diff --git a/apps/openmw/mwmechanics/character.cpp b/apps/openmw/mwmechanics/character.cpp index 8439a4e4c..332cd225c 100644 --- a/apps/openmw/mwmechanics/character.cpp +++ b/apps/openmw/mwmechanics/character.cpp @@ -847,7 +847,7 @@ CharacterController::CharacterController(const MWWorld::Ptr &ptr, MWRender::Anim } // Do not update animation status for dead actors - if(mDeathState == CharState_None && !cls.getCreatureStats(mPtr).isDead()) + if(mDeathState == CharState_None && (!cls.isActor() || !cls.getCreatureStats(mPtr).isDead())) refreshCurrentAnims(mIdleState, mMovementState, mJumpState, true); mAnimation->runAnimation(0.f);