diff --git a/apps/openmw/mwclass/npc.cpp b/apps/openmw/mwclass/npc.cpp index c277832ab..a64db189b 100644 --- a/apps/openmw/mwclass/npc.cpp +++ b/apps/openmw/mwclass/npc.cpp @@ -53,9 +53,6 @@ namespace MWClass MWRender::Rendering rendering (cellRender, ref->ref); - - //TODO: define consts for each bodypart e.g. chest, foot, wrist... and put the parts in the - // right place const ESM::BodyPart *bodyPart = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "chest"); @@ -241,7 +238,6 @@ namespace MWClass cellRender.scaleMesh(Ogre::Vector3(1, -1, 1), upperright, uppernumbers); } - //neck will reset chest counter if(neck) { cellRender.insertMesh ("meshes\\" + neck->model, Ogre::Vector3( 0, 0, 120), axis, Ogre::Radian(3.14), npcName + "neck", neckandup, neckNumbers); @@ -250,8 +246,9 @@ namespace MWClass cellRender.insertMesh (headModel, Ogre::Vector3( 0, 0, 5), axis, Ogre::Radian(0), npcName + "head", neckandup, neckNumbers); neckandup[neckNumbers++] = npcName + "head"; cellRender.insertMesh (hairModel, Ogre::Vector3( 0, -1, 0), axis, Ogre::Radian(0), npcName + "hair", neckandup, neckNumbers); + cellRender.insertMesh("meshes\\base_anim.nif"); ref->mData.setHandle (rendering.end (ref->mData.isEnabled())); - + // } void Npc::enable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const