Disable projectiles for now

This commit is contained in:
scrawl 2013-11-14 14:45:08 +01:00
parent 992a8e9c36
commit e26cc31e3b

View file

@ -2199,6 +2199,8 @@ namespace MWWorld
if (projectileModel.empty())
return;
return;
MWWorld::ManualRef ref(getStore(), projectileModel);
ESM::Position pos;
pos.pos[0] = actor.getRefData().getPosition().pos[0];