Play 'Idle' voiced dialogue entries in AIWander. Tweak voice max distance.

actorid
scrawl 11 years ago
parent 2836c7c927
commit e410eb5273

@ -6,6 +6,7 @@
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/dialoguemanager.hpp"
#include "../mwmechanics/npcstats.hpp" #include "../mwmechanics/npcstats.hpp"
#include <OgreVector3.h> #include <OgreVector3.h>
@ -185,6 +186,14 @@ namespace MWMechanics
playIdle(actor, mPlayedIdle); playIdle(actor, mPlayedIdle);
mChooseAction = false; mChooseAction = false;
mIdleNow = true; mIdleNow = true;
// Play idle voiced dialogue entries randomly
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
float chance = store.get<ESM::GameSetting>().find("fVoiceIdleOdds")->getFloat();
int roll = std::rand()/ (static_cast<double> (RAND_MAX) + 1) * 100; // [0, 99]
// TODO: do not show subtitle messagebox if player is too far away? or do not say at all?
if (roll < chance)
MWBase::Environment::get().getDialogueManager()->say(actor, "idle");
} }
} }

@ -248,14 +248,13 @@ namespace MWSound
return; return;
try try
{ {
// The range values are not tested
float basevol = volumeFromType(Play_TypeVoice); float basevol = volumeFromType(Play_TypeVoice);
std::string filePath = "Sound/"+filename; std::string filePath = "Sound/"+filename;
const ESM::Position &pos = ptr.getRefData().getPosition(); const ESM::Position &pos = ptr.getRefData().getPosition();
const Ogre::Vector3 objpos(pos.pos); const Ogre::Vector3 objpos(pos.pos);
MWBase::SoundPtr sound = mOutput->playSound3D(filePath, objpos, 1.0f, basevol, 1.0f, MWBase::SoundPtr sound = mOutput->playSound3D(filePath, objpos, 1.0f, basevol, 1.0f,
20.0f, 12750.0f, Play_Normal|Play_TypeVoice, 0); 20.0f, 1500.0f, Play_Normal|Play_TypeVoice, 0);
mActiveSounds[sound] = std::make_pair(ptr, std::string("_say_sound")); mActiveSounds[sound] = std::make_pair(ptr, std::string("_say_sound"));
} }
catch(std::exception &e) catch(std::exception &e)

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