forked from mirror/openmw-tes3mp
Disable projectiles for now
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@ -2199,6 +2199,8 @@ namespace MWWorld
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if (projectileModel.empty())
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return;
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return;
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MWWorld::ManualRef ref(getStore(), projectileModel);
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ESM::Position pos;
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pos.pos[0] = actor.getRefData().getPosition().pos[0];
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