Fix formatting in previous changes made by tes3mp to OpenMW's core

coverity_scan^2
David Cernat 8 years ago
parent d0328f2553
commit e27d1857ef

@ -551,7 +551,7 @@ namespace MWClass
void Npc::hit(const MWWorld::Ptr& ptr, float attackStrength, int type) const
{
if(mwmp::Main::get().getNetworking()->isDedicatedPlayer(ptr))
if (mwmp::Main::get().getNetworking()->isDedicatedPlayer(ptr))
return;
MWBase::World *world = MWBase::Environment::get().getWorld();
@ -594,16 +594,16 @@ namespace MWClass
float hitchance = MWMechanics::getHitChance(ptr, victim, ptr.getClass().getSkill(ptr, weapskill));
if(ptr == MWBase::Environment::get().getWorld()->getPlayerPtr())
if (ptr == MWBase::Environment::get().getWorld()->getPlayerPtr())
{
mwmp::Main::get().getLocalPlayer()->GetAttack()->success = true;
if(mwmp::Main::get().getNetworking()->isDedicatedPlayer(victim))
if (mwmp::Main::get().getNetworking()->isDedicatedPlayer(victim))
mwmp::Main::get().getLocalPlayer()->GetAttack()->target =mwmp::Players::GetPlayer(victim)->guid;
}
if(Misc::Rng::roll0to99() >= hitchance)
{
if(ptr == MWBase::Environment::get().getWorld()->getPlayerPtr())
if (ptr == MWBase::Environment::get().getWorld()->getPlayerPtr())
{
mwmp::Main::get().getLocalPlayer()->GetAttack()->success = false;
mwmp::Main::get().getLocalPlayer()->sendAttack(0);
@ -843,7 +843,7 @@ namespace MWClass
}
if(attacker == MWMechanics::getPlayer() && mwmp::Main::get().getNetworking()->isDedicatedPlayer(ptr))
if (attacker == MWMechanics::getPlayer() && mwmp::Main::get().getNetworking()->isDedicatedPlayer(ptr))
{
mwmp::Attack *_atk = mwmp::Main::get().getLocalPlayer()->GetAttack();
_atk->damage = damage;
@ -853,7 +853,7 @@ namespace MWClass
mwmp::Main::get().getLocalPlayer()->sendAttack(0); // todo: make this sensitive to different weapon types
}
if(ptr == MWMechanics::getPlayer())
if (ptr == MWMechanics::getPlayer())
{
mwmp::Main::get().getLocalPlayer()->updateDynamicStats(true);
mwmp::Main::get().getLocalPlayer()->updatePosition(true); // fix position after getting damage;
@ -863,7 +863,7 @@ namespace MWClass
boost::shared_ptr<MWWorld::Action> Npc::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor) const
{
if(actor == MWMechanics::getPlayer() && mwmp::Main::get().getNetworking()->isDedicatedPlayer(ptr))
if (actor == MWMechanics::getPlayer() && mwmp::Main::get().getNetworking()->isDedicatedPlayer(ptr))
return boost::shared_ptr<MWWorld::Action>(new MWWorld::FailedAction("Not implemented."));
// player got activated by another NPC
if(ptr == MWMechanics::getPlayer())

@ -1039,7 +1039,7 @@ namespace MWMechanics
mwmp::Main::get().getLocalPlayer()->prepareAttack(2, state);
}
if(mwmp::Main::get().getNetworking()->isDedicatedPlayer(iter->first))
if (mwmp::Main::get().getNetworking()->isDedicatedPlayer(iter->first))
iter->second->getCharacterController()->setAttackingOrSpell(mwmp::Main::get().getNetworking()->Attack(iter->first));

@ -117,13 +117,13 @@ namespace MWMechanics
bool isDedicated = mwmp::Main::get().getNetworking()->isDedicatedPlayer(blocker);
if(attacker == MWMechanics::getPlayer())
if (attacker == MWMechanics::getPlayer())
mwmp::Main::get().getLocalPlayer()->GetAttack()->block = false;
if((!isDedicated && Misc::Rng::roll0to99() < x) ||
if ((!isDedicated && Misc::Rng::roll0to99() < x) ||
(isDedicated && mwmp::Players::GetPlayer(blocker)->GetAttack()->block == 1))
{
if(attacker == MWMechanics::getPlayer())
if (attacker == MWMechanics::getPlayer())
mwmp::Main::get().getLocalPlayer()->GetAttack()->block = true;
// Reduce shield durability by incoming damage
@ -180,7 +180,7 @@ namespace MWMechanics
void projectileHit(const MWWorld::Ptr &attacker, const MWWorld::Ptr &victim, MWWorld::Ptr weapon, const MWWorld::Ptr &projectile,
const osg::Vec3f& hitPosition, float attackStrength)
{
if(mwmp::Main::get().getNetworking()->isDedicatedPlayer(attacker))
if (mwmp::Main::get().getNetworking()->isDedicatedPlayer(attacker))
return;
MWBase::World *world = MWBase::Environment::get().getWorld();
const MWWorld::Store<ESM::GameSetting> &gmst = world->getStore().get<ESM::GameSetting>();
@ -202,7 +202,7 @@ namespace MWMechanics
int skillValue = attacker.getClass().getSkill(attacker,
weapon.getClass().getEquipmentSkill(weapon));
if(attacker == MWBase::Environment::get().getWorld()->getPlayerPtr())
if (attacker == MWBase::Environment::get().getWorld()->getPlayerPtr())
mwmp::Main::get().getLocalPlayer()->GetAttack()->success = true;
if (Misc::Rng::roll0to99() >= getHitChance(attacker, victim, skillValue))

@ -799,13 +799,13 @@ namespace MWMechanics
bool isDedicated = mwmp::Main::get().getNetworking()->isDedicatedPlayer(mCaster);
if(mCaster == getPlayer())
if (mCaster == getPlayer())
{
mwmp::Main::get().getLocalPlayer()->GetAttack()->success = true;
mwmp::Main::get().getLocalPlayer()->GetAttack()->pressed = true;
}
if(isDedicated)
if (isDedicated)
{
mwmp::Players::GetPlayer(mCaster)->GetAttack()->pressed = false;
}
@ -821,7 +821,7 @@ namespace MWMechanics
fail = true;
}
if(mCaster == getPlayer())
if (mCaster == getPlayer())
{
mwmp::Main::get().getLocalPlayer()->sendAttack(1);
mwmp::Main::get().getLocalPlayer()->GetAttack()->pressed = false;

Loading…
Cancel
Save