forked from mirror/openmw-tes3mp
Removing unneeded files
This commit is contained in:
parent
e58f2f5363
commit
e330c22d68
43 changed files with 0 additions and 2644 deletions
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@ -1,66 +0,0 @@
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#include "activator.hpp"
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#include "../mwrender/objects.hpp"
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#include <components/esm/loadacti.hpp>
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#include <components/esm_store/cell_store.hpp>
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#include "../mwworld/ptr.hpp"
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namespace MWClass
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{
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void Activator::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
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{
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ESMS::LiveCellRef<ESM::Activator, MWWorld::RefData> *ref =
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ptr.get<ESM::Activator>();
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assert (ref->base != NULL);
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const std::string &model = ref->base->model;
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if (!model.empty())
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{
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MWRender::Objects& objects = renderingInterface.getObjects();
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objects.insertBegin(ptr, ptr.getRefData().isEnabled(), true);
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objects.insertMesh(ptr, "meshes\\" + model);
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}
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}
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void Activator::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const
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{
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ESMS::LiveCellRef<ESM::Activator, MWWorld::RefData> *ref =
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ptr.get<ESM::Activator>();
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const std::string &model = ref->base->model;
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assert (ref->base != NULL);
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if(!model.empty()){
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physics.insertObjectPhysics(ptr, "meshes\\" + model);
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}
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}
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std::string Activator::getName (const MWWorld::Ptr& ptr) const
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{
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ESMS::LiveCellRef<ESM::Activator, MWWorld::RefData> *ref =
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ptr.get<ESM::Activator>();
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return ref->base->name;
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}
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std::string Activator::getScript (const MWWorld::Ptr& ptr) const
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{
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ESMS::LiveCellRef<ESM::Activator, MWWorld::RefData> *ref =
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ptr.get<ESM::Activator>();
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return ref->base->script;
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}
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void Activator::registerSelf()
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{
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boost::shared_ptr<Class> instance (new Activator);
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registerClass (typeid (ESM::Activator).name(), instance);
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}
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}
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@ -1,28 +0,0 @@
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#ifndef GAME_MWCLASS_ACTIVATOR_H
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#define GAME_MWCLASS_ACTIVATOR_H
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#include "../mwworld/class.hpp"
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namespace MWClass
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{
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class Activator : public MWWorld::Class
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{
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public:
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virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
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///< Add reference into a cell for rendering
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virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const;
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virtual std::string getName (const MWWorld::Ptr& ptr) const;
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///< \return name (the one that is to be presented to the user; not the internal one);
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/// can return an empty string.
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virtual std::string getScript (const MWWorld::Ptr& ptr) const;
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///< Return name of the script attached to ptr
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static void registerSelf();
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};
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}
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#endif
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@ -1,81 +0,0 @@
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#include "apparatus.hpp"
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#include <components/esm/loadappa.hpp>
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#include <components/esm_store/cell_store.hpp>
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/actiontake.hpp"
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#include "containerutil.hpp"
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namespace MWClass
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{
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void Apparatus::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
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{
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ESMS::LiveCellRef<ESM::Apparatus, MWWorld::RefData> *ref =
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ptr.get<ESM::Apparatus>();
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assert (ref->base != NULL);
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const std::string &model = ref->base->model;
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if (!model.empty())
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{
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MWRender::Objects& objects = renderingInterface.getObjects();
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objects.insertBegin(ptr, ptr.getRefData().isEnabled(), true);
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objects.insertMesh(ptr, "meshes\\" + model);
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}
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}
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void Apparatus::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const
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{
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ESMS::LiveCellRef<ESM::Apparatus, MWWorld::RefData> *ref =
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ptr.get<ESM::Apparatus>();
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const std::string &model = ref->base->model;
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assert (ref->base != NULL);
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if(!model.empty()){
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physics.insertObjectPhysics(ptr, "meshes\\" + model);
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}
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}
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std::string Apparatus::getName (const MWWorld::Ptr& ptr) const
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{
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ESMS::LiveCellRef<ESM::Apparatus, MWWorld::RefData> *ref =
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ptr.get<ESM::Apparatus>();
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return ref->base->name;
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}
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boost::shared_ptr<MWWorld::Action> Apparatus::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
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{
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return boost::shared_ptr<MWWorld::Action> (
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new MWWorld::ActionTake (ptr));
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}
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void Apparatus::insertIntoContainer (const MWWorld::Ptr& ptr,
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MWWorld::ContainerStore<MWWorld::RefData>& containerStore) const
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{
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insertIntoContainerStore (ptr, containerStore.appas);
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}
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std::string Apparatus::getScript (const MWWorld::Ptr& ptr) const
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{
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ESMS::LiveCellRef<ESM::Apparatus, MWWorld::RefData> *ref =
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ptr.get<ESM::Apparatus>();
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return ref->base->script;
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}
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void Apparatus::registerSelf()
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{
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boost::shared_ptr<Class> instance (new Apparatus);
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registerClass (typeid (ESM::Apparatus).name(), instance);
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}
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}
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#ifndef GAME_MWCLASS_APPARATUS_H
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#define GAME_MWCLASS_APPARATUS_H
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#include "../mwworld/class.hpp"
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#include "../mwrender/objects.hpp"
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namespace MWClass
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{
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class Apparatus : public MWWorld::Class
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{
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public:
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virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
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///< Add reference into a cell for rendering
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virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const;
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virtual std::string getName (const MWWorld::Ptr& ptr) const;
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///< \return name (the one that is to be presented to the user; not the internal one);
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/// can return an empty string.
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virtual boost::shared_ptr<MWWorld::Action> activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const;
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///< Generate action for activation
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virtual void insertIntoContainer (const MWWorld::Ptr& ptr,
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MWWorld::ContainerStore<MWWorld::RefData>& containerStore) const;
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///< Insert into a containe
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virtual std::string getScript (const MWWorld::Ptr& ptr) const;
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///< Return name of the script attached to ptr
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static void registerSelf();
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};
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}
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#endif
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@ -1,93 +0,0 @@
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#include "armor.hpp"
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#include <components/esm/loadarmo.hpp>
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#include <components/esm_store/cell_store.hpp>
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/actiontake.hpp"
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#include "containerutil.hpp"
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namespace MWClass
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{
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void Armor::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
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{
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ESMS::LiveCellRef<ESM::Armor, MWWorld::RefData> *ref =
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ptr.get<ESM::Armor>();
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assert (ref->base != NULL);
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const std::string &model = ref->base->model;
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if (!model.empty())
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{
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MWRender::Objects& objects = renderingInterface.getObjects();
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objects.insertBegin(ptr, ptr.getRefData().isEnabled(), true);
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objects.insertMesh(ptr, "meshes\\" + model);
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}
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}
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void Armor::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const
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{
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ESMS::LiveCellRef<ESM::Armor, MWWorld::RefData> *ref =
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ptr.get<ESM::Armor>();
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const std::string &model = ref->base->model;
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assert (ref->base != NULL);
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if(!model.empty()){
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physics.insertObjectPhysics(ptr, "meshes\\" + model);
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}
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}
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std::string Armor::getName (const MWWorld::Ptr& ptr) const
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{
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ESMS::LiveCellRef<ESM::Armor, MWWorld::RefData> *ref =
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ptr.get<ESM::Armor>();
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return ref->base->name;
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}
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boost::shared_ptr<MWWorld::Action> Armor::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
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{
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return boost::shared_ptr<MWWorld::Action> (
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new MWWorld::ActionTake (ptr));
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}
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bool Armor::hasItemHealth (const MWWorld::Ptr& ptr) const
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{
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return true;
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}
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int Armor::getItemMaxHealth (const MWWorld::Ptr& ptr) const
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{
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ESMS::LiveCellRef<ESM::Armor, MWWorld::RefData> *ref =
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ptr.get<ESM::Armor>();
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return ref->base->data.health;
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}
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void Armor::insertIntoContainer (const MWWorld::Ptr& ptr,
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MWWorld::ContainerStore<MWWorld::RefData>& containerStore) const
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{
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insertIntoContainerStore (ptr, containerStore.armors);
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}
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std::string Armor::getScript (const MWWorld::Ptr& ptr) const
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{
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ESMS::LiveCellRef<ESM::Armor, MWWorld::RefData> *ref =
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ptr.get<ESM::Armor>();
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return ref->base->script;
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}
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void Armor::registerSelf()
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{
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boost::shared_ptr<Class> instance (new Armor);
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registerClass (typeid (ESM::Armor).name(), instance);
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}
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}
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#ifndef GAME_MWCLASS_ARMOR_H
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#define GAME_MWCLASS_ARMOR_H
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#include "../mwworld/class.hpp"
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#include "../mwrender/objects.hpp"
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namespace MWClass
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{
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class Armor : public MWWorld::Class
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{
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public:
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virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
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///< Add reference into a cell for rendering
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virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const;
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virtual std::string getName (const MWWorld::Ptr& ptr) const;
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///< \return name (the one that is to be presented to the user; not the internal one);
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/// can return an empty string.
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virtual boost::shared_ptr<MWWorld::Action> activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const;
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///< Generate action for activation
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virtual bool hasItemHealth (const MWWorld::Ptr& ptr) const;
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///< \return Item health data available?
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virtual int getItemMaxHealth (const MWWorld::Ptr& ptr) const;
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///< Return item max health or throw an exception, if class does not have item health
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virtual void insertIntoContainer (const MWWorld::Ptr& ptr,
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MWWorld::ContainerStore<MWWorld::RefData>& containerStore) const;
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///< Insert into a containe
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virtual std::string getScript (const MWWorld::Ptr& ptr) const;
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///< Return name of the script attached to ptr
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static void registerSelf();
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};
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}
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#endif
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@ -1,83 +0,0 @@
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#include "book.hpp"
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#include <components/esm/loadbook.hpp>
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#include <components/esm_store/cell_store.hpp>
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/actiontake.hpp"
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#include "containerutil.hpp"
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namespace MWClass
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{
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void Book::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
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{
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ESMS::LiveCellRef<ESM::Book, MWWorld::RefData> *ref =
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ptr.get<ESM::Book>();
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assert (ref->base != NULL);
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const std::string &model = ref->base->model;
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if (!model.empty())
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{
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MWRender::Objects& objects = renderingInterface.getObjects();
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objects.insertBegin(ptr, ptr.getRefData().isEnabled(), true);
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objects.insertMesh(ptr, "meshes\\" + model);
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}
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}
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void Book::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const
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{
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ESMS::LiveCellRef<ESM::Book, MWWorld::RefData> *ref =
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ptr.get<ESM::Book>();
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const std::string &model = ref->base->model;
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assert (ref->base != NULL);
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if(!model.empty()){
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physics.insertObjectPhysics(ptr, "meshes\\" + model);
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}
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}
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std::string Book::getName (const MWWorld::Ptr& ptr) const
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{
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ESMS::LiveCellRef<ESM::Book, MWWorld::RefData> *ref =
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ptr.get<ESM::Book>();
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return ref->base->name;
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}
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boost::shared_ptr<MWWorld::Action> Book::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
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{
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// TODO implement reading
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return boost::shared_ptr<MWWorld::Action> (
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new MWWorld::ActionTake (ptr));
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}
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void Book::insertIntoContainer (const MWWorld::Ptr& ptr,
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MWWorld::ContainerStore<MWWorld::RefData>& containerStore) const
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{
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insertIntoContainerStore (ptr, containerStore.books);
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}
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std::string Book::getScript (const MWWorld::Ptr& ptr) const
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{
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ESMS::LiveCellRef<ESM::Book, MWWorld::RefData> *ref =
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ptr.get<ESM::Book>();
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return ref->base->script;
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}
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void Book::registerSelf()
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{
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boost::shared_ptr<Class> instance (new Book);
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registerClass (typeid (ESM::Book).name(), instance);
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}
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}
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@ -1,37 +0,0 @@
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#ifndef GAME_MWCLASS_BOOK_H
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#define GAME_MWCLASS_BOOK_H
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#include "../mwworld/class.hpp"
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#include "../mwrender/objects.hpp"
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namespace MWClass
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{
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class Book : public MWWorld::Class
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{
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public:
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virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
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///< Add reference into a cell for rendering
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virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const;
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virtual std::string getName (const MWWorld::Ptr& ptr) const;
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///< \return name (the one that is to be presented to the user; not the internal one);
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/// can return an empty string.
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virtual boost::shared_ptr<MWWorld::Action> activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const;
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///< Generate action for activation
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virtual void insertIntoContainer (const MWWorld::Ptr& ptr,
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MWWorld::ContainerStore<MWWorld::RefData>& containerStore) const;
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///< Insert into a containe
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virtual std::string getScript (const MWWorld::Ptr& ptr) const;
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///< Return name of the script attached to ptr
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static void registerSelf();
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};
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}
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#endif
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@ -1,50 +0,0 @@
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#include "classes.hpp"
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#include "activator.hpp"
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#include "creature.hpp"
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#include "npc.hpp"
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#include "weapon.hpp"
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#include "armor.hpp"
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#include "potion.hpp"
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#include "apparatus.hpp"
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#include "book.hpp"
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#include "clothing.hpp"
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#include "container.hpp"
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#include "door.hpp"
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#include "ingredient.hpp"
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#include "creaturelevlist.hpp"
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#include "itemlevlist.hpp"
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#include "light.hpp"
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#include "lockpick.hpp"
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#include "misc.hpp"
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#include "probe.hpp"
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#include "repair.hpp"
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#include "static.hpp"
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namespace MWClass
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{
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void registerClasses()
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{
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Activator::registerSelf();
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Creature::registerSelf();
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Npc::registerSelf();
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Weapon::registerSelf();
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Armor::registerSelf();
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Potion::registerSelf();
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Apparatus::registerSelf();
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Book::registerSelf();
|
||||
Clothing::registerSelf();
|
||||
Container::registerSelf();
|
||||
Door::registerSelf();
|
||||
Ingredient::registerSelf();
|
||||
CreatureLevList::registerSelf();
|
||||
ItemLevList::registerSelf();
|
||||
Light::registerSelf();
|
||||
Lockpick::registerSelf();
|
||||
Miscellaneous::registerSelf();
|
||||
Probe::registerSelf();
|
||||
Repair::registerSelf();
|
||||
Static::registerSelf();
|
||||
}
|
||||
}
|
|
@ -1,10 +0,0 @@
|
|||
#ifndef GAME_MWCLASS_CLASSES_H
|
||||
#define GAME_MWCLASS_CLASSES_H
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
void registerClasses();
|
||||
///< register all known classes
|
||||
}
|
||||
|
||||
#endif
|
|
@ -1,81 +0,0 @@
|
|||
|
||||
#include "clothing.hpp"
|
||||
|
||||
#include <components/esm/loadclot.hpp>
|
||||
|
||||
#include <components/esm_store/cell_store.hpp>
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/actiontake.hpp"
|
||||
|
||||
|
||||
#include "containerutil.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
void Clothing::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Clothing, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Clothing>();
|
||||
|
||||
assert (ref->base != NULL);
|
||||
const std::string &model = ref->base->model;
|
||||
|
||||
if (!model.empty())
|
||||
{
|
||||
MWRender::Objects& objects = renderingInterface.getObjects();
|
||||
objects.insertBegin(ptr, ptr.getRefData().isEnabled(), true);
|
||||
objects.insertMesh(ptr, "meshes\\" + model);
|
||||
}
|
||||
}
|
||||
|
||||
void Clothing::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Clothing, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Clothing>();
|
||||
|
||||
|
||||
const std::string &model = ref->base->model;
|
||||
assert (ref->base != NULL);
|
||||
if(!model.empty()){
|
||||
physics.insertObjectPhysics(ptr, "meshes\\" + model);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
std::string Clothing::getName (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Clothing, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Clothing>();
|
||||
|
||||
return ref->base->name;
|
||||
}
|
||||
|
||||
boost::shared_ptr<MWWorld::Action> Clothing::activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||
{
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
||||
new MWWorld::ActionTake (ptr));
|
||||
}
|
||||
|
||||
void Clothing::insertIntoContainer (const MWWorld::Ptr& ptr,
|
||||
MWWorld::ContainerStore<MWWorld::RefData>& containerStore) const
|
||||
{
|
||||
insertIntoContainerStore (ptr, containerStore.clothes);
|
||||
}
|
||||
|
||||
std::string Clothing::getScript (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Clothing, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Clothing>();
|
||||
|
||||
return ref->base->script;
|
||||
}
|
||||
|
||||
void Clothing::registerSelf()
|
||||
{
|
||||
boost::shared_ptr<Class> instance (new Clothing);
|
||||
|
||||
registerClass (typeid (ESM::Clothing).name(), instance);
|
||||
}
|
||||
}
|
|
@ -1,37 +0,0 @@
|
|||
#ifndef GAME_MWCLASS_CLOTHING_H
|
||||
#define GAME_MWCLASS_CLOTHING_H
|
||||
|
||||
#include "../mwworld/class.hpp"
|
||||
#include "../mwrender/objects.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
class Clothing : public MWWorld::Class
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
|
||||
///< Add reference into a cell for rendering
|
||||
|
||||
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const;
|
||||
|
||||
virtual std::string getName (const MWWorld::Ptr& ptr) const;
|
||||
///< \return name (the one that is to be presented to the user; not the internal one);
|
||||
/// can return an empty string.
|
||||
|
||||
virtual boost::shared_ptr<MWWorld::Action> activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const;
|
||||
///< Generate action for activation
|
||||
|
||||
virtual void insertIntoContainer (const MWWorld::Ptr& ptr,
|
||||
MWWorld::ContainerStore<MWWorld::RefData>& containerStore) const;
|
||||
///< Insert into a containe
|
||||
|
||||
virtual std::string getScript (const MWWorld::Ptr& ptr) const;
|
||||
///< Return name of the script attached to ptr
|
||||
|
||||
static void registerSelf();
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
|
@ -1,80 +0,0 @@
|
|||
|
||||
#include "container.hpp"
|
||||
|
||||
#include <components/esm/loadcont.hpp>
|
||||
|
||||
#include <components/esm_store/cell_store.hpp>
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
void Container::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Container, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Container>();
|
||||
|
||||
assert (ref->base != NULL);
|
||||
const std::string &model = ref->base->model;
|
||||
|
||||
if (!model.empty())
|
||||
{
|
||||
MWRender::Objects& objects = renderingInterface.getObjects();
|
||||
objects.insertBegin(ptr, ptr.getRefData().isEnabled(), true);
|
||||
objects.insertMesh(ptr, "meshes\\" + model);
|
||||
}
|
||||
}
|
||||
|
||||
void Container::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Container, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Container>();
|
||||
|
||||
|
||||
const std::string &model = ref->base->model;
|
||||
assert (ref->base != NULL);
|
||||
if(!model.empty()){
|
||||
physics.insertObjectPhysics(ptr, "meshes\\" + model);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
std::string Container::getName (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Container, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Container>();
|
||||
|
||||
return ref->base->name;
|
||||
}
|
||||
|
||||
MWWorld::ContainerStore<MWWorld::RefData>& Container::getContainerStore (const MWWorld::Ptr& ptr)
|
||||
const
|
||||
{
|
||||
if (!ptr.getRefData().getContainerStore().get())
|
||||
{
|
||||
boost::shared_ptr<MWWorld::ContainerStore<MWWorld::RefData> > store (
|
||||
new MWWorld::ContainerStore<MWWorld::RefData>);
|
||||
|
||||
// TODO add initial content
|
||||
|
||||
ptr.getRefData().getContainerStore() = store;
|
||||
}
|
||||
|
||||
return *ptr.getRefData().getContainerStore();
|
||||
}
|
||||
|
||||
std::string Container::getScript (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Container, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Container>();
|
||||
|
||||
return ref->base->script;
|
||||
}
|
||||
|
||||
void Container::registerSelf()
|
||||
{
|
||||
boost::shared_ptr<Class> instance (new Container);
|
||||
|
||||
registerClass (typeid (ESM::Container).name(), instance);
|
||||
}
|
||||
}
|
|
@ -1,33 +0,0 @@
|
|||
#ifndef GAME_MWCLASS_CONTAINER_H
|
||||
#define GAME_MWCLASS_CONTAINER_H
|
||||
|
||||
#include "../mwworld/class.hpp"
|
||||
#include "../mwrender/objects.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
class Container : public MWWorld::Class
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
|
||||
///< Add reference into a cell for rendering
|
||||
|
||||
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const;
|
||||
|
||||
virtual std::string getName (const MWWorld::Ptr& ptr) const;
|
||||
///< \return name (the one that is to be presented to the user; not the internal one);
|
||||
/// can return an empty string.
|
||||
|
||||
virtual MWWorld::ContainerStore<MWWorld::RefData>& getContainerStore (
|
||||
const MWWorld::Ptr& ptr) const;
|
||||
///< Return container store
|
||||
|
||||
virtual std::string getScript (const MWWorld::Ptr& ptr) const;
|
||||
///< Return name of the script attached to ptr
|
||||
|
||||
static void registerSelf();
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
|
@ -1,28 +0,0 @@
|
|||
#ifndef GAME_MWCLASS_CONTAINERUTIL_H
|
||||
#define GAME_MWCLASS_CONTAINERUTIL_H
|
||||
|
||||
#include <components/esm_store/cell_store.hpp>
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/containerstore.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
template<typename T>
|
||||
void insertIntoContainerStore (const MWWorld::Ptr& ptr,
|
||||
ESMS::CellRefList<T, MWWorld::RefData>& containerStore)
|
||||
{
|
||||
if (!ptr.isEmpty())
|
||||
{
|
||||
// TODO check stacking
|
||||
|
||||
ESMS::LiveCellRef<T, MWWorld::RefData> cellRef(ptr.getCellRef(), ptr.get<T>()->base);
|
||||
cellRef.mData = ptr.getRefData();
|
||||
|
||||
containerStore.list.push_back (cellRef);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -1,138 +0,0 @@
|
|||
|
||||
#include "creature.hpp"
|
||||
|
||||
#include <components/esm/loadcrea.hpp>
|
||||
|
||||
#include "../mwmechanics/creaturestats.hpp"
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/actiontalk.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
|
||||
|
||||
#include "../mwmechanics/mechanicsmanager.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
std::string Creature::getId (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Creature, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Creature>();
|
||||
|
||||
return ref->base->mId;
|
||||
}
|
||||
|
||||
void Creature::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
|
||||
{
|
||||
|
||||
/*ESMS::LiveCellRef<ESM::Creature, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Creature>();
|
||||
|
||||
assert (ref->base != NULL);
|
||||
const std::string &model = ref->base->model;
|
||||
|
||||
if (!model.empty())
|
||||
{*/
|
||||
MWRender::Actors& actors = renderingInterface.getActors();
|
||||
actors.insertCreature(ptr);
|
||||
|
||||
}
|
||||
|
||||
void Creature::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Creature, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Creature>();
|
||||
|
||||
|
||||
const std::string &model = ref->base->model;
|
||||
assert (ref->base != NULL);
|
||||
if(!model.empty()){
|
||||
physics.insertActorPhysics(ptr, "meshes\\" + model);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Creature::enable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const
|
||||
{
|
||||
environment.mMechanicsManager->addActor (ptr);
|
||||
}
|
||||
|
||||
void Creature::disable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const
|
||||
{
|
||||
environment.mMechanicsManager->removeActor (ptr);
|
||||
}
|
||||
|
||||
std::string Creature::getName (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Creature, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Creature>();
|
||||
|
||||
return ref->base->name;
|
||||
}
|
||||
|
||||
MWMechanics::CreatureStats& Creature::getCreatureStats (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
if (!ptr.getRefData().getCreatureStats().get())
|
||||
{
|
||||
boost::shared_ptr<MWMechanics::CreatureStats> stats (
|
||||
new MWMechanics::CreatureStats);
|
||||
|
||||
ESMS::LiveCellRef<ESM::Creature, MWWorld::RefData> *ref = ptr.get<ESM::Creature>();
|
||||
|
||||
stats->mAttributes[0].set (ref->base->data.strength);
|
||||
stats->mAttributes[1].set (ref->base->data.intelligence);
|
||||
stats->mAttributes[2].set (ref->base->data.willpower);
|
||||
stats->mAttributes[3].set (ref->base->data.agility);
|
||||
stats->mAttributes[4].set (ref->base->data.speed);
|
||||
stats->mAttributes[5].set (ref->base->data.endurance);
|
||||
stats->mAttributes[6].set (ref->base->data.personality);
|
||||
stats->mAttributes[7].set (ref->base->data.luck);
|
||||
stats->mDynamic[0].set (ref->base->data.health);
|
||||
stats->mDynamic[1].set (ref->base->data.mana);
|
||||
stats->mDynamic[2].set (ref->base->data.fatigue);
|
||||
|
||||
stats->mLevel = ref->base->data.level;
|
||||
|
||||
ptr.getRefData().getCreatureStats() = stats;
|
||||
}
|
||||
|
||||
return *ptr.getRefData().getCreatureStats();
|
||||
}
|
||||
|
||||
boost::shared_ptr<MWWorld::Action> Creature::activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||
{
|
||||
return boost::shared_ptr<MWWorld::Action> (new MWWorld::ActionTalk (ptr));
|
||||
}
|
||||
|
||||
MWWorld::ContainerStore<MWWorld::RefData>& Creature::getContainerStore (const MWWorld::Ptr& ptr)
|
||||
const
|
||||
{
|
||||
if (!ptr.getRefData().getContainerStore().get())
|
||||
{
|
||||
boost::shared_ptr<MWWorld::ContainerStore<MWWorld::RefData> > store (
|
||||
new MWWorld::ContainerStore<MWWorld::RefData>);
|
||||
|
||||
// TODO add initial content
|
||||
|
||||
ptr.getRefData().getContainerStore() = store;
|
||||
}
|
||||
|
||||
return *ptr.getRefData().getContainerStore();
|
||||
}
|
||||
|
||||
std::string Creature::getScript (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Creature, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Creature>();
|
||||
|
||||
return ref->base->script;
|
||||
}
|
||||
|
||||
void Creature::registerSelf()
|
||||
{
|
||||
boost::shared_ptr<Class> instance (new Creature);
|
||||
|
||||
registerClass (typeid (ESM::Creature).name(), instance);
|
||||
}
|
||||
}
|
|
@ -1,51 +0,0 @@
|
|||
#ifndef GAME_MWCLASS_CREATURE_H
|
||||
#define GAME_MWCLASS_CREATURE_H
|
||||
|
||||
#include "../mwworld/class.hpp"
|
||||
#include "../mwrender/renderinginterface.hpp"
|
||||
#include "../mwrender/actors.hpp"
|
||||
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
class Creature : public MWWorld::Class
|
||||
{
|
||||
public:
|
||||
|
||||
virtual std::string getId (const MWWorld::Ptr& ptr) const;
|
||||
///< Return ID of \a ptr
|
||||
|
||||
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
|
||||
///< Add reference into a cell for rendering
|
||||
|
||||
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const;
|
||||
|
||||
virtual void enable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const;
|
||||
///< Enable reference; only does the non-rendering part
|
||||
|
||||
virtual void disable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const;
|
||||
///< Enable reference; only does the non-rendering part
|
||||
|
||||
virtual std::string getName (const MWWorld::Ptr& ptr) const;
|
||||
///< \return name (the one that is to be presented to the user; not the internal one);
|
||||
/// can return an empty string.
|
||||
|
||||
virtual MWMechanics::CreatureStats& getCreatureStats (const MWWorld::Ptr& ptr) const;
|
||||
///< Return creature stats
|
||||
|
||||
virtual boost::shared_ptr<MWWorld::Action> activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const;
|
||||
///< Generate action for activation
|
||||
|
||||
virtual MWWorld::ContainerStore<MWWorld::RefData>& getContainerStore (
|
||||
const MWWorld::Ptr& ptr) const;
|
||||
///< Return container store
|
||||
|
||||
virtual std::string getScript (const MWWorld::Ptr& ptr) const;
|
||||
///< Return name of the script attached to ptr
|
||||
|
||||
static void registerSelf();
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
|
@ -1,19 +0,0 @@
|
|||
|
||||
#include "creaturelevlist.hpp"
|
||||
|
||||
#include <components/esm/loadlevlist.hpp>
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
std::string CreatureLevList::getName (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
return "";
|
||||
}
|
||||
|
||||
void CreatureLevList::registerSelf()
|
||||
{
|
||||
boost::shared_ptr<Class> instance (new CreatureLevList);
|
||||
|
||||
registerClass (typeid (ESM::CreatureLevList).name(), instance);
|
||||
}
|
||||
}
|
|
@ -1,20 +0,0 @@
|
|||
#ifndef GAME_MWCLASS_CREATURELEVLIST_H
|
||||
#define GAME_MWCLASS_CREATURELEVLIST_H
|
||||
|
||||
#include "../mwworld/class.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
class CreatureLevList : public MWWorld::Class
|
||||
{
|
||||
public:
|
||||
|
||||
virtual std::string getName (const MWWorld::Ptr& ptr) const;
|
||||
///< \return name (the one that is to be presented to the user; not the internal one);
|
||||
/// can return an empty string.
|
||||
|
||||
static void registerSelf();
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
|
@ -1,129 +0,0 @@
|
|||
|
||||
#include "door.hpp"
|
||||
|
||||
#include <components/esm/loaddoor.hpp>
|
||||
|
||||
#include <components/esm_store/cell_store.hpp>
|
||||
|
||||
#include "../mwworld/player.hpp"
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/nullaction.hpp"
|
||||
#include "../mwworld/actionteleport.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/world.hpp"
|
||||
|
||||
#include "../mwrender/objects.hpp"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
void Door::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Door, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Door>();
|
||||
|
||||
assert (ref->base != NULL);
|
||||
const std::string &model = ref->base->model;
|
||||
|
||||
if (!model.empty())
|
||||
{
|
||||
MWRender::Objects& objects = renderingInterface.getObjects();
|
||||
objects.insertBegin(ptr, ptr.getRefData().isEnabled(), true);
|
||||
objects.insertMesh(ptr, "meshes\\" + model);
|
||||
}
|
||||
}
|
||||
|
||||
void Door::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Door, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Door>();
|
||||
|
||||
|
||||
const std::string &model = ref->base->model;
|
||||
assert (ref->base != NULL);
|
||||
if(!model.empty()){
|
||||
physics.insertObjectPhysics(ptr, "meshes\\" + model);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
std::string Door::getName (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Door, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Door>();
|
||||
|
||||
if (ref->ref.teleport && !ref->ref.destCell.empty()) // TODO doors that lead to exteriors
|
||||
return ref->ref.destCell;
|
||||
|
||||
return ref->base->name;
|
||||
}
|
||||
|
||||
boost::shared_ptr<MWWorld::Action> Door::activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Door, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Door>();
|
||||
|
||||
if (ptr.getCellRef().lockLevel>0)
|
||||
{
|
||||
// TODO check for key
|
||||
// TODO report failure to player (message, sound?). Look up behaviour of original MW.
|
||||
std::cout << "Locked!" << std::endl;
|
||||
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
|
||||
}
|
||||
|
||||
// TODO check trap
|
||||
|
||||
if (ref->ref.teleport)
|
||||
{
|
||||
// teleport door
|
||||
if (environment.mWorld->getPlayer().getPlayer()==actor)
|
||||
{
|
||||
// the player is using the door
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
||||
new MWWorld::ActionTeleportPlayer (ref->ref.destCell, ref->ref.doorDest));
|
||||
}
|
||||
else
|
||||
{
|
||||
// another NPC or a create is using the door
|
||||
// TODO return action for teleporting other NPC/creature
|
||||
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// animated door
|
||||
// TODO return action for rotating the door
|
||||
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
|
||||
}
|
||||
}
|
||||
|
||||
void Door::lock (const MWWorld::Ptr& ptr, int lockLevel) const
|
||||
{
|
||||
if (lockLevel<0)
|
||||
lockLevel = 0;
|
||||
|
||||
ptr.getCellRef().lockLevel = lockLevel;
|
||||
}
|
||||
|
||||
void Door::unlock (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ptr.getCellRef().lockLevel = 0;
|
||||
}
|
||||
|
||||
std::string Door::getScript (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Door, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Door>();
|
||||
|
||||
return ref->base->script;
|
||||
}
|
||||
|
||||
void Door::registerSelf()
|
||||
{
|
||||
boost::shared_ptr<Class> instance (new Door);
|
||||
|
||||
registerClass (typeid (ESM::Door).name(), instance);
|
||||
}
|
||||
}
|
|
@ -1,39 +0,0 @@
|
|||
#ifndef GAME_MWCLASS_DOOR_H
|
||||
#define GAME_MWCLASS_DOOR_H
|
||||
|
||||
#include "../mwworld/class.hpp"
|
||||
#include "../mwrender/objects.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
class Door : public MWWorld::Class
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
|
||||
///< Add reference into a cell for rendering
|
||||
|
||||
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const;
|
||||
|
||||
virtual std::string getName (const MWWorld::Ptr& ptr) const;
|
||||
///< \return name (the one that is to be presented to the user; not the internal one);
|
||||
/// can return an empty string.
|
||||
|
||||
virtual boost::shared_ptr<MWWorld::Action> activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const;
|
||||
///< Generate action for activation
|
||||
|
||||
virtual void lock (const MWWorld::Ptr& ptr, int lockLevel) const;
|
||||
///< Lock object
|
||||
|
||||
virtual void unlock (const MWWorld::Ptr& ptr) const;
|
||||
///< Unlock object
|
||||
|
||||
virtual std::string getScript (const MWWorld::Ptr& ptr) const;
|
||||
///< Return name of the script attached to ptr
|
||||
|
||||
static void registerSelf();
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
|
@ -1,82 +0,0 @@
|
|||
|
||||
#include "ingredient.hpp"
|
||||
|
||||
#include <components/esm/loadingr.hpp>
|
||||
|
||||
#include <components/esm_store/cell_store.hpp>
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/actiontake.hpp"
|
||||
|
||||
|
||||
#include "containerutil.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
void Ingredient::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Ingredient, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Ingredient>();
|
||||
|
||||
assert (ref->base != NULL);
|
||||
const std::string &model = ref->base->model;
|
||||
|
||||
if (!model.empty())
|
||||
{
|
||||
MWRender::Objects& objects = renderingInterface.getObjects();
|
||||
objects.insertBegin(ptr, ptr.getRefData().isEnabled(), true);
|
||||
objects.insertMesh(ptr, "meshes\\" + model);
|
||||
}
|
||||
}
|
||||
|
||||
void Ingredient::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Ingredient, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Ingredient>();
|
||||
|
||||
|
||||
|
||||
const std::string &model = ref->base->model;
|
||||
assert (ref->base != NULL);
|
||||
if(!model.empty()){
|
||||
physics.insertObjectPhysics(ptr, "meshes\\" + model);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
std::string Ingredient::getName (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Ingredient, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Ingredient>();
|
||||
|
||||
return ref->base->name;
|
||||
}
|
||||
|
||||
boost::shared_ptr<MWWorld::Action> Ingredient::activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||
{
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
||||
new MWWorld::ActionTake (ptr));
|
||||
}
|
||||
|
||||
void Ingredient::insertIntoContainer (const MWWorld::Ptr& ptr,
|
||||
MWWorld::ContainerStore<MWWorld::RefData>& containerStore) const
|
||||
{
|
||||
insertIntoContainerStore (ptr, containerStore.ingreds);
|
||||
}
|
||||
|
||||
std::string Ingredient::getScript (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Ingredient, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Ingredient>();
|
||||
|
||||
return ref->base->script;
|
||||
}
|
||||
|
||||
void Ingredient::registerSelf()
|
||||
{
|
||||
boost::shared_ptr<Class> instance (new Ingredient);
|
||||
|
||||
registerClass (typeid (ESM::Ingredient).name(), instance);
|
||||
}
|
||||
}
|
|
@ -1,37 +0,0 @@
|
|||
#ifndef GAME_MWCLASS_INGREDIENT_H
|
||||
#define GAME_MWCLASS_INGREDIENT_H
|
||||
|
||||
#include "../mwworld/class.hpp"
|
||||
#include "../mwrender/objects.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
class Ingredient : public MWWorld::Class
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
|
||||
///< Add reference into a cell for rendering
|
||||
|
||||
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const;
|
||||
|
||||
virtual std::string getName (const MWWorld::Ptr& ptr) const;
|
||||
///< \return name (the one that is to be presented to the user; not the internal one);
|
||||
/// can return an empty string.
|
||||
|
||||
virtual boost::shared_ptr<MWWorld::Action> activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const;
|
||||
///< Generate action for activation
|
||||
|
||||
virtual void insertIntoContainer (const MWWorld::Ptr& ptr,
|
||||
MWWorld::ContainerStore<MWWorld::RefData>& containerStore) const;
|
||||
///< Insert into a containe
|
||||
|
||||
virtual std::string getScript (const MWWorld::Ptr& ptr) const;
|
||||
///< Return name of the script attached to ptr
|
||||
|
||||
static void registerSelf();
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
|
@ -1,19 +0,0 @@
|
|||
|
||||
#include "itemlevlist.hpp"
|
||||
|
||||
#include <components/esm/loadlevlist.hpp>
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
std::string ItemLevList::getName (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
return "";
|
||||
}
|
||||
|
||||
void ItemLevList::registerSelf()
|
||||
{
|
||||
boost::shared_ptr<Class> instance (new ItemLevList);
|
||||
|
||||
registerClass (typeid (ESM::ItemLevList).name(), instance);
|
||||
}
|
||||
}
|
|
@ -1,20 +0,0 @@
|
|||
#ifndef GAME_MWCLASS_ITEMLEVLIST_H
|
||||
#define GAME_MWCLASS_ITEMLEVLIST_H
|
||||
|
||||
#include "../mwworld/class.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
class ItemLevList : public MWWorld::Class
|
||||
{
|
||||
public:
|
||||
|
||||
virtual std::string getName (const MWWorld::Ptr& ptr) const;
|
||||
///< \return name (the one that is to be presented to the user; not the internal one);
|
||||
/// can return an empty string.
|
||||
|
||||
static void registerSelf();
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
|
@ -1,110 +0,0 @@
|
|||
|
||||
#include "light.hpp"
|
||||
|
||||
#include <components/esm/loadligh.hpp>
|
||||
|
||||
#include <components/esm_store/cell_store.hpp>
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/actiontake.hpp"
|
||||
#include "../mwworld/nullaction.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
|
||||
#include "../mwsound/soundmanager.hpp"
|
||||
|
||||
#include "containerutil.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
void Light::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Light, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Light>();
|
||||
|
||||
assert (ref->base != NULL);
|
||||
const std::string &model = ref->base->model;
|
||||
|
||||
if (!model.empty())
|
||||
{
|
||||
MWRender::Objects& objects = renderingInterface.getObjects();
|
||||
objects.insertBegin(ptr, ptr.getRefData().isEnabled(), true);
|
||||
objects.insertMesh(ptr, "meshes\\" + model);
|
||||
const int color = ref->base->data.color;
|
||||
const float r = ((color >> 0) & 0xFF) / 255.0f;
|
||||
const float g = ((color >> 8) & 0xFF) / 255.0f;
|
||||
const float b = ((color >> 16) & 0xFF) / 255.0f;
|
||||
const float radius = float (ref->base->data.radius);
|
||||
objects.insertLight (ptr, r, g, b, radius);
|
||||
}
|
||||
}
|
||||
|
||||
void Light::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Light, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Light>();
|
||||
|
||||
|
||||
const std::string &model = ref->base->model;
|
||||
assert (ref->base != NULL);
|
||||
if(!model.empty()){
|
||||
physics.insertObjectPhysics(ptr, "meshes\\" + model);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Light::enable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Light, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Light>();
|
||||
|
||||
if (!ref->base->sound.empty())
|
||||
{
|
||||
environment.mSoundManager->playSound3D (ptr, ref->base->sound, 1.0, 1.0, true);
|
||||
}
|
||||
}
|
||||
|
||||
std::string Light::getName (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Light, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Light>();
|
||||
|
||||
if (ref->base->model.empty())
|
||||
return "";
|
||||
|
||||
return ref->base->name;
|
||||
}
|
||||
|
||||
boost::shared_ptr<MWWorld::Action> Light::activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Light, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Light>();
|
||||
|
||||
if (!(ref->base->data.flags & ESM::Light::Carry))
|
||||
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
|
||||
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
||||
new MWWorld::ActionTake (ptr));
|
||||
}
|
||||
|
||||
void Light::insertIntoContainer (const MWWorld::Ptr& ptr,
|
||||
MWWorld::ContainerStore<MWWorld::RefData>& containerStore) const
|
||||
{
|
||||
insertIntoContainerStore (ptr, containerStore.lights);
|
||||
}
|
||||
|
||||
std::string Light::getScript (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Light, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Light>();
|
||||
|
||||
return ref->base->script;
|
||||
}
|
||||
|
||||
void Light::registerSelf()
|
||||
{
|
||||
boost::shared_ptr<Class> instance (new Light);
|
||||
|
||||
registerClass (typeid (ESM::Light).name(), instance);
|
||||
}
|
||||
}
|
|
@ -1,42 +0,0 @@
|
|||
#ifndef GAME_MWCLASS_LIGHT_H
|
||||
#define GAME_MWCLASS_LIGHT_H
|
||||
|
||||
#include "../mwworld/class.hpp"
|
||||
#include "../mwrender/objects.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
class Light : public MWWorld::Class
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
|
||||
///< Add reference into a cell for rendering
|
||||
|
||||
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const;
|
||||
|
||||
virtual void enable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const;
|
||||
///< Enable reference; only does the non-rendering part
|
||||
/// \attention This is not the same as the script instruction with the same name. References
|
||||
/// should only be enabled while in an active cell.
|
||||
|
||||
virtual std::string getName (const MWWorld::Ptr& ptr) const;
|
||||
///< \return name (the one that is to be presented to the user; not the internal one);
|
||||
/// can return an empty string.
|
||||
|
||||
virtual boost::shared_ptr<MWWorld::Action> activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const;
|
||||
///< Generate action for activation
|
||||
|
||||
virtual void insertIntoContainer (const MWWorld::Ptr& ptr,
|
||||
MWWorld::ContainerStore<MWWorld::RefData>& containerStore) const;
|
||||
///< Insert into a containe
|
||||
|
||||
virtual std::string getScript (const MWWorld::Ptr& ptr) const;
|
||||
///< Return name of the script attached to ptr
|
||||
|
||||
static void registerSelf();
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
|
@ -1,81 +0,0 @@
|
|||
|
||||
#include "lockpick.hpp"
|
||||
|
||||
#include <components/esm/loadlocks.hpp>
|
||||
|
||||
#include <components/esm_store/cell_store.hpp>
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/actiontake.hpp"
|
||||
|
||||
#include "containerutil.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
void Lockpick::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Tool, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Tool>();
|
||||
|
||||
assert (ref->base != NULL);
|
||||
const std::string &model = ref->base->model;
|
||||
|
||||
if (!model.empty())
|
||||
{
|
||||
MWRender::Objects& objects = renderingInterface.getObjects();
|
||||
objects.insertBegin(ptr, ptr.getRefData().isEnabled(), true);
|
||||
objects.insertMesh(ptr, "meshes\\" + model);
|
||||
}
|
||||
}
|
||||
|
||||
void Lockpick::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Tool, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Tool>();
|
||||
|
||||
|
||||
const std::string &model = ref->base->model;
|
||||
assert (ref->base != NULL);
|
||||
if(!model.empty()){
|
||||
physics.insertObjectPhysics(ptr, "meshes\\" + model);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
std::string Lockpick::getName (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Tool, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Tool>();
|
||||
|
||||
return ref->base->name;
|
||||
}
|
||||
|
||||
boost::shared_ptr<MWWorld::Action> Lockpick::activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||
{
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
||||
new MWWorld::ActionTake (ptr));
|
||||
}
|
||||
|
||||
void Lockpick::insertIntoContainer (const MWWorld::Ptr& ptr,
|
||||
MWWorld::ContainerStore<MWWorld::RefData>& containerStore) const
|
||||
{
|
||||
insertIntoContainerStore (ptr, containerStore.lockpicks);
|
||||
}
|
||||
|
||||
std::string Lockpick::getScript (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Tool, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Tool>();
|
||||
|
||||
return ref->base->script;
|
||||
}
|
||||
|
||||
void Lockpick::registerSelf()
|
||||
{
|
||||
boost::shared_ptr<Class> instance (new Lockpick);
|
||||
|
||||
registerClass (typeid (ESM::Tool).name(), instance);
|
||||
}
|
||||
}
|
|
@ -1,37 +0,0 @@
|
|||
#ifndef GAME_MWCLASS_LOCKPICK_H
|
||||
#define GAME_MWCLASS_LOCKPICK_H
|
||||
|
||||
#include "../mwworld/class.hpp"
|
||||
#include "../mwrender/objects.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
class Lockpick : public MWWorld::Class
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
|
||||
///< Add reference into a cell for rendering
|
||||
|
||||
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const;
|
||||
|
||||
virtual std::string getName (const MWWorld::Ptr& ptr) const;
|
||||
///< \return name (the one that is to be presented to the user; not the internal one);
|
||||
/// can return an empty string.
|
||||
|
||||
virtual boost::shared_ptr<MWWorld::Action> activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const;
|
||||
///< Generate action for activation
|
||||
|
||||
virtual void insertIntoContainer (const MWWorld::Ptr& ptr,
|
||||
MWWorld::ContainerStore<MWWorld::RefData>& containerStore) const;
|
||||
///< Insert into a containe
|
||||
|
||||
virtual std::string getScript (const MWWorld::Ptr& ptr) const;
|
||||
///< Return name of the script attached to ptr
|
||||
|
||||
static void registerSelf();
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
|
@ -1,80 +0,0 @@
|
|||
|
||||
#include "misc.hpp"
|
||||
|
||||
#include <components/esm/loadmisc.hpp>
|
||||
|
||||
#include <components/esm_store/cell_store.hpp>
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/actiontake.hpp"
|
||||
|
||||
#include "containerutil.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
void Miscellaneous::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Miscellaneous, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Miscellaneous>();
|
||||
|
||||
assert (ref->base != NULL);
|
||||
const std::string &model = ref->base->model;
|
||||
|
||||
if (!model.empty())
|
||||
{
|
||||
MWRender::Objects& objects = renderingInterface.getObjects();
|
||||
objects.insertBegin(ptr, ptr.getRefData().isEnabled(), true);
|
||||
objects.insertMesh(ptr, "meshes\\" + model);
|
||||
}
|
||||
}
|
||||
|
||||
void Miscellaneous::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Miscellaneous, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Miscellaneous>();
|
||||
|
||||
|
||||
const std::string &model = ref->base->model;
|
||||
assert (ref->base != NULL);
|
||||
if(!model.empty()){
|
||||
physics.insertObjectPhysics(ptr, "meshes\\" + model);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
std::string Miscellaneous::getName (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Miscellaneous, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Miscellaneous>();
|
||||
|
||||
return ref->base->name;
|
||||
}
|
||||
|
||||
boost::shared_ptr<MWWorld::Action> Miscellaneous::activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||
{
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
||||
new MWWorld::ActionTake (ptr));
|
||||
}
|
||||
|
||||
void Miscellaneous::insertIntoContainer (const MWWorld::Ptr& ptr,
|
||||
MWWorld::ContainerStore<MWWorld::RefData>& containerStore) const
|
||||
{
|
||||
insertIntoContainerStore (ptr, containerStore.miscItems);
|
||||
}
|
||||
|
||||
std::string Miscellaneous::getScript (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Miscellaneous, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Miscellaneous>();
|
||||
|
||||
return ref->base->script;
|
||||
}
|
||||
|
||||
void Miscellaneous::registerSelf()
|
||||
{
|
||||
boost::shared_ptr<Class> instance (new Miscellaneous);
|
||||
|
||||
registerClass (typeid (ESM::Miscellaneous).name(), instance);
|
||||
}
|
||||
}
|
|
@ -1,37 +0,0 @@
|
|||
#ifndef GAME_MWCLASS_MISC_H
|
||||
#define GAME_MWCLASS_MISC_H
|
||||
|
||||
#include "../mwworld/class.hpp"
|
||||
#include "../mwrender/objects.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
class Miscellaneous : public MWWorld::Class
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
|
||||
///< Add reference into a cell for rendering
|
||||
|
||||
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const;
|
||||
|
||||
virtual std::string getName (const MWWorld::Ptr& ptr) const;
|
||||
///< \return name (the one that is to be presented to the user; not the internal one);
|
||||
/// can return an empty string.
|
||||
|
||||
virtual boost::shared_ptr<MWWorld::Action> activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const;
|
||||
///< Generate action for activation
|
||||
|
||||
virtual void insertIntoContainer (const MWWorld::Ptr& ptr,
|
||||
MWWorld::ContainerStore<MWWorld::RefData>& containerStore) const;
|
||||
///< Insert into a containe
|
||||
|
||||
virtual std::string getScript (const MWWorld::Ptr& ptr) const;
|
||||
///< Return name of the script attached to ptr
|
||||
|
||||
static void registerSelf();
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
|
@ -1,276 +0,0 @@
|
|||
|
||||
#include "npc.hpp"
|
||||
|
||||
#include <components/esm/loadnpc.hpp>
|
||||
|
||||
#include "../mwmechanics/creaturestats.hpp"
|
||||
#include "../mwmechanics/npcstats.hpp"
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/actiontalk.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/world.hpp"
|
||||
|
||||
#include "../mwmechanics/mechanicsmanager.hpp"
|
||||
#include <OgreSceneNode.h>
|
||||
|
||||
namespace
|
||||
{
|
||||
const Ogre::Radian kOgrePi (Ogre::Math::PI);
|
||||
const Ogre::Radian kOgrePiOverTwo (Ogre::Math::PI / Ogre::Real(2.0));
|
||||
}
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
std::string Npc::getId (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::NPC>();
|
||||
|
||||
return ref->base->mId;
|
||||
}
|
||||
|
||||
void Npc::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
|
||||
{
|
||||
renderingInterface.getActors().insertNPC(ptr);
|
||||
}
|
||||
|
||||
void Npc::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const
|
||||
{
|
||||
|
||||
|
||||
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::NPC>();
|
||||
|
||||
|
||||
const std::string &model = ref->base->model;
|
||||
assert (ref->base != NULL);
|
||||
std::string headID = ref->base->head;
|
||||
std::string bodyRaceID = headID.substr(0, headID.find_last_of("head_") - 4);
|
||||
bool beast = bodyRaceID == "b_n_khajiit_m_" || bodyRaceID == "b_n_khajiit_f_" || bodyRaceID == "b_n_argonian_m_" || bodyRaceID == "b_n_argonian_f_";
|
||||
|
||||
|
||||
std::string smodel = "meshes\\base_anim.nif";
|
||||
if(beast)
|
||||
smodel = "meshes\\base_animkna.nif";
|
||||
physics.insertActorPhysics(ptr, smodel);
|
||||
|
||||
|
||||
}
|
||||
|
||||
void Npc::enable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const
|
||||
{
|
||||
environment.mMechanicsManager->addActor (ptr);
|
||||
}
|
||||
|
||||
void Npc::disable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const
|
||||
{
|
||||
environment.mMechanicsManager->removeActor (ptr);
|
||||
}
|
||||
|
||||
std::string Npc::getName (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::NPC>();
|
||||
|
||||
return ref->base->name;
|
||||
}
|
||||
|
||||
MWMechanics::CreatureStats& Npc::getCreatureStats (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
if (!ptr.getRefData().getCreatureStats().get())
|
||||
{
|
||||
boost::shared_ptr<MWMechanics::CreatureStats> stats (
|
||||
new MWMechanics::CreatureStats);
|
||||
|
||||
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *ref = ptr.get<ESM::NPC>();
|
||||
|
||||
stats->mAttributes[0].set (ref->base->npdt52.strength);
|
||||
stats->mAttributes[1].set (ref->base->npdt52.intelligence);
|
||||
stats->mAttributes[2].set (ref->base->npdt52.willpower);
|
||||
stats->mAttributes[3].set (ref->base->npdt52.agility);
|
||||
stats->mAttributes[4].set (ref->base->npdt52.speed);
|
||||
stats->mAttributes[5].set (ref->base->npdt52.endurance);
|
||||
stats->mAttributes[6].set (ref->base->npdt52.personality);
|
||||
stats->mAttributes[7].set (ref->base->npdt52.luck);
|
||||
stats->mDynamic[0].set (ref->base->npdt52.health);
|
||||
stats->mDynamic[1].set (ref->base->npdt52.mana);
|
||||
stats->mDynamic[2].set (ref->base->npdt52.fatigue);
|
||||
|
||||
stats->mLevel = ref->base->npdt52.level;
|
||||
|
||||
ptr.getRefData().getCreatureStats() = stats;
|
||||
}
|
||||
|
||||
return *ptr.getRefData().getCreatureStats();
|
||||
}
|
||||
|
||||
MWMechanics::NpcStats& Npc::getNpcStats (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
if (!ptr.getRefData().getNpcStats().get())
|
||||
{
|
||||
boost::shared_ptr<MWMechanics::NpcStats> stats (
|
||||
new MWMechanics::NpcStats);
|
||||
|
||||
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *ref = ptr.get<ESM::NPC>();
|
||||
|
||||
if (!ref->base->faction.empty())
|
||||
{
|
||||
// TODO research how initial rank is stored. The information in loadnpc.hpp are at
|
||||
// best very unclear.
|
||||
stats->mFactionRank[ref->base->faction] = 0;
|
||||
}
|
||||
|
||||
for (int i=0; i<27; ++i)
|
||||
stats->mSkill[i].setBase (ref->base->npdt52.skills[i]);
|
||||
|
||||
ptr.getRefData().getNpcStats() = stats;
|
||||
}
|
||||
|
||||
return *ptr.getRefData().getNpcStats();
|
||||
}
|
||||
|
||||
boost::shared_ptr<MWWorld::Action> Npc::activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||
{
|
||||
return boost::shared_ptr<MWWorld::Action> (new MWWorld::ActionTalk (ptr));
|
||||
}
|
||||
|
||||
MWWorld::ContainerStore<MWWorld::RefData>& Npc::getContainerStore (const MWWorld::Ptr& ptr)
|
||||
const
|
||||
{
|
||||
if (!ptr.getRefData().getContainerStore().get())
|
||||
{
|
||||
boost::shared_ptr<MWWorld::ContainerStore<MWWorld::RefData> > store (
|
||||
new MWWorld::ContainerStore<MWWorld::RefData>);
|
||||
|
||||
// TODO add initial content
|
||||
|
||||
ptr.getRefData().getContainerStore() = store;
|
||||
}
|
||||
|
||||
return *ptr.getRefData().getContainerStore();
|
||||
}
|
||||
|
||||
std::string Npc::getScript (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::NPC>();
|
||||
|
||||
return ref->base->script;
|
||||
}
|
||||
|
||||
void Npc::setForceStance (const MWWorld::Ptr& ptr, Stance stance, bool force) const
|
||||
{
|
||||
MWMechanics::NpcStats& stats = getNpcStats (ptr);
|
||||
|
||||
switch (stance)
|
||||
{
|
||||
case Run:
|
||||
|
||||
stats.mForceRun = force;
|
||||
break;
|
||||
|
||||
case Sneak:
|
||||
|
||||
stats.mForceSneak = force;
|
||||
break;
|
||||
|
||||
case Combat:
|
||||
|
||||
throw std::runtime_error ("combat stance not enforcable for NPCs");
|
||||
}
|
||||
}
|
||||
|
||||
void Npc::setStance (const MWWorld::Ptr& ptr, Stance stance, bool set) const
|
||||
{
|
||||
MWMechanics::NpcStats& stats = getNpcStats (ptr);
|
||||
|
||||
switch (stance)
|
||||
{
|
||||
case Run:
|
||||
|
||||
stats.mRun = set;
|
||||
break;
|
||||
|
||||
case Sneak:
|
||||
|
||||
stats.mSneak = set;
|
||||
break;
|
||||
|
||||
case Combat:
|
||||
|
||||
stats.mCombat = set;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool Npc::getStance (const MWWorld::Ptr& ptr, Stance stance, bool ignoreForce) const
|
||||
{
|
||||
MWMechanics::NpcStats& stats = getNpcStats (ptr);
|
||||
|
||||
switch (stance)
|
||||
{
|
||||
case Run:
|
||||
|
||||
if (!ignoreForce && stats.mForceRun)
|
||||
return true;
|
||||
|
||||
return stats.mRun;
|
||||
|
||||
case Sneak:
|
||||
|
||||
if (!ignoreForce && stats.mForceSneak)
|
||||
return true;
|
||||
|
||||
return stats.mSneak;
|
||||
|
||||
case Combat:
|
||||
|
||||
return stats.mCombat;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
float Npc::getSpeed (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
return getStance (ptr, Run) ? 600 : 300; // TODO calculate these values from stats
|
||||
}
|
||||
|
||||
MWMechanics::Movement& Npc::getMovementSettings (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
if (!ptr.getRefData().getMovement().get())
|
||||
{
|
||||
boost::shared_ptr<MWMechanics::Movement> movement (
|
||||
new MWMechanics::Movement);
|
||||
|
||||
ptr.getRefData().getMovement() = movement;
|
||||
}
|
||||
|
||||
return *ptr.getRefData().getMovement();
|
||||
}
|
||||
|
||||
Ogre::Vector3 Npc::getMovementVector (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
Ogre::Vector3 vector (0, 0, 0);
|
||||
|
||||
if (ptr.getRefData().getMovement().get())
|
||||
{
|
||||
vector.x = - ptr.getRefData().getMovement()->mLeftRight * 200;
|
||||
vector.y = ptr.getRefData().getMovement()->mForwardBackward * 200;
|
||||
|
||||
if (getStance (ptr, Run, false))
|
||||
vector *= 2;
|
||||
}
|
||||
|
||||
return vector;
|
||||
}
|
||||
|
||||
void Npc::registerSelf()
|
||||
{
|
||||
boost::shared_ptr<Class> instance (new Npc);
|
||||
|
||||
registerClass (typeid (ESM::NPC).name(), instance);
|
||||
}
|
||||
}
|
|
@ -1,72 +0,0 @@
|
|||
#ifndef GAME_MWCLASS_NPC_H
|
||||
#define GAME_MWCLASS_NPC_H
|
||||
|
||||
#include "../mwworld/class.hpp"
|
||||
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
class Npc : public MWWorld::Class
|
||||
{
|
||||
public:
|
||||
|
||||
virtual std::string getId (const MWWorld::Ptr& ptr) const;
|
||||
///< Return ID of \a ptr
|
||||
|
||||
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
|
||||
///< Add reference into a cell for rendering
|
||||
|
||||
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const;
|
||||
|
||||
virtual void enable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const;
|
||||
///< Enable reference; only does the non-rendering part
|
||||
|
||||
virtual void disable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const;
|
||||
///< Enable reference; only does the non-rendering part
|
||||
|
||||
virtual std::string getName (const MWWorld::Ptr& ptr) const;
|
||||
///< \return name (the one that is to be presented to the user; not the internal one);
|
||||
/// can return an empty string.
|
||||
|
||||
virtual MWMechanics::CreatureStats& getCreatureStats (const MWWorld::Ptr& ptr) const;
|
||||
///< Return creature stats
|
||||
|
||||
virtual MWMechanics::NpcStats& getNpcStats (const MWWorld::Ptr& ptr) const;
|
||||
///< Return NPC stats
|
||||
|
||||
virtual MWWorld::ContainerStore<MWWorld::RefData>& getContainerStore (
|
||||
const MWWorld::Ptr& ptr) const;
|
||||
///< Return container store
|
||||
|
||||
virtual boost::shared_ptr<MWWorld::Action> activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const;
|
||||
///< Generate action for activation
|
||||
|
||||
virtual std::string getScript (const MWWorld::Ptr& ptr) const;
|
||||
///< Return name of the script attached to ptr
|
||||
|
||||
virtual void setForceStance (const MWWorld::Ptr& ptr, Stance stance, bool force) const;
|
||||
///< Force or unforce a stance.
|
||||
|
||||
virtual void setStance (const MWWorld::Ptr& ptr, Stance stance, bool set) const;
|
||||
///< Set or unset a stance.
|
||||
|
||||
virtual bool getStance (const MWWorld::Ptr& ptr, Stance stance, bool ignoreForce = false)
|
||||
const;
|
||||
////< Check if a stance is active or not.
|
||||
|
||||
virtual float getSpeed (const MWWorld::Ptr& ptr) const;
|
||||
///< Return movement speed.
|
||||
|
||||
virtual MWMechanics::Movement& getMovementSettings (const MWWorld::Ptr& ptr) const;
|
||||
///< Return desired movement.
|
||||
|
||||
virtual Ogre::Vector3 getMovementVector (const MWWorld::Ptr& ptr) const;
|
||||
///< Return desired movement vector (determined based on movement settings,
|
||||
/// stance and stats).
|
||||
|
||||
static void registerSelf();
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
|
@ -1,81 +0,0 @@
|
|||
|
||||
#include "potion.hpp"
|
||||
|
||||
#include <components/esm/loadalch.hpp>
|
||||
|
||||
#include <components/esm_store/cell_store.hpp>
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/actiontake.hpp"
|
||||
|
||||
|
||||
#include "containerutil.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
void Potion::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Potion, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Potion>();
|
||||
|
||||
assert (ref->base != NULL);
|
||||
const std::string &model = ref->base->model;
|
||||
|
||||
if (!model.empty())
|
||||
{
|
||||
MWRender::Objects& objects = renderingInterface.getObjects();
|
||||
objects.insertBegin(ptr, ptr.getRefData().isEnabled(), true);
|
||||
objects.insertMesh(ptr, "meshes\\" + model);
|
||||
}
|
||||
}
|
||||
|
||||
void Potion::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Potion, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Potion>();
|
||||
|
||||
|
||||
const std::string &model = ref->base->model;
|
||||
assert (ref->base != NULL);
|
||||
if(!model.empty()){
|
||||
physics.insertObjectPhysics(ptr, "meshes\\" + model);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
std::string Potion::getName (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Potion, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Potion>();
|
||||
|
||||
return ref->base->name;
|
||||
}
|
||||
|
||||
boost::shared_ptr<MWWorld::Action> Potion::activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||
{
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
||||
new MWWorld::ActionTake (ptr));
|
||||
}
|
||||
|
||||
void Potion::insertIntoContainer (const MWWorld::Ptr& ptr,
|
||||
MWWorld::ContainerStore<MWWorld::RefData>& containerStore) const
|
||||
{
|
||||
insertIntoContainerStore (ptr, containerStore.potions);
|
||||
}
|
||||
|
||||
std::string Potion::getScript (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Potion, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Potion>();
|
||||
|
||||
return ref->base->script;
|
||||
}
|
||||
|
||||
void Potion::registerSelf()
|
||||
{
|
||||
boost::shared_ptr<Class> instance (new Potion);
|
||||
|
||||
registerClass (typeid (ESM::Potion).name(), instance);
|
||||
}
|
||||
}
|
|
@ -1,37 +0,0 @@
|
|||
#ifndef GAME_MWCLASS_POTION_H
|
||||
#define GAME_MWCLASS_POTION_H
|
||||
|
||||
#include "../mwworld/class.hpp"
|
||||
#include "../mwrender/objects.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
class Potion : public MWWorld::Class
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
|
||||
///< Add reference into a cell for rendering
|
||||
|
||||
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const;
|
||||
|
||||
virtual std::string getName (const MWWorld::Ptr& ptr) const;
|
||||
///< \return name (the one that is to be presented to the user; not the internal one);
|
||||
/// can return an empty string.
|
||||
|
||||
virtual boost::shared_ptr<MWWorld::Action> activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const;
|
||||
///< Generate action for activation
|
||||
|
||||
virtual void insertIntoContainer (const MWWorld::Ptr& ptr,
|
||||
MWWorld::ContainerStore<MWWorld::RefData>& containerStore) const;
|
||||
///< Insert into a containe
|
||||
|
||||
virtual std::string getScript (const MWWorld::Ptr& ptr) const;
|
||||
///< Return name of the script attached to ptr
|
||||
|
||||
static void registerSelf();
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
|
@ -1,81 +0,0 @@
|
|||
|
||||
#include "probe.hpp"
|
||||
|
||||
#include <components/esm/loadlocks.hpp>
|
||||
|
||||
#include <components/esm_store/cell_store.hpp>
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/actiontake.hpp"
|
||||
|
||||
#include "containerutil.hpp"
|
||||
#include "../mwrender/objects.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
void Probe::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Probe, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Probe>();
|
||||
|
||||
assert (ref->base != NULL);
|
||||
const std::string &model = ref->base->model;
|
||||
|
||||
if (!model.empty())
|
||||
{
|
||||
MWRender::Objects& objects = renderingInterface.getObjects();
|
||||
objects.insertBegin(ptr, ptr.getRefData().isEnabled(), true);
|
||||
objects.insertMesh(ptr, "meshes\\" + model);
|
||||
}
|
||||
}
|
||||
|
||||
void Probe::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Probe, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Probe>();
|
||||
|
||||
|
||||
const std::string &model = ref->base->model;
|
||||
assert (ref->base != NULL);
|
||||
if(!model.empty()){
|
||||
physics.insertObjectPhysics(ptr, "meshes\\" + model);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
std::string Probe::getName (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Probe, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Probe>();
|
||||
|
||||
return ref->base->name;
|
||||
}
|
||||
boost::shared_ptr<MWWorld::Action> Probe::activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||
{
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
||||
new MWWorld::ActionTake (ptr));
|
||||
}
|
||||
|
||||
void Probe::insertIntoContainer (const MWWorld::Ptr& ptr,
|
||||
MWWorld::ContainerStore<MWWorld::RefData>& containerStore) const
|
||||
{
|
||||
insertIntoContainerStore (ptr, containerStore.probes);
|
||||
}
|
||||
|
||||
std::string Probe::getScript (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Probe, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Probe>();
|
||||
|
||||
return ref->base->script;
|
||||
}
|
||||
|
||||
void Probe::registerSelf()
|
||||
{
|
||||
boost::shared_ptr<Class> instance (new Probe);
|
||||
|
||||
registerClass (typeid (ESM::Probe).name(), instance);
|
||||
}
|
||||
}
|
|
@ -1,37 +0,0 @@
|
|||
#ifndef GAME_MWCLASS_PROBE_H
|
||||
#define GAME_MWCLASS_PROBE_H
|
||||
|
||||
#include "../mwworld/class.hpp"
|
||||
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
class Probe : public MWWorld::Class
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
|
||||
///< Add reference into a cell for rendering
|
||||
|
||||
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const;
|
||||
|
||||
virtual std::string getName (const MWWorld::Ptr& ptr) const;
|
||||
///< \return name (the one that is to be presented to the user; not the internal one);
|
||||
/// can return an empty string.
|
||||
|
||||
virtual boost::shared_ptr<MWWorld::Action> activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const;
|
||||
///< Generate action for activation
|
||||
|
||||
virtual void insertIntoContainer (const MWWorld::Ptr& ptr,
|
||||
MWWorld::ContainerStore<MWWorld::RefData>& containerStore) const;
|
||||
///< Insert into a containe
|
||||
|
||||
virtual std::string getScript (const MWWorld::Ptr& ptr) const;
|
||||
///< Return name of the script attached to ptr
|
||||
|
||||
static void registerSelf();
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
|
@ -1,80 +0,0 @@
|
|||
|
||||
#include "repair.hpp"
|
||||
|
||||
#include <components/esm/loadlocks.hpp>
|
||||
|
||||
#include <components/esm_store/cell_store.hpp>
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/actiontake.hpp"
|
||||
|
||||
#include "containerutil.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
void Repair::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Repair, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Repair>();
|
||||
|
||||
assert (ref->base != NULL);
|
||||
const std::string &model = ref->base->model;
|
||||
|
||||
if (!model.empty())
|
||||
{
|
||||
MWRender::Objects& objects = renderingInterface.getObjects();
|
||||
objects.insertBegin(ptr, ptr.getRefData().isEnabled(), true);
|
||||
objects.insertMesh(ptr, "meshes\\" + model);
|
||||
}
|
||||
}
|
||||
|
||||
void Repair::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Repair, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Repair>();
|
||||
|
||||
|
||||
const std::string &model = ref->base->model;
|
||||
assert (ref->base != NULL);
|
||||
if(!model.empty()){
|
||||
physics.insertObjectPhysics(ptr, "meshes\\" + model);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
std::string Repair::getName (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Repair, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Repair>();
|
||||
|
||||
return ref->base->name;
|
||||
}
|
||||
|
||||
boost::shared_ptr<MWWorld::Action> Repair::activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||
{
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
||||
new MWWorld::ActionTake (ptr));
|
||||
}
|
||||
|
||||
void Repair::insertIntoContainer (const MWWorld::Ptr& ptr,
|
||||
MWWorld::ContainerStore<MWWorld::RefData>& containerStore) const
|
||||
{
|
||||
insertIntoContainerStore (ptr, containerStore.repairs);
|
||||
}
|
||||
|
||||
std::string Repair::getScript (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Repair, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Repair>();
|
||||
|
||||
return ref->base->script;
|
||||
}
|
||||
|
||||
void Repair::registerSelf()
|
||||
{
|
||||
boost::shared_ptr<Class> instance (new Repair);
|
||||
|
||||
registerClass (typeid (ESM::Repair).name(), instance);
|
||||
}
|
||||
}
|
|
@ -1,37 +0,0 @@
|
|||
#ifndef GAME_MWCLASS_REPAIR_H
|
||||
#define GAME_MWCLASS_REPAIR_H
|
||||
|
||||
#include "../mwworld/class.hpp"
|
||||
#include "../mwrender/objects.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
class Repair : public MWWorld::Class
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
|
||||
///< Add reference into a cell for rendering
|
||||
|
||||
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const;
|
||||
|
||||
virtual std::string getName (const MWWorld::Ptr& ptr) const;
|
||||
///< \return name (the one that is to be presented to the user; not the internal one);
|
||||
/// can return an empty string.
|
||||
|
||||
virtual boost::shared_ptr<MWWorld::Action> activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const;
|
||||
///< Generate action for activation
|
||||
|
||||
virtual void insertIntoContainer (const MWWorld::Ptr& ptr,
|
||||
MWWorld::ContainerStore<MWWorld::RefData>& containerStore) const;
|
||||
///< Insert into a containe
|
||||
|
||||
virtual std::string getScript (const MWWorld::Ptr& ptr) const;
|
||||
///< Return name of the script attached to ptr
|
||||
|
||||
static void registerSelf();
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
|
@ -1,52 +0,0 @@
|
|||
|
||||
#include "static.hpp"
|
||||
|
||||
#include <components/esm/loadstat.hpp>
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
void Static::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Static, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Static>();
|
||||
|
||||
assert (ref->base != NULL);
|
||||
const std::string &model = ref->base->model;
|
||||
|
||||
if (!model.empty())
|
||||
{
|
||||
MWRender::Objects& objects = renderingInterface.getObjects();
|
||||
objects.insertBegin(ptr, ptr.getRefData().isEnabled(), true);
|
||||
objects.insertMesh(ptr, "meshes\\" + model);
|
||||
}
|
||||
}
|
||||
|
||||
void Static::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Static, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Static>();
|
||||
|
||||
|
||||
const std::string &model = ref->base->model;
|
||||
assert (ref->base != NULL);
|
||||
if(!model.empty()){
|
||||
physics.insertObjectPhysics(ptr, "meshes\\" + model);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
std::string Static::getName (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
return "";
|
||||
}
|
||||
|
||||
void Static::registerSelf()
|
||||
{
|
||||
boost::shared_ptr<Class> instance (new Static);
|
||||
|
||||
registerClass (typeid (ESM::Static).name(), instance);
|
||||
}
|
||||
}
|
|
@ -1,26 +0,0 @@
|
|||
#ifndef GAME_MWCLASS_STATIC_H
|
||||
#define GAME_MWCLASS_STATIC_H
|
||||
|
||||
#include "../mwworld/class.hpp"
|
||||
#include "../mwrender/objects.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
class Static : public MWWorld::Class
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
|
||||
///< Add reference into a cell for rendering
|
||||
|
||||
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const;
|
||||
|
||||
virtual std::string getName (const MWWorld::Ptr& ptr) const;
|
||||
///< \return name (the one that is to be presented to the user; not the internal one);
|
||||
/// can return an empty string.
|
||||
|
||||
static void registerSelf();
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
|
@ -1,94 +0,0 @@
|
|||
|
||||
#include "weapon.hpp"
|
||||
|
||||
#include <components/esm/loadweap.hpp>
|
||||
|
||||
#include <components/esm_store/cell_store.hpp>
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/actiontake.hpp"
|
||||
|
||||
|
||||
#include "containerutil.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
void Weapon::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Weapon, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Weapon>();
|
||||
|
||||
assert (ref->base != NULL);
|
||||
const std::string &model = ref->base->model;
|
||||
|
||||
if (!model.empty())
|
||||
{
|
||||
MWRender::Objects& objects = renderingInterface.getObjects();
|
||||
objects.insertBegin(ptr, ptr.getRefData().isEnabled(),true);
|
||||
objects.insertMesh(ptr, "meshes\\" + model);
|
||||
}
|
||||
}
|
||||
|
||||
void Weapon::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Weapon, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Weapon>();
|
||||
|
||||
|
||||
const std::string &model = ref->base->model;
|
||||
assert (ref->base != NULL);
|
||||
if(!model.empty()){
|
||||
physics.insertObjectPhysics(ptr, "meshes\\" + model);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
std::string Weapon::getName (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Weapon, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Weapon>();
|
||||
|
||||
return ref->base->name;
|
||||
}
|
||||
|
||||
boost::shared_ptr<MWWorld::Action> Weapon::activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||
{
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
||||
new MWWorld::ActionTake (ptr));
|
||||
}
|
||||
|
||||
bool Weapon::hasItemHealth (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
int Weapon::getItemMaxHealth (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Weapon, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Weapon>();
|
||||
|
||||
return ref->base->data.health;
|
||||
}
|
||||
|
||||
void Weapon::insertIntoContainer (const MWWorld::Ptr& ptr,
|
||||
MWWorld::ContainerStore<MWWorld::RefData>& containerStore) const
|
||||
{
|
||||
insertIntoContainerStore (ptr, containerStore.weapons);
|
||||
}
|
||||
|
||||
std::string Weapon::getScript (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Weapon, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Weapon>();
|
||||
|
||||
return ref->base->script;
|
||||
}
|
||||
|
||||
void Weapon::registerSelf()
|
||||
{
|
||||
boost::shared_ptr<Class> instance (new Weapon);
|
||||
|
||||
registerClass (typeid (ESM::Weapon).name(), instance);
|
||||
}
|
||||
}
|
|
@ -1,43 +0,0 @@
|
|||
#ifndef GAME_MWCLASS_WEAPON_H
|
||||
#define GAME_MWCLASS_WEAPON_H
|
||||
|
||||
#include "../mwworld/class.hpp"
|
||||
#include "../mwrender/objects.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
class Weapon : public MWWorld::Class
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
|
||||
///< Add reference into a cell for rendering
|
||||
|
||||
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const;
|
||||
|
||||
virtual std::string getName (const MWWorld::Ptr& ptr) const;
|
||||
///< \return name (the one that is to be presented to the user; not the internal one);
|
||||
/// can return an empty string.
|
||||
|
||||
virtual boost::shared_ptr<MWWorld::Action> activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const;
|
||||
///< Generate action for activation
|
||||
|
||||
virtual bool hasItemHealth (const MWWorld::Ptr& ptr) const;
|
||||
///< \return Item health data available?
|
||||
|
||||
virtual int getItemMaxHealth (const MWWorld::Ptr& ptr) const;
|
||||
///< Return item max health or throw an exception, if class does not have item health
|
||||
|
||||
virtual void insertIntoContainer (const MWWorld::Ptr& ptr,
|
||||
MWWorld::ContainerStore<MWWorld::RefData>& containerStore) const;
|
||||
///< Insert into a containe
|
||||
|
||||
virtual std::string getScript (const MWWorld::Ptr& ptr) const;
|
||||
///< Return name of the script attached to ptr
|
||||
|
||||
static void registerSelf();
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
Loading…
Reference in a new issue