forked from mirror/openmw-tes3mp
Merge pull request #1746 from Capostrophic/interrupt
Make WakeUpPC interrupt waiting if it was supposed to be (bug #3629)
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commit
e53fb953bc
2 changed files with 5 additions and 2 deletions
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@ -4,6 +4,7 @@
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Bug #2835: Player able to slowly move when overencumbered
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Bug #2835: Player able to slowly move when overencumbered
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Bug #3374: Touch spells not hitting kwama foragers
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Bug #3374: Touch spells not hitting kwama foragers
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Bug #3591: Angled hit distance too low
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Bug #3591: Angled hit distance too low
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Bug #3629: DB assassin attack never triggers creature spawning
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Bug #3897: Have Goodbye give all choices the effects of Goodbye
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Bug #3897: Have Goodbye give all choices the effects of Goodbye
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Bug #3997: Almalexia doesn't pace
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Bug #3997: Almalexia doesn't pace
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Bug #4036: Weird behaviour of AI packages if package target has non-unique ID
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Bug #4036: Weird behaviour of AI packages if package target has non-unique ID
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@ -310,8 +310,10 @@ namespace MWGui
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void WaitDialog::wakeUp ()
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void WaitDialog::wakeUp ()
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{
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{
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mSleeping = false;
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mSleeping = false;
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mTimeAdvancer.stop();
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if (mInterruptAt != -1)
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stopWaiting();
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onWaitingInterrupted();
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else
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stopWaiting();
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}
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}
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}
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}
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