forked from mirror/openmw-tes3mp
Make RaceDialog use the new WindowBase
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933af72d60
commit
e551c60e75
2 changed files with 4 additions and 11 deletions
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@ -16,8 +16,7 @@ using namespace MWGui;
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using namespace Widgets;
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using namespace Widgets;
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RaceDialog::RaceDialog(MWWorld::Environment& environment)
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RaceDialog::RaceDialog(MWWorld::Environment& environment)
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: Layout("openmw_chargen_race_layout.xml")
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: WindowBase("openmw_chargen_race_layout.xml", environment)
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, environment(environment)
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, genderIndex(0)
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, genderIndex(0)
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, faceIndex(0)
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, faceIndex(0)
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, hairIndex(0)
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, hairIndex(0)
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@ -25,11 +24,7 @@ RaceDialog::RaceDialog(MWWorld::Environment& environment)
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, hairCount(14)
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, hairCount(14)
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{
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{
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// Centre dialog
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// Centre dialog
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MyGUI::IntSize gameWindowSize = environment.mWindowManager->getGui()->getViewSize();
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center();
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MyGUI::IntCoord coord = mMainWidget->getCoord();
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coord.left = (gameWindowSize.width - coord.width)/2;
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coord.top = (gameWindowSize.height - coord.height)/2;
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mMainWidget->setCoord(coord);
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// These are just demo values, you should replace these with
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// These are just demo values, you should replace these with
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// real calls from outside the class later.
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// real calls from outside the class later.
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@ -3,7 +3,7 @@
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#include <components/esm_store/store.hpp>
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#include <components/esm_store/store.hpp>
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#include <openengine/gui/layout.hpp>
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#include "window_base.hpp"
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#include <boost/array.hpp>
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#include <boost/array.hpp>
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@ -21,7 +21,7 @@ namespace MWGui
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{
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{
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using namespace MyGUI;
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using namespace MyGUI;
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class RaceDialog : public OEngine::GUI::Layout
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class RaceDialog : public WindowBase
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{
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{
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public:
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public:
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RaceDialog(MWWorld::Environment& environment);
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RaceDialog(MWWorld::Environment& environment);
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@ -80,8 +80,6 @@ namespace MWGui
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void updateSkills();
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void updateSkills();
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void updateSpellPowers();
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void updateSpellPowers();
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MWWorld::Environment& environment;
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MyGUI::CanvasPtr appearanceBox;
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MyGUI::CanvasPtr appearanceBox;
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MyGUI::ListPtr raceList;
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MyGUI::ListPtr raceList;
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MyGUI::HScrollPtr headRotate;
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MyGUI::HScrollPtr headRotate;
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