forked from mirror/openmw-tes3mp
Fix incorrect priority of animation sources (Bug #3626)
This commit is contained in:
parent
4a62273d6e
commit
e823cbf018
1 changed files with 2 additions and 2 deletions
|
@ -503,10 +503,10 @@ void NpcAnimation::updateNpcBase()
|
|||
|
||||
if(!isWerewolf)
|
||||
{
|
||||
if(Misc::StringUtils::lowerCase(mNpc->mRace).find("argonian") != std::string::npos)
|
||||
addAnimSource("meshes\\xargonian_swimkna.nif");
|
||||
if(mNpc->mModel.length() > 0)
|
||||
addAnimSource(Misc::ResourceHelpers::correctActorModelPath("meshes\\" + mNpc->mModel, mResourceSystem->getVFS()));
|
||||
if(Misc::StringUtils::lowerCase(mNpc->mRace).find("argonian") != std::string::npos)
|
||||
addAnimSource("meshes\\xargonian_swimkna.nif");
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
Loading…
Reference in a new issue