forked from mirror/openmw-tes3mp
Share the bvh of btBvhTriangleMeshShape's when possible
Results in decent cell-loading speed up. (only affects bullet versions < 2.83, since we use btScaledBvhTriangleMeshShape for >=2.83)
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2 changed files with 12 additions and 3 deletions
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@ -62,7 +62,16 @@ btCollisionShape* BulletShape::duplicateCollisionShape(btCollisionShape *shape)
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// work around btScaledBvhTriangleMeshShape bug ( https://code.google.com/p/bullet/issues/detail?id=371 ) in older bullet versions
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btTriangleMesh* oldMesh = static_cast<btTriangleMesh*>(trishape->getMeshInterface());
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btTriangleMesh* newMesh = new btTriangleMesh(*oldMesh);
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TriangleMeshShape* newShape = new TriangleMeshShape(newMesh, true);
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// Do not build a new bvh (not needed, since it's the same as the original shape's bvh)
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bool buildBvh = true;
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if (trishape->getOptimizedBvh())
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buildBvh = false;
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TriangleMeshShape* newShape = new TriangleMeshShape(newMesh, true, buildBvh);
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// Set original shape's bvh via pointer
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// The pointer is safe because the BulletShapeInstance keeps a ref_ptr to the original BulletShape
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if (!buildBvh)
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newShape->setOptimizedBvh(trishape->getOptimizedBvh());
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#endif
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return newShape;
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}
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@ -60,8 +60,8 @@ namespace Resource
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// Subclass btBhvTriangleMeshShape to auto-delete the meshInterface
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struct TriangleMeshShape : public btBvhTriangleMeshShape
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{
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TriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression)
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: btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression)
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TriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, bool buildBvh = true)
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: btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, buildBvh)
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{
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}
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