forked from mirror/openmw-tes3mp
Merge branch 'master' of https://github.com/TES3MP/openmw-tes3mp
This commit is contained in:
commit
e36321f448
7 changed files with 47 additions and 10 deletions
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@ -37,11 +37,16 @@ std::string CSMWorld::CellCoordinates::getId (const std::string& worldspace) con
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return stream.str();
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}
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bool CSMWorld::CellCoordinates::isExteriorCell (const std::string& id)
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{
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return (!id.empty() && id[0]=='#');
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}
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std::pair<CSMWorld::CellCoordinates, bool> CSMWorld::CellCoordinates::fromId (
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const std::string& id)
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{
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// no worldspace for now, needs to be changed for 1.1
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if (!id.empty() && id[0]=='#')
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if (isExteriorCell(id))
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{
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int x, y;
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char ignore;
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@ -32,12 +32,14 @@ namespace CSMWorld
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std::string getId (const std::string& worldspace) const;
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///< Return the ID for the cell at these coordinates.
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static bool isExteriorCell (const std::string& id);
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/// \return first: CellCoordinates (or 0, 0 if cell does not have coordinates),
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/// second: is cell paged?
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///
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/// \note The worldspace part of \a id is ignored
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static std::pair<CellCoordinates, bool> fromId (const std::string& id);
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/// \return cell coordinates such that given world coordinates are in it.
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static std::pair<int, int> coordinatesToCellIndex (float x, float y);
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};
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@ -644,13 +644,16 @@ void CSVRender::Object::apply (CSMWorld::CommandMacro& commands)
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int column = collection.findColumnIndex (static_cast<CSMWorld::Columns::ColumnId> (
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CSMWorld::Columns::ColumnId_Cell));
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std::pair<int, int> cellIndex = collection.getRecord (recordIndex).get().getCellIndex();
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if (CSMWorld::CellCoordinates::isExteriorCell(collection.getRecord (recordIndex).get().mCell))
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{
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std::pair<int, int> cellIndex = collection.getRecord (recordIndex).get().getCellIndex();
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/// \todo figure out worldspace (not important until multiple worldspaces are supported)
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std::string cellId = CSMWorld::CellCoordinates (cellIndex).getId ("");
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/// \todo figure out worldspace (not important until multiple worldspaces are supported)
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std::string cellId = CSMWorld::CellCoordinates (cellIndex).getId ("");
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commands.push (new CSMWorld::ModifyCommand (*model,
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model->index (recordIndex, column), QString::fromUtf8 (cellId.c_str())));
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commands.push (new CSMWorld::ModifyCommand (*model,
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model->index (recordIndex, column), QString::fromUtf8 (cellId.c_str())));
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}
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}
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if (mOverrideFlags & Override_Rotation)
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@ -385,6 +385,7 @@ namespace MWBase
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///Is the head of the creature underwater?
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virtual bool isSubmerged(const MWWorld::ConstPtr &object) const = 0;
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virtual bool isUnderwater(const MWWorld::CellStore* cell, const osg::Vec3f &pos) const = 0;
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virtual bool isWaterWalkingCastableOnTarget(const MWWorld::ConstPtr &target) const = 0;
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virtual bool isOnGround(const MWWorld::Ptr &ptr) const = 0;
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virtual osg::Matrixf getActorHeadTransform(const MWWorld::ConstPtr& actor) const = 0;
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@ -261,7 +261,7 @@ namespace MWMechanics
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}
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/// Check if the given affect can be applied to the target. If \a castByPlayer, emits a message box on failure.
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bool checkEffectTarget (int effectId, const MWWorld::Ptr& target, bool castByPlayer)
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bool checkEffectTarget (int effectId, const MWWorld::Ptr& target, const MWWorld::Ptr& caster, bool castByPlayer)
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{
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switch (effectId)
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{
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@ -293,8 +293,20 @@ namespace MWMechanics
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return false;
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}
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break;
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}
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case ESM::MagicEffect::WaterWalking:
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if (target.getClass().isPureWaterCreature(target) && MWBase::Environment::get().getWorld()->isSwimming(target))
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return false;
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MWBase::World *world = MWBase::Environment::get().getWorld();
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if (!world->isWaterWalkingCastableOnTarget(target))
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{
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if (castByPlayer && caster == target)
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MWBase::Environment::get().getWindowManager()->messageBox ("#{sMagicInvalidEffect}");
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return false;
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}
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break;
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}
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return true;
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}
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@ -386,7 +398,7 @@ namespace MWMechanics
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else
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canCastAnEffect = true;
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if (!checkEffectTarget(effectIt->mEffectID, target, castByPlayer))
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if (!checkEffectTarget(effectIt->mEffectID, target, caster, castByPlayer))
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continue;
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// caster needs to be an actor for linked effects (e.g. Absorb)
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@ -2098,6 +2098,19 @@ namespace MWWorld
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return pos.z() < cell->getWaterLevel();
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}
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bool World::isWaterWalkingCastableOnTarget(const MWWorld::ConstPtr &target) const
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{
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const MWWorld::CellStore* cell = target.getCell();
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if (!cell->getCell()->hasWater())
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return true;
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// Based on observations from the original engine, the depth
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// limit at which water walking can still be cast on a target
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// in water appears to be the same as what the highest swimmable
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// z position would be with SwimHeightScale + 1.
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return !isUnderwater(target, mSwimHeightScale + 1);
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}
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bool World::isOnGround(const MWWorld::Ptr &ptr) const
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{
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return mPhysics->isOnGround(ptr);
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@ -481,6 +481,7 @@ namespace MWWorld
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virtual bool isSwimming(const MWWorld::ConstPtr &object) const;
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virtual bool isUnderwater(const MWWorld::CellStore* cell, const osg::Vec3f &pos) const;
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virtual bool isWading(const MWWorld::ConstPtr &object) const;
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virtual bool isWaterWalkingCastableOnTarget(const MWWorld::ConstPtr &target) const;
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virtual bool isOnGround(const MWWorld::Ptr &ptr) const;
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virtual osg::Matrixf getActorHeadTransform(const MWWorld::ConstPtr& actor) const;
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