forked from mirror/openmw-tes3mp
Ensure the direction vector is initialized and copied properly
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1 changed files with 2 additions and 2 deletions
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@ -30,7 +30,7 @@ namespace MWMechanics
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{
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CharacterController::CharacterController(const MWWorld::Ptr &ptr, MWRender::Animation *anim, CharacterState state)
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: mPtr(ptr), mAnimation(anim), mState(state), mSkipAnim(false)
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: mPtr(ptr), mAnimation(anim), mDirection(Ogre::Vector3::ZERO), mState(state), mSkipAnim(false)
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{
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if(mAnimation)
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mAnimNames = mAnimation->getAnimationNames();
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@ -47,7 +47,7 @@ CharacterController::CharacterController(const MWWorld::Ptr &ptr, MWRender::Anim
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CharacterController::CharacterController(const CharacterController &rhs)
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: mPtr(rhs.mPtr), mAnimation(rhs.mAnimation), mAnimNames(rhs.mAnimNames)
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, mAnimQueue(rhs.mAnimQueue), mCurrentGroup(rhs.mCurrentGroup)
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, mState(rhs.mState), mSkipAnim(rhs.mSkipAnim)
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, mDirection(rhs.mDirection), mState(rhs.mState), mSkipAnim(rhs.mSkipAnim)
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{
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if(mAnimNames.size() == 0)
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return;
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