forked from mirror/openmw-tes3mp
Changes in shortcut design.
- Handle input in centralized class for potential conflict resolution. - Remove wrapper class for QShortcut; it should be unnecessary. - Added customizable shortcut usage to orbit camera mode.
This commit is contained in:
parent
3fa4fdb839
commit
e8626e588a
12 changed files with 435 additions and 297 deletions
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@ -113,7 +113,7 @@ opencs_units (view/prefs
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opencs_units (model/prefs
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state setting intsetting doublesetting boolsetting enumsetting coloursetting shortcut
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shortcutmanager shortcutsetting
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shortcuteventhandler shortcutmanager shortcutsetting
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)
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opencs_units_noqt (model/prefs
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@ -14,6 +14,8 @@ namespace CSMPrefs
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, mName(name)
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, mCurrentPos(0)
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, mLastPos(0)
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, mActive(false)
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, mEnabled(true)
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{
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State::get().getShortcutManager().addShortcut(this);
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setSequence(State::get().getShortcutManager().getSequence(name));
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@ -24,6 +26,16 @@ namespace CSMPrefs
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State::get().getShortcutManager().removeShortcut(this);
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}
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bool Shortcut::isActive() const
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{
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return mActive;
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}
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bool Shortcut::isEnabled() const
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{
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return mEnabled;
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}
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const std::string& Shortcut::getName() const
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{
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return mName;
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@ -34,6 +46,21 @@ namespace CSMPrefs
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return mSequence;
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}
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int Shortcut::getPosition() const
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{
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return mCurrentPos;
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}
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int Shortcut::getLastPosition() const
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{
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return mLastPos;
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}
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void Shortcut::setPosition(int pos)
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{
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mCurrentPos = pos;
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}
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void Shortcut::setSequence(const QKeySequence& sequence)
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{
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mSequence = sequence;
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@ -41,99 +68,22 @@ namespace CSMPrefs
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mLastPos = sequence.count() - 1;
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}
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void Shortcut::keyPressEvent(QKeyEvent* event)
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void Shortcut::activate(bool state)
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{
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int withMod = event->key() | event->modifiers();
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int noMod = event->key();
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mActive = state;
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emit activated(state);
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if (withMod == mSequence[mCurrentPos] || (mCurrentPos > 0 && noMod == mSequence[mCurrentPos]))
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{
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if (mCurrentPos == mLastPos)
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{
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activated(true);
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}
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else
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++mCurrentPos;
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}
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if (state)
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emit activated();
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}
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void Shortcut::keyReleaseEvent(QKeyEvent* event)
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void Shortcut::enable(bool state)
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{
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const int KeyMask = 0x01FFFFFF;
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if ((mSequence[mCurrentPos] & KeyMask) == event->key())
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{
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if (mCurrentPos == mLastPos)
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{
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activated(false);
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mCurrentPos = 0; // Resets to start, maybe shouldn't?
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}
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else if (mCurrentPos > 0)
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{
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--mCurrentPos;
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}
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}
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mEnabled = state;
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}
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void Shortcut::mousePressEvent(QMouseEvent* event)
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QString Shortcut::toString() const
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{
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int withMod = event->button() | (int)event->modifiers();
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int noMod = event->button();
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if (withMod == mSequence[mCurrentPos] || (mCurrentPos > 0 && noMod == mSequence[mCurrentPos]))
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{
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if (mCurrentPos == mLastPos)
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activated(true);
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else
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++mCurrentPos;
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}
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}
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void Shortcut::mouseReleaseEvent(QMouseEvent* event)
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{
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const int MouseMask = 0x0000001F;
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if ((mSequence[mCurrentPos] & MouseMask) == event->button())
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{
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if (mCurrentPos == mLastPos)
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{
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activated(false);
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mCurrentPos = 0;
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}
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else if (mCurrentPos > 0)
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{
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--mCurrentPos;
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}
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}
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}
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QShortcutWrapper::QShortcutWrapper(const std::string& name, QShortcut* shortcut)
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: QObject(shortcut)
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, mName(name)
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, mShortcut(shortcut)
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{
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State::get().getShortcutManager().addShortcut(this);
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setSequence(State::get().getShortcutManager().getSequence(name));
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}
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QShortcutWrapper::~QShortcutWrapper()
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{
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State::get().getShortcutManager().removeShortcut(this);
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}
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const std::string& QShortcutWrapper::getName() const
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{
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return mName;
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}
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const QKeySequence& QShortcutWrapper::getSequence() const
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{
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return mSequence;
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}
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void QShortcutWrapper::setSequence(const QKeySequence& sequence)
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{
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mSequence = sequence;
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mShortcut->setKey(sequence);
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return QString(State::get().getShortcutManager().sequenceToString(mSequence).data());
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}
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}
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@ -1,8 +1,11 @@
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#ifndef CSM_PREFS_SHORTCUT_H
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#define CSM_PREFS_SHORTCUT_H
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#include <string>
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#include <QKeySequence>
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#include <QObject>
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#include <QString>
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class QKeyEvent;
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class QMouseEvent;
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@ -20,10 +23,24 @@ namespace CSMPrefs
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Shortcut(const std::string& name, QObject* parent);
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~Shortcut();
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bool isActive() const;
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bool isEnabled() const;
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const std::string& getName() const;
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const QKeySequence& getSequence() const;
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/// The position in the sequence
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int getPosition() const;
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/// The position in the sequence
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int getLastPosition() const;
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void setSequence(const QKeySequence& sequence);
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/// The position in the sequence
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void setPosition(int pos);
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void activate(bool state);
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void enable(bool state);
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QString toString() const;
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private:
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@ -32,39 +49,16 @@ namespace CSMPrefs
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int mCurrentPos;
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int mLastPos;
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public slots:
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void keyPressEvent(QKeyEvent* event);
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void keyReleaseEvent(QKeyEvent* event);
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void mousePressEvent(QMouseEvent* event);
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void mouseReleaseEvent(QMouseEvent* event);
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bool mActive;
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bool mEnabled;
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signals:
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/// Triggered when the shortcut is activated or deactived; can be determined from \p active
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void activated(bool active);
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};
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/// Triggered when the shortcut is activated or deactived; can be determined from \p state
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void activated(bool state);
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/// Wraps a QShortcut object so that the sequence can be modified by the settings
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class QShortcutWrapper : public QObject
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{
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Q_OBJECT
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public:
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QShortcutWrapper(const std::string& name, QShortcut* shortcut);
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~QShortcutWrapper();
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const std::string& getName() const;
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const QKeySequence& getSequence() const;
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void setSequence(const QKeySequence& sequence);
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private:
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std::string mName;
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QKeySequence mSequence;
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QShortcut* mShortcut;
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/// Trigger when activated; convenience signal.
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void activated();
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};
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}
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171
apps/opencs/model/prefs/shortcuteventhandler.cpp
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171
apps/opencs/model/prefs/shortcuteventhandler.cpp
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#include "shortcuteventhandler.hpp"
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#include <algorithm>
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#include <iostream>
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#include <QEvent>
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#include <QKeyEvent>
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#include <QMouseEvent>
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#include <QWidget>
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#include "shortcut.hpp"
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namespace CSMPrefs
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{
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ShortcutEventHandler::ShortcutEventHandler(QObject* parent)
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: QObject(parent)
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{
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}
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void ShortcutEventHandler::addShortcut(Shortcut* shortcut)
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{
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mShortcuts.push_back(shortcut);
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}
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void ShortcutEventHandler::removeShortcut(Shortcut* shortcut)
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{
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std::remove(mShortcuts.begin(), mShortcuts.end(), shortcut);
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}
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bool ShortcutEventHandler::eventFilter(QObject* watched, QEvent* event)
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{
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if (event->type() == QEvent::KeyPress)
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{
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QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
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unsigned int mod = (unsigned int) keyEvent->modifiers();
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unsigned int key = (unsigned int) keyEvent->key();
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if (!keyEvent->isAutoRepeat())
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return activate(mod, key);
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}
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else if (event->type() == QEvent::KeyRelease)
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{
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QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
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unsigned int key = (unsigned int) keyEvent->key();
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if (!keyEvent->isAutoRepeat())
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return deactivate(key);
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}
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else if (event->type() == QEvent::MouseButtonPress)
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{
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QMouseEvent* mouseEvent = static_cast<QMouseEvent*>(event);
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unsigned int mod = (unsigned int) mouseEvent->modifiers();
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unsigned int button = (unsigned int) mouseEvent->button();
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return activate(mod, button);
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}
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else if (event->type() == QEvent::MouseButtonRelease)
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{
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QMouseEvent* mouseEvent = static_cast<QMouseEvent*>(event);
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unsigned int button = (unsigned int) mouseEvent->button();
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return deactivate(button);
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}
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else if (event->type() == QEvent::FocusOut)
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{
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// Deactivate in case events are missed
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for (std::vector<Shortcut*>::iterator it = mShortcuts.begin(); it != mShortcuts.end(); ++it)
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{
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Shortcut* shortcut = *it;
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if (shortcut->isActive())
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shortcut->activate(false);
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}
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}
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return false;
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}
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bool ShortcutEventHandler::activate(unsigned int mod, unsigned int button)
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{
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std::vector<std::pair<MatchResult, Shortcut*> > potentials;
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bool used = false;
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// Find potential activations
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for (std::vector<Shortcut*>::iterator it = mShortcuts.begin(); it != mShortcuts.end(); ++it)
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{
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Shortcut* shortcut = *it;
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int pos = shortcut->getPosition();
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int lastPos = shortcut->getLastPosition();
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MatchResult result = match(mod, button, shortcut->getSequence()[pos]);
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if (!shortcut->isEnabled())
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continue;
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if (result == Matches_WithMod || result == Matches_NoMod)
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{
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if (pos < lastPos && (result == Matches_WithMod || pos > 0))
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{
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shortcut->setPosition(pos+1);
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used = true;
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}
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else if (pos == lastPos)
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{
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potentials.push_back(std::make_pair(result, shortcut));
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}
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}
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}
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// Only activate the best match; in exact conflicts, this will favor the first shortcut added.
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if (!potentials.empty())
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{
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std::sort(potentials.begin(), potentials.end(), ShortcutEventHandler::sort);
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potentials.front().second->activate(true);
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used = true;
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}
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return used;
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}
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bool ShortcutEventHandler::deactivate(unsigned int button)
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{
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const int KeyMask = 0x01FFFFFF;
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bool used = false;
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for (std::vector<Shortcut*>::iterator it = mShortcuts.begin(); it != mShortcuts.end(); ++it)
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{
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Shortcut* shortcut = *it;
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int pos = shortcut->getPosition();
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MatchResult result = match(0, button, shortcut->getSequence()[pos] & KeyMask);
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if (result != Matches_Not)
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{
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if (shortcut->isActive())
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shortcut->activate(false);
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shortcut->setPosition(0);
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used = true;
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}
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}
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return used;
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}
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ShortcutEventHandler::MatchResult ShortcutEventHandler::match(unsigned int mod, unsigned int button,
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unsigned int value)
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{
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if ((mod | button) == value)
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{
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return Matches_WithMod;
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}
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else if (button == value)
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{
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return Matches_NoMod;
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}
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else
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{
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return Matches_Not;
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}
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}
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bool ShortcutEventHandler::sort(const std::pair<MatchResult, Shortcut*>& left,
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const std::pair<MatchResult, Shortcut*>& right)
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{
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if (left.first == Matches_WithMod && left.first != right.first)
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return true;
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else
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return left.second->getPosition() >= right.second->getPosition();
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}
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}
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54
apps/opencs/model/prefs/shortcuteventhandler.hpp
Normal file
54
apps/opencs/model/prefs/shortcuteventhandler.hpp
Normal file
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#ifndef CSM_PREFS_SHORTCUT_EVENT_HANDLER_H
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#define CSM_PREFS_SHORTCUT_EVENT_HANDLER_H
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#include <vector>
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#include <QObject>
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class QEvent;
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class QWidget;
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namespace CSMPrefs
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{
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class Shortcut;
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/// Users of this class should install it as an event handler
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class ShortcutEventHandler : public QObject
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{
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Q_OBJECT
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public:
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ShortcutEventHandler(QObject* parent=0);
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void addShortcut(Shortcut* shortcut);
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void removeShortcut(Shortcut* shortcut);
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protected:
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bool eventFilter(QObject* watched, QEvent* event);
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private:
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enum MatchResult
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{
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Matches_WithMod,
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Matches_NoMod,
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Matches_Not
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};
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bool activate(unsigned int mod, unsigned int button);
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bool deactivate(unsigned int button);
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MatchResult match(unsigned int mod, unsigned int button, unsigned int value);
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// Prefers Matches_WithMod and a larger number of buttons
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static bool sort(const std::pair<MatchResult, Shortcut*>& left,
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const std::pair<MatchResult, Shortcut*>& right);
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std::vector<Shortcut*> mShortcuts;
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};
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}
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#endif
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@ -16,11 +16,6 @@ namespace CSMPrefs
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mShortcuts.insert(std::make_pair(shortcut->getName(), shortcut));
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}
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void ShortcutManager::addShortcut(QShortcutWrapper* wrapper)
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{
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mShortcutWrappers.insert(std::make_pair(wrapper->getName(), wrapper));
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}
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void ShortcutManager::removeShortcut(Shortcut* shortcut)
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{
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std::pair<ShortcutMap::iterator, ShortcutMap::iterator> range = mShortcuts.equal_range(shortcut->getName());
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@ -38,24 +33,6 @@ namespace CSMPrefs
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}
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}
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void ShortcutManager::removeShortcut(QShortcutWrapper* wrapper)
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{
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std::pair<ShortcutWrapperMap::iterator, ShortcutWrapperMap::iterator> range = mShortcutWrappers.equal_range(
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wrapper->getName());
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for (ShortcutWrapperMap::iterator it = range.first; it != range.second;)
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{
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if (it->second == wrapper)
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{
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mShortcutWrappers.erase(it++);
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}
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else
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{
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++it;
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}
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}
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}
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QKeySequence ShortcutManager::getSequence(const std::string& name) const
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{
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QKeySequence sequence;
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@ -85,17 +62,11 @@ namespace CSMPrefs
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// Change active shortcuts
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std::pair<ShortcutMap::iterator, ShortcutMap::iterator> rangeS = mShortcuts.equal_range(name);
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std::pair<ShortcutWrapperMap::iterator, ShortcutWrapperMap::iterator> rangeW = mShortcutWrappers.equal_range(name);
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for (ShortcutMap::iterator it = rangeS.first; it != rangeS.second; ++it)
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{
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it->second->setSequence(sequence);
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}
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for (ShortcutWrapperMap::iterator it = rangeW.first; it != rangeW.second; ++it)
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{
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it->second->setSequence(sequence);
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}
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}
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std::string ShortcutManager::sequenceToString(const QKeySequence& seq)
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@ -9,7 +9,6 @@
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namespace CSMPrefs
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{
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class Shortcut;
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class QShortcutWrapper;
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/// Class used to track and update shortcuts/sequences
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class ShortcutManager : public QObject
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||||
|
@ -20,13 +19,9 @@ namespace CSMPrefs
|
|||
|
||||
/// The shortcut class will do this automatically
|
||||
void addShortcut(Shortcut* shortcut);
|
||||
/// The wrapper class will do this automatically
|
||||
void addShortcut(QShortcutWrapper* wrapper);
|
||||
|
||||
/// The shortcut class will do this automatically
|
||||
void removeShortcut(Shortcut* shortcut);
|
||||
/// The wrapper class will do this automatically
|
||||
void removeShortcut(QShortcutWrapper* wrapper);
|
||||
|
||||
QKeySequence getSequence(const std::string& name) const;
|
||||
void setSequence(const std::string& name, const QKeySequence& sequence);
|
||||
|
@ -38,12 +33,9 @@ namespace CSMPrefs
|
|||
|
||||
// Need a multimap in case multiple shortcuts share the same name
|
||||
typedef std::multimap<std::string, Shortcut*> ShortcutMap;
|
||||
typedef std::multimap<std::string, QShortcutWrapper*> ShortcutWrapperMap;
|
||||
|
||||
typedef std::map<std::string, QKeySequence> SequenceMap;
|
||||
|
||||
ShortcutMap mShortcuts;
|
||||
ShortcutWrapperMap mShortcutWrappers;
|
||||
SequenceMap mSequences;
|
||||
};
|
||||
}
|
||||
|
|
|
@ -236,6 +236,15 @@ void CSMPrefs::State::declare()
|
|||
declareShortcut ("free-roll-left", "Free camera roll left", QKeySequence(Qt::Key_Q));
|
||||
declareShortcut ("free-roll-right", "Free camera roll right", QKeySequence(Qt::Key_E));
|
||||
declareShortcut ("free-speed-mode", "Free camera speed mode toggle", QKeySequence(Qt::Key_F));
|
||||
declareSeparator ();
|
||||
declareShortcut ("orbit-up", "Orbit camera up", QKeySequence(Qt::Key_W));
|
||||
declareShortcut ("orbit-down", "Orbit camera down", QKeySequence(Qt::Key_S));
|
||||
declareShortcut ("orbit-left", "Orbit camera left", QKeySequence(Qt::Key_A));
|
||||
declareShortcut ("orbit-right", "Orbit camera right", QKeySequence(Qt::Key_D));
|
||||
declareShortcut ("orbit-roll-left", "Orbit camera roll left", QKeySequence(Qt::Key_Q));
|
||||
declareShortcut ("orbit-roll-right", "Orbit camera roll right", QKeySequence(Qt::Key_E));
|
||||
declareShortcut ("orbit-speed-mode", "Orbit camera speed mode toggle", QKeySequence(Qt::Key_F));
|
||||
declareShortcut ("orbit-center-selection", "Centers the camera on the selected item", QKeySequence(Qt::Key_C));
|
||||
}
|
||||
|
||||
void CSMPrefs::State::declareCategory (const std::string& key)
|
||||
|
|
|
@ -15,6 +15,7 @@
|
|||
#include <osgUtil/LineSegmentIntersector>
|
||||
|
||||
#include "../../model/prefs/shortcut.hpp"
|
||||
#include "../../model/prefs/shortcuteventhandler.hpp"
|
||||
|
||||
#include "scenewidget.hpp"
|
||||
|
||||
|
@ -81,7 +82,25 @@ namespace CSVRender
|
|||
mActive = (mCamera != NULL);
|
||||
|
||||
if (mActive)
|
||||
{
|
||||
onActivate();
|
||||
|
||||
QList<CSMPrefs::Shortcut*> shortcuts = findChildren<CSMPrefs::Shortcut*>();
|
||||
|
||||
for (QList<CSMPrefs::Shortcut*>::iterator it = shortcuts.begin(); it != shortcuts.end(); ++it)
|
||||
{
|
||||
(*it)->enable(true);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
QList<CSMPrefs::Shortcut*> shortcuts = findChildren<CSMPrefs::Shortcut*>();
|
||||
|
||||
for (QList<CSMPrefs::Shortcut*>::iterator it = shortcuts.begin(); it != shortcuts.end(); ++it)
|
||||
{
|
||||
(*it)->enable(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CameraController::setCameraSensitivity(double value)
|
||||
|
@ -144,7 +163,7 @@ namespace CSVRender
|
|||
Free Camera Controller
|
||||
*/
|
||||
|
||||
FreeCameraController::FreeCameraController(SceneWidget* scene)
|
||||
FreeCameraController::FreeCameraController(CSMPrefs::ShortcutEventHandler* handler)
|
||||
: mLockUpright(false)
|
||||
, mModified(false)
|
||||
, mFast(false)
|
||||
|
@ -160,31 +179,38 @@ namespace CSVRender
|
|||
, mSpeedMult(8)
|
||||
{
|
||||
CSMPrefs::Shortcut* forwardShortcut = new CSMPrefs::Shortcut("free-forward", this);
|
||||
scene->addShortcut(forwardShortcut);
|
||||
forwardShortcut->enable(false);
|
||||
handler->addShortcut(forwardShortcut);
|
||||
connect(forwardShortcut, SIGNAL(activated(bool)), this, SLOT(forward(bool)));
|
||||
|
||||
CSMPrefs::Shortcut* leftShortcut = new CSMPrefs::Shortcut("free-left", this);
|
||||
scene->addShortcut(leftShortcut);
|
||||
leftShortcut->enable(false);
|
||||
handler->addShortcut(leftShortcut);
|
||||
connect(leftShortcut, SIGNAL(activated(bool)), this, SLOT(left(bool)));
|
||||
|
||||
CSMPrefs::Shortcut* backShortcut = new CSMPrefs::Shortcut("free-backward", this);
|
||||
scene->addShortcut(backShortcut);
|
||||
backShortcut->enable(false);
|
||||
handler->addShortcut(backShortcut);
|
||||
connect(backShortcut, SIGNAL(activated(bool)), this, SLOT(backward(bool)));
|
||||
|
||||
CSMPrefs::Shortcut* rightShortcut = new CSMPrefs::Shortcut("free-right", this);
|
||||
scene->addShortcut(rightShortcut);
|
||||
rightShortcut->enable(false);
|
||||
handler->addShortcut(rightShortcut);
|
||||
connect(rightShortcut, SIGNAL(activated(bool)), this, SLOT(right(bool)));
|
||||
|
||||
CSMPrefs::Shortcut* rollLeftShortcut = new CSMPrefs::Shortcut("free-roll-left", this);
|
||||
scene->addShortcut(rollLeftShortcut);
|
||||
rollLeftShortcut->enable(false);
|
||||
handler->addShortcut(rollLeftShortcut);
|
||||
connect(rollLeftShortcut, SIGNAL(activated(bool)), this, SLOT(rollLeft(bool)));
|
||||
|
||||
CSMPrefs::Shortcut* rollRightShortcut = new CSMPrefs::Shortcut("free-roll-right", this);
|
||||
scene->addShortcut(rollRightShortcut);
|
||||
rollRightShortcut->enable(false);
|
||||
handler->addShortcut(rollRightShortcut);
|
||||
connect(rollRightShortcut, SIGNAL(activated(bool)), this, SLOT(rollRight(bool)));
|
||||
|
||||
CSMPrefs::Shortcut* speedModeShortcut = new CSMPrefs::Shortcut("free-speed-mode", this);
|
||||
scene->addShortcut(speedModeShortcut);
|
||||
speedModeShortcut->enable(false);
|
||||
handler->addShortcut(speedModeShortcut);
|
||||
connect(speedModeShortcut, SIGNAL(activated(bool)), this, SLOT(swapSpeedMode(bool)));
|
||||
}
|
||||
|
||||
|
@ -230,14 +256,6 @@ namespace CSVRender
|
|||
mLockUpright = false;
|
||||
}
|
||||
|
||||
bool FreeCameraController::handleKeyEvent(QKeyEvent* event, bool pressed)
|
||||
{
|
||||
if (!isActive())
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool FreeCameraController::handleMouseMoveEvent(std::string mode, int x, int y)
|
||||
{
|
||||
if (!isActive())
|
||||
|
@ -412,7 +430,7 @@ namespace CSVRender
|
|||
Orbit Camera Controller
|
||||
*/
|
||||
|
||||
OrbitCameraController::OrbitCameraController(SceneWidget* widget)
|
||||
OrbitCameraController::OrbitCameraController(CSMPrefs::ShortcutEventHandler* handler)
|
||||
: mInitialized(false)
|
||||
, mFast(false)
|
||||
, mLeft(false)
|
||||
|
@ -427,6 +445,40 @@ namespace CSVRender
|
|||
, mOrbitSpeed(osg::PI / 4)
|
||||
, mOrbitSpeedMult(4)
|
||||
{
|
||||
CSMPrefs::Shortcut* upShortcut = new CSMPrefs::Shortcut("orbit-up", this);
|
||||
upShortcut->enable(false);
|
||||
handler->addShortcut(upShortcut);
|
||||
connect(upShortcut, SIGNAL(activated(bool)), this, SLOT(up(bool)));
|
||||
|
||||
CSMPrefs::Shortcut* leftShortcut = new CSMPrefs::Shortcut("orbit-left", this);
|
||||
leftShortcut->enable(false);
|
||||
handler->addShortcut(leftShortcut);
|
||||
connect(leftShortcut, SIGNAL(activated(bool)), this, SLOT(left(bool)));
|
||||
|
||||
CSMPrefs::Shortcut* downShortcut = new CSMPrefs::Shortcut("orbit-down", this);
|
||||
downShortcut->enable(false);
|
||||
handler->addShortcut(downShortcut);
|
||||
connect(downShortcut, SIGNAL(activated(bool)), this, SLOT(down(bool)));
|
||||
|
||||
CSMPrefs::Shortcut* rightShortcut = new CSMPrefs::Shortcut("orbit-right", this);
|
||||
rightShortcut->enable(false);
|
||||
handler->addShortcut(rightShortcut);
|
||||
connect(rightShortcut, SIGNAL(activated(bool)), this, SLOT(right(bool)));
|
||||
|
||||
CSMPrefs::Shortcut* rollLeftShortcut = new CSMPrefs::Shortcut("orbit-roll-left", this);
|
||||
rollLeftShortcut->enable(false);
|
||||
handler->addShortcut(rollLeftShortcut);
|
||||
connect(rollLeftShortcut, SIGNAL(activated(bool)), this, SLOT(rollLeft(bool)));
|
||||
|
||||
CSMPrefs::Shortcut* rollRightShortcut = new CSMPrefs::Shortcut("orbit-roll-right", this);
|
||||
rollRightShortcut->enable(false);
|
||||
handler->addShortcut(rollRightShortcut);
|
||||
connect(rollRightShortcut, SIGNAL(activated(bool)), this, SLOT(rollRight(bool)));
|
||||
|
||||
CSMPrefs::Shortcut* speedModeShortcut = new CSMPrefs::Shortcut("orbit-speed-mode", this);
|
||||
speedModeShortcut->enable(false);
|
||||
handler->addShortcut(speedModeShortcut);
|
||||
connect(speedModeShortcut, SIGNAL(activated(bool)), this, SLOT(swapSpeedMode(bool)));
|
||||
}
|
||||
|
||||
osg::Vec3d OrbitCameraController::getCenter() const
|
||||
|
@ -477,50 +529,6 @@ namespace CSVRender
|
|||
mPickingMask = value;
|
||||
}
|
||||
|
||||
bool OrbitCameraController::handleKeyEvent(QKeyEvent* event, bool pressed)
|
||||
{
|
||||
if (!isActive())
|
||||
return false;
|
||||
|
||||
if (!mInitialized)
|
||||
initialize();
|
||||
|
||||
if (event->key() == Qt::Key_Q)
|
||||
{
|
||||
mRollLeft = pressed;
|
||||
}
|
||||
else if (event->key() == Qt::Key_E)
|
||||
{
|
||||
mRollRight = pressed;
|
||||
}
|
||||
else if (event->key() == Qt::Key_A)
|
||||
{
|
||||
mLeft = pressed;
|
||||
}
|
||||
else if (event->key() == Qt::Key_D)
|
||||
{
|
||||
mRight = pressed;
|
||||
}
|
||||
else if (event->key() == Qt::Key_W)
|
||||
{
|
||||
mUp = pressed;
|
||||
}
|
||||
else if (event->key() == Qt::Key_S)
|
||||
{
|
||||
mDown = pressed;
|
||||
}
|
||||
else if (event->key() == Qt::Key_Shift)
|
||||
{
|
||||
mFast = pressed;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OrbitCameraController::handleMouseMoveEvent(std::string mode, int x, int y)
|
||||
{
|
||||
if (!isActive())
|
||||
|
@ -687,4 +695,46 @@ namespace CSVRender
|
|||
|
||||
getCamera()->setViewMatrixAsLookAt(mCenter + offset, mCenter, up);
|
||||
}
|
||||
|
||||
void OrbitCameraController::up(bool active)
|
||||
{
|
||||
if (isActive())
|
||||
mUp = active;
|
||||
}
|
||||
|
||||
void OrbitCameraController::left(bool active)
|
||||
{
|
||||
if (isActive())
|
||||
mLeft = active;
|
||||
}
|
||||
|
||||
void OrbitCameraController::down(bool active)
|
||||
{
|
||||
if (isActive())
|
||||
mDown = active;
|
||||
}
|
||||
|
||||
void OrbitCameraController::right(bool active)
|
||||
{
|
||||
if (isActive())
|
||||
mRight = active;
|
||||
}
|
||||
|
||||
void OrbitCameraController::rollLeft(bool active)
|
||||
{
|
||||
if (isActive())
|
||||
mRollLeft = active;
|
||||
}
|
||||
|
||||
void OrbitCameraController::rollRight(bool active)
|
||||
{
|
||||
if (isActive())
|
||||
mRollRight = active;
|
||||
}
|
||||
|
||||
void OrbitCameraController::swapSpeedMode(bool active)
|
||||
{
|
||||
if (isActive() && active)
|
||||
mFast = !mFast;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -16,6 +16,11 @@ namespace osg
|
|||
class Group;
|
||||
}
|
||||
|
||||
namespace CSMPrefs
|
||||
{
|
||||
class ShortcutEventHandler;
|
||||
}
|
||||
|
||||
namespace CSVRender
|
||||
{
|
||||
class SceneWidget;
|
||||
|
@ -52,7 +57,6 @@ namespace CSVRender
|
|||
// moves the camera to an intelligent position
|
||||
void setup(osg::Group* root, unsigned int mask, const osg::Vec3d& up);
|
||||
|
||||
virtual bool handleKeyEvent(QKeyEvent* event, bool pressed) = 0;
|
||||
virtual bool handleMouseMoveEvent(std::string mode, int x, int y) = 0;
|
||||
|
||||
virtual void update(double dt) = 0;
|
||||
|
@ -79,7 +83,7 @@ namespace CSVRender
|
|||
|
||||
public:
|
||||
|
||||
FreeCameraController(SceneWidget* widget);
|
||||
FreeCameraController(CSMPrefs::ShortcutEventHandler* handler);
|
||||
|
||||
double getLinearSpeed() const;
|
||||
double getRotationalSpeed() const;
|
||||
|
@ -92,7 +96,6 @@ namespace CSVRender
|
|||
void fixUpAxis(const osg::Vec3d& up);
|
||||
void unfixUpAxis();
|
||||
|
||||
bool handleKeyEvent(QKeyEvent* event, bool pressed);
|
||||
bool handleMouseMoveEvent(std::string mode, int x, int y);
|
||||
|
||||
void update(double dt);
|
||||
|
@ -133,7 +136,7 @@ namespace CSVRender
|
|||
|
||||
public:
|
||||
|
||||
OrbitCameraController(SceneWidget* widget);
|
||||
OrbitCameraController(CSMPrefs::ShortcutEventHandler* handler);
|
||||
|
||||
osg::Vec3d getCenter() const;
|
||||
double getOrbitSpeed() const;
|
||||
|
@ -145,7 +148,6 @@ namespace CSVRender
|
|||
void setOrbitSpeedMultiplier(double value);
|
||||
void setPickingMask(unsigned int value);
|
||||
|
||||
bool handleKeyEvent(QKeyEvent* event, bool pressed);
|
||||
bool handleMouseMoveEvent(std::string mode, int x, int y);
|
||||
|
||||
void update(double dt);
|
||||
|
@ -172,6 +174,16 @@ namespace CSVRender
|
|||
|
||||
double mOrbitSpeed;
|
||||
double mOrbitSpeedMult;
|
||||
|
||||
private slots:
|
||||
|
||||
void up(bool active);
|
||||
void left(bool active);
|
||||
void down(bool active);
|
||||
void right(bool active);
|
||||
void rollLeft(bool active);
|
||||
void rollRight(bool active);
|
||||
void swapSpeedMode(bool active);
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
|
||||
#include "../../model/prefs/state.hpp"
|
||||
#include "../../model/prefs/shortcut.hpp"
|
||||
#include "../../model/prefs/shortcuteventhandler.hpp"
|
||||
|
||||
#include "lighting.hpp"
|
||||
#include "mask.hpp"
|
||||
|
@ -159,13 +160,13 @@ SceneWidget::SceneWidget(boost::shared_ptr<Resource::ResourceSystem> resourceSys
|
|||
, mHasDefaultAmbient(false)
|
||||
, mPrevMouseX(0)
|
||||
, mPrevMouseY(0)
|
||||
, mFreeCamControl(0)
|
||||
, mOrbitCamControl(0)
|
||||
, mCurrentCamControl(0)
|
||||
, mCamPositionSet(false)
|
||||
{
|
||||
mFreeCamControl.reset(new FreeCameraController(this));
|
||||
mOrbitCamControl.reset(new OrbitCameraController(this));
|
||||
mShortcutHandler = new CSMPrefs::ShortcutEventHandler(this);
|
||||
installEventFilter(mShortcutHandler);
|
||||
|
||||
mFreeCamControl.reset(new FreeCameraController(mShortcutHandler));
|
||||
mOrbitCamControl.reset(new OrbitCameraController(mShortcutHandler));
|
||||
mCurrentCamControl = mFreeCamControl.get();
|
||||
|
||||
mOrbitCamControl->setPickingMask(Mask_Reference | Mask_Terrain);
|
||||
|
@ -201,6 +202,8 @@ SceneWidget::SceneWidget(boost::shared_ptr<Resource::ResourceSystem> resourceSys
|
|||
|
||||
SceneWidget::~SceneWidget()
|
||||
{
|
||||
removeEventFilter(mShortcutHandler);
|
||||
|
||||
// Since we're holding on to the scene templates past the existance of this graphics context, we'll need to manually release the created objects
|
||||
mResourceSystem->getSceneManager()->releaseGLObjects(mView->getCamera()->getGraphicsContext()->getState());
|
||||
}
|
||||
|
@ -276,57 +279,17 @@ void SceneWidget::setDefaultAmbient (const osg::Vec4f& colour)
|
|||
setAmbient(mLighting->getAmbientColour(&mDefaultAmbient));
|
||||
}
|
||||
|
||||
bool SceneWidget::event(QEvent *event)
|
||||
{
|
||||
if (event->type() == QEvent::KeyPress)
|
||||
{
|
||||
QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
|
||||
SceneWidget::keyPressEvent(keyEvent);
|
||||
}
|
||||
else if (event->type() == QEvent::KeyRelease)
|
||||
{
|
||||
QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
|
||||
SceneWidget::keyReleaseEvent(keyEvent);
|
||||
}
|
||||
else if (event->type() == QEvent::MouseButtonPress)
|
||||
{
|
||||
QMouseEvent* keyEvent = static_cast<QMouseEvent*>(event);
|
||||
SceneWidget::mousePressEvent(keyEvent);
|
||||
}
|
||||
else if (event->type() == QEvent::MouseButtonRelease)
|
||||
{
|
||||
QMouseEvent* keyEvent = static_cast<QMouseEvent*>(event);
|
||||
SceneWidget::mouseReleaseEvent(keyEvent);
|
||||
}
|
||||
else
|
||||
{
|
||||
return RenderWidget::event(event);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void SceneWidget::mousePressEvent (QMouseEvent *event)
|
||||
{
|
||||
mMouseMode = mapButton(event);
|
||||
|
||||
mPrevMouseX = event->x();
|
||||
mPrevMouseY = event->y();
|
||||
|
||||
for (std::vector<CSMPrefs::Shortcut*>::iterator it = mShortcuts.begin(); it != mShortcuts.end(); ++it)
|
||||
{
|
||||
(*it)->mousePressEvent(event);
|
||||
}
|
||||
}
|
||||
|
||||
void SceneWidget::mouseReleaseEvent (QMouseEvent *event)
|
||||
{
|
||||
mMouseMode = "";
|
||||
|
||||
for (std::vector<CSMPrefs::Shortcut*>::iterator it = mShortcuts.begin(); it != mShortcuts.end(); ++it)
|
||||
{
|
||||
(*it)->mouseReleaseEvent(event);
|
||||
}
|
||||
}
|
||||
|
||||
void SceneWidget::mouseMoveEvent (QMouseEvent *event)
|
||||
|
@ -347,26 +310,6 @@ void SceneWidget::wheelEvent(QWheelEvent *event)
|
|||
mCurrentCamControl->handleMouseMoveEvent("t-navi", event->delta(), 0);
|
||||
}
|
||||
|
||||
void SceneWidget::keyPressEvent (QKeyEvent *event)
|
||||
{
|
||||
mCurrentCamControl->handleKeyEvent(event, true);
|
||||
|
||||
for (std::vector<CSMPrefs::Shortcut*>::iterator it = mShortcuts.begin(); it != mShortcuts.end(); ++it)
|
||||
{
|
||||
(*it)->keyPressEvent(event);
|
||||
}
|
||||
}
|
||||
|
||||
void SceneWidget::keyReleaseEvent (QKeyEvent *event)
|
||||
{
|
||||
mCurrentCamControl->handleKeyEvent(event, false);
|
||||
|
||||
for (std::vector<CSMPrefs::Shortcut*>::iterator it = mShortcuts.begin(); it != mShortcuts.end(); ++it)
|
||||
{
|
||||
(*it)->keyReleaseEvent(event);
|
||||
}
|
||||
}
|
||||
|
||||
void SceneWidget::update(double dt)
|
||||
{
|
||||
if (mCamPositionSet)
|
||||
|
@ -508,9 +451,4 @@ std::string SceneWidget::mapButton (QMouseEvent *event)
|
|||
return "";
|
||||
}
|
||||
|
||||
void SceneWidget::addShortcut(CSMPrefs::Shortcut* shortcut)
|
||||
{
|
||||
mShortcuts.push_back(shortcut);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -7,14 +7,15 @@
|
|||
#include <QWidget>
|
||||
#include <QTimer>
|
||||
|
||||
#include <osgViewer/View>
|
||||
#include <osgViewer/CompositeViewer>
|
||||
|
||||
#include <boost/shared_ptr.hpp>
|
||||
|
||||
#include "lightingday.hpp"
|
||||
#include "lightingnight.hpp"
|
||||
#include "lightingbright.hpp"
|
||||
|
||||
#include <osgViewer/View>
|
||||
#include <osgViewer/CompositeViewer>
|
||||
|
||||
namespace Resource
|
||||
{
|
||||
|
@ -37,6 +38,7 @@ namespace CSMPrefs
|
|||
{
|
||||
class Setting;
|
||||
class Shortcut;
|
||||
class ShortcutEventHandler;
|
||||
}
|
||||
|
||||
namespace CSVRender
|
||||
|
@ -85,21 +87,16 @@ namespace CSVRender
|
|||
void setDefaultAmbient (const osg::Vec4f& colour);
|
||||
///< \note The actual ambient colour may differ based on lighting settings.
|
||||
|
||||
void addShortcut(CSMPrefs::Shortcut* shortcut);
|
||||
|
||||
protected:
|
||||
void setLighting (Lighting *lighting);
|
||||
///< \attention The ownership of \a lighting is not transferred to *this.
|
||||
|
||||
void setAmbient(const osg::Vec4f& ambient);
|
||||
|
||||
virtual bool event(QEvent *event);
|
||||
virtual void mousePressEvent (QMouseEvent *event);
|
||||
virtual void mouseReleaseEvent (QMouseEvent *event);
|
||||
virtual void mouseMoveEvent (QMouseEvent *event);
|
||||
virtual void wheelEvent (QWheelEvent *event);
|
||||
virtual void keyPressEvent (QKeyEvent *event);
|
||||
virtual void keyReleaseEvent (QKeyEvent *event);
|
||||
virtual void focusOutEvent (QFocusEvent *event);
|
||||
|
||||
/// \return Is \a key a button mapping setting? (ignored otherwise)
|
||||
|
@ -124,7 +121,7 @@ namespace CSVRender
|
|||
CameraController* mCurrentCamControl;
|
||||
|
||||
std::map<std::pair<Qt::MouseButton, bool>, std::string> mButtonMapping;
|
||||
std::vector<CSMPrefs::Shortcut*> mShortcuts;
|
||||
CSMPrefs::ShortcutEventHandler *mShortcutHandler;
|
||||
|
||||
private:
|
||||
bool mCamPositionSet;
|
||||
|
|
Loading…
Reference in a new issue