the last successful search
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//(often nodes searched for in sequence, so this will boost search speeds).
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prevC = m_lastChildFound-1; if (prevC < 0) prevC = 0; else if (prevC >= childCount) prevC = childCount-1;
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nextC = m_lastChildFound+1; if (nextC < 0) nextC = 0; else if (nextC >= childCount) nextC = childCount-1;
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prevC = mLastChildFound-1; if (prevC < 0) prevC = 0; else if (prevC >= childCount) prevC = childCount-1;
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nextC = mLastChildFound+1; if (nextC < 0) nextC = 0; else if (nextC >= childCount) nextC = childCount-1;
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for (indx = prevC; indx <= nextC; ++indx)
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{
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ScriptNode *node = m_children[indx];
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if (node->m_name == name)
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ScriptNode *node = mChildren[indx];
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if (node->mName == name)
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{
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m_lastChildFound = indx;
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mLastChildFound = indx;
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return node;
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}
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}
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//already searched area above.
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for (indx = nextC + 1; indx < childCount; ++indx)
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{
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ScriptNode *node = m_children[indx];
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if (node->m_name == name) {
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m_lastChildFound = indx;
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ScriptNode *node = mChildren[indx];
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if (node->mName == name) {
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mLastChildFound = indx;
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return node;
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}
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}
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for (indx = 0; indx < prevC; ++indx)
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{
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ScriptNode *node = m_children[indx];
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if (node->m_name == name) {
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m_lastChildFound = indx;
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ScriptNode *node = mChildren[indx];
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if (node->mName == name) {
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mLastChildFound = indx;
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return node;
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}
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}
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@ -365,9 +365,9 @@ namespace sh
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{
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//Search for the node from start to finish
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for (indx = 0; indx < childCount; ++indx){
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ScriptNode *node = m_children[indx];
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if (node->m_name == name) {
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m_lastChildFound = indx;
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ScriptNode *node = mChildren[indx];
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if (node->mName == name) {
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mLastChildFound = indx;
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return node;
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}
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}
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@ -378,7 +378,7 @@ namespace sh
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{
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for (indx = 0; indx < childCount; ++indx)
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{
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m_children[indx]->findChild(name, recursive);
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mChildren[indx]->findChild(name, recursive);
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}
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}
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@ -389,13 +389,13 @@ namespace sh
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void ScriptNode::setParent(ScriptNode *newParent)
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{
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//Remove self from current parent
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m_parent->m_children.erase(_iter);
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mParent->mChildren.erase(mIter);
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//Set new parent
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m_parent = newParent;
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mParent = newParent;
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//Add self to new parent
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m_parent->m_children.push_back(this);
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_iter = --(m_parent->m_children.end());
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mParent->mChildren.push_back(this);
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mIter = --(mParent->mChildren.end());
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}
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}
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42
extern/shiny/Main/ScriptLoader.hpp
vendored
42
extern/shiny/Main/ScriptLoader.hpp
vendored
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@ -23,7 +23,7 @@ namespace sh
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ScriptLoader(const std::string& fileEnding);
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virtual ~ScriptLoader();
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std::string m_fileEnding;
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std::string mFileEnding;
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// For a line like
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// entity animals/dog
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@ -38,11 +38,11 @@ namespace sh
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void parseScript(std::ifstream &stream);
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std::string m_currentFileName;
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std::string mCurrentFileName;
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protected:
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float m_LoadOrder;
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float mLoadOrder;
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// like "*.object"
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std::map <std::string, ScriptNode*> m_scriptList;
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@ -56,8 +56,8 @@ namespace sh
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TOKEN_EOF
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};
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Token tok, lastTok;
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std::string tokVal;
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Token mToken, mLastToken;
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std::string mTokenValue;
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void _parseNodes(std::ifstream &stream, ScriptNode *parent);
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void _nextToken(std::ifstream &stream);
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@ -74,22 +74,22 @@ namespace sh
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inline void setName(const std::string &name)
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{
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this->m_name = name;
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this->mName = name;
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}
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inline std::string &getName()
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||||
{
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return m_name;
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return mName;
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}
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||||
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inline void setValue(const std::string &value)
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{
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m_value = value;
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||||
mValue = value;
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||||
}
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||||
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||||
inline std::string &getValue()
|
||||
{
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||||
return m_value;
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return mValue;
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}
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||||
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||||
ScriptNode *addChild(const std::string &name = "untitled", bool replaceExisting = false);
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|
@ -97,36 +97,36 @@ namespace sh
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||||
inline std::vector<ScriptNode*> &getChildren()
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{
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return m_children;
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return mChildren;
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}
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inline ScriptNode *getChild(unsigned int index = 0)
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{
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assert(index < m_children.size());
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return m_children[index];
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assert(index < mChildren.size());
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return mChildren[index];
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}
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void setParent(ScriptNode *newParent);
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inline ScriptNode *getParent()
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{
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return m_parent;
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return mParent;
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}
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std::string m_fileName;
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std::string mFileName;
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private:
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std::string m_name;
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std::string m_value;
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std::vector<ScriptNode*> m_children;
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ScriptNode *m_parent;
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std::string mName;
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std::string mValue;
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std::vector<ScriptNode*> mChildren;
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ScriptNode *mParent;
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int m_lastChildFound; //The last child node's index found with a call to findChild()
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int mLastChildFound; //The last child node's index found with a call to findChild()
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std::vector<ScriptNode*>::iterator _iter;
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bool _removeSelf;
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std::vector<ScriptNode*>::iterator mIter;
|
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bool mRemoveSelf;
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};
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||||
}
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Loading…
Reference in a new issue