forked from mirror/openmw-tes3mp
Fix chargen crash
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84fd682e4e
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e306853570
1 changed files with 3 additions and 5 deletions
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@ -1542,8 +1542,7 @@ namespace MWWorld
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}
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const ESM::NPC *ret = mStore.insert(record);
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if (update) {
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mRendering->renderPlayer(getPlayerPtr());
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scaleObject(getPlayerPtr(), 1.f); // apply race height
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renderPlayer();
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}
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return ret;
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}
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@ -2118,13 +2117,12 @@ namespace MWWorld
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void World::renderPlayer()
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{
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MWBase::Environment::get().getMechanicsManager()->remove(getPlayerPtr());
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mRendering->renderPlayer(getPlayerPtr());
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scaleObject(getPlayerPtr(), 1.f); // apply race height
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// At this point the Animation object is live, and the CharacterController associated with it must be created.
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// It has to be done at this point: resetCamera below does animation->setViewMode -> CharacterController::forceStateUpdate
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// so we should make sure not to use a "stale" controller for that.
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MWBase::Environment::get().getMechanicsManager()->add(getPlayerPtr());
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std::string model = getPlayerPtr().getClass().getModel(getPlayerPtr());
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