Remove item by id from InventoryStore

new-script-api
Andrei Kortunov 7 years ago
parent 842a42ee66
commit e2afd3690c

@ -70,11 +70,7 @@ void adjustBoundItem (const std::string& item, bool bound, const MWWorld::Ptr& a
}
}
else
{
MWWorld::Ptr itemPtr = actor.getClass().getInventoryStore(actor).search(item);
if (!itemPtr.isEmpty())
actor.getClass().getInventoryStore(actor).remove(itemPtr, 1, actor, true);
}
actor.getClass().getInventoryStore(actor).remove(item, 1, actor, true);
}
class CheckActorCommanded : public MWMechanics::EffectSourceVisitor

@ -654,11 +654,30 @@ MWWorld::ContainerStoreIterator MWWorld::InventoryStore::getSelectedEnchantItem(
return mSelectedEnchantItem;
}
int MWWorld::InventoryStore::remove(const std::string& itemId, int count, const Ptr& actor)
{
return remove(itemId, count, actor, false);
}
int MWWorld::InventoryStore::remove(const Ptr& item, int count, const Ptr& actor)
{
return remove(item, count, actor, false);
}
int MWWorld::InventoryStore::remove(const std::string& itemId, int count, const Ptr& actor, bool equipReplacement)
{
int toRemove = count;
for (ContainerStoreIterator iter(begin()); iter != end() && toRemove > 0; ++iter)
if (Misc::StringUtils::ciEqual(iter->getCellRef().getRefId(), itemId))
toRemove -= remove(*iter, toRemove, actor, equipReplacement);
flagAsModified();
// number of removed items
return count - toRemove;
}
int MWWorld::InventoryStore::remove(const Ptr& item, int count, const Ptr& actor, bool equipReplacement)
{
int retCount = ContainerStore::remove(item, count, actor);

@ -177,6 +177,9 @@ namespace MWWorld
virtual bool stacks (const ConstPtr& ptr1, const ConstPtr& ptr2) const;
///< @return true if the two specified objects can stack with each other
virtual int remove(const std::string& itemId, int count, const Ptr& actor);
virtual int remove(const std::string& itemId, int count, const Ptr& actor, bool equipReplacement);
virtual int remove(const Ptr& item, int count, const Ptr& actor);
virtual int remove(const Ptr& item, int count, const Ptr& actor, bool equipReplacement);
///< Remove \a count item(s) designated by \a item from this inventory.

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