[Client] Add basic position sync for NPCs

0.6.1
David Cernat 8 years ago
parent c6c0e4acc9
commit e8638d9884

@ -5,6 +5,7 @@
#include "Cell.hpp"
#include "Main.hpp"
#include "Networking.hpp"
#include "LocalPlayer.hpp"
using namespace mwmp;
@ -21,8 +22,14 @@ mwmp::Cell::~Cell()
}
void Cell::update()
void Cell::updateLocal()
{
if (localActors.empty()) return;
mwmp::WorldEvent *worldEvent = mwmp::Main::get().getNetworking()->getWorldEvent();
worldEvent->reset();
worldEvent->cell = *store->getCell();
for (std::map<std::string, LocalActor *>::iterator it = localActors.begin(); it != localActors.end();)
{
LocalActor *actor = it->second;
@ -31,16 +38,29 @@ void Cell::update()
if (actor->getPtr().getCell() && actor->getPtr().getCell() != store)
{
LOG_APPEND(Log::LOG_INFO, "- Removing LocalActor %s which is no longer in this cell", it->first.c_str());
actor->getPtr().getBase()->isLocalActor = false;
localActors.erase(it++);
}
else
{
LOG_APPEND(Log::LOG_VERBOSE, "- Updating LocalActor %s", it->first.c_str());
actor->update();
//LOG_APPEND(Log::LOG_VERBOSE, "- Updating LocalActor %s", it->first.c_str());
//actor->update();
MWWorld::Ptr ptr = actor->getPtr();
mwmp::WorldObject worldObject;
worldObject.refId = ptr.getCellRef().getRefId();
worldObject.refNumIndex = ptr.getCellRef().getRefNum().mIndex;
worldObject.mpNum = ptr.getCellRef().getMpNum();
worldObject.pos = ptr.getRefData().getPosition();
worldEvent->addObject(worldObject);
++it;
}
}
mwmp::Main::get().getNetworking()->getWorldPacket(ID_ACTOR_FRAME)->setEvent(worldEvent);
mwmp::Main::get().getNetworking()->getWorldPacket(ID_ACTOR_FRAME)->Send();
}
void Cell::initializeLocalActors()
@ -73,6 +93,39 @@ void Cell::uninitializeLocalActors()
localActors.clear();
}
void Cell::readCellFrame(mwmp::WorldEvent& worldEvent)
{
WorldObject worldObject;
for (unsigned int i = 0; i < worldEvent.objectChanges.count; i++)
{
worldObject = worldEvent.objectChanges.objects.at(i);
std::string mapIndex = generateMapIndex(worldObject);
// If this key doesn't exist, create it
if (dedicatedActors.count(mapIndex) == 0)
{
MWWorld::Ptr ptrFound = store->searchExact(worldObject.refId, worldObject.refNumIndex, worldObject.mpNum);
if (ptrFound)
{
dedicatedActors[mapIndex] = new DedicatedActor();
dedicatedActors[mapIndex]->cell = worldEvent.cell;
dedicatedActors[mapIndex]->setPtr(ptrFound);
LOG_APPEND(Log::LOG_INFO, "- Initialized DedicatedActor %s", mapIndex.c_str());
}
}
// If this now exists, set its details
if (dedicatedActors.count(mapIndex) > 0)
{
DedicatedActor *actor = dedicatedActors[mapIndex];
actor->position = worldObject.pos;
actor->move();
}
}
}
std::string Cell::generateMapIndex(MWWorld::Ptr ptr)
{
std::string mapIndex = "";
@ -82,6 +135,15 @@ std::string Cell::generateMapIndex(MWWorld::Ptr ptr)
return mapIndex;
}
std::string Cell::generateMapIndex(mwmp::WorldObject object)
{
std::string mapIndex = "";
mapIndex += object.refId;
mapIndex += "-" + Utils::toString(object.refNumIndex);
mapIndex += "-" + Utils::toString(object.mpNum);
return mapIndex;
}
MWWorld::CellStore *mwmp::Cell::getCellStore()
{
return store;

@ -1,6 +1,7 @@
#ifndef OPENMW_CELL_HPP
#define OPENMW_CELL_HPP
#include "WorldEvent.hpp"
#include "LocalActor.hpp"
#include "DedicatedActor.hpp"
#include "../mwworld/cellstore.hpp"
@ -14,11 +15,13 @@ namespace mwmp
Cell(MWWorld::CellStore* cellStore);
~Cell();
void update();
void updateLocal();
void initializeLocalActors();
void uninitializeLocalActors();
void readCellFrame(mwmp::WorldEvent& worldEvent);
std::string generateMapIndex(MWWorld::Ptr ptr);
std::string generateMapIndex(mwmp::WorldObject object);
MWWorld::CellStore* getCellStore();
std::string getDescription();

@ -22,7 +22,7 @@ mwmp::CellController::~CellController()
}
void CellController::update()
void CellController::updateLocal()
{
for (std::deque<mwmp::Cell *>::iterator it = cellsActive.begin(); it != cellsActive.end();)
{
@ -36,15 +36,14 @@ void CellController::update()
else
{
//LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Updating mwmp::Cell %s", mpCell->getDescription().c_str());
mpCell->update();
mpCell->updateLocal();
++it;
}
}
}
void CellController::initializeCell(const ESM::Cell& cell)
void CellController::initializeCellLocal(const ESM::Cell& cell)
{
MWWorld::CellStore *cellStore = getCell(cell);
if (!cellStore) return;
@ -57,6 +56,38 @@ void CellController::initializeCell(const ESM::Cell& cell)
cellsActive.push_back(mpCell);
}
void CellController::readCellFrame(mwmp::WorldEvent& worldEvent)
{
bool cellExisted = false;
// Check if this cell already exists
for (std::deque<mwmp::Cell *>::iterator it = cellsActive.begin(); it != cellsActive.end(); ++it)
{
mwmp::Cell *mpCell = *it;
if (worldEvent.cell.getDescription() == mpCell->getDescription())
{
mpCell->readCellFrame(worldEvent);
cellExisted = true;
break;
}
}
if (!cellExisted)
{
MWWorld::CellStore *cellStore = getCell(worldEvent.cell);
if (!cellStore) return;
mwmp::Cell *mpCell = new mwmp::Cell(cellStore);
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Initialized mwmp::Cell %s", mpCell->getDescription().c_str());
cellsActive.push_back(mpCell);
mpCell->readCellFrame(worldEvent);
}
}
int mwmp::CellController::getCellSize() const
{
return 8192;

@ -2,6 +2,7 @@
#define OPENMW_CELLCONTROLLER_HPP
#include "Cell.hpp"
#include "WorldEvent.hpp"
#include "LocalActor.hpp"
#include "DedicatedActor.hpp"
#include "../mwworld/cellstore.hpp"
@ -15,8 +16,9 @@ namespace mwmp
CellController();
~CellController();
void update();
void initializeCell(const ESM::Cell& cell);
void updateLocal();
void initializeCellLocal(const ESM::Cell& cell);
void readCellFrame(mwmp::WorldEvent& worldEvent);
int getCellSize() const;
virtual MWWorld::CellStore *getCell(const ESM::Cell& cell);

@ -1,3 +1,9 @@
#include "../mwbase/environment.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/worldimp.hpp"
#include "DedicatedActor.hpp"
using namespace mwmp;
@ -17,3 +23,21 @@ void DedicatedActor::update()
{
}
void DedicatedActor::move()
{
MWBase::World *world = MWBase::Environment::get().getWorld();
world->moveObject(ptr, position.pos[0], position.pos[1], position.pos[2]);
world->rotateObject(ptr, position.rot[0], position.rot[1], position.rot[2]);
}
MWWorld::Ptr DedicatedActor::getPtr()
{
return ptr;
}
void DedicatedActor::setPtr(const MWWorld::Ptr& newPtr)
{
ptr = newPtr;
}

@ -2,6 +2,7 @@
#define OPENMW_DEDICATEDACTOR_HPP
#include <components/openmw-mp/Base/BaseActor.hpp>
#include "../mwworld/manualref.hpp"
namespace mwmp
{
@ -13,6 +14,13 @@ namespace mwmp
virtual ~DedicatedActor();
void update();
void move();
MWWorld::Ptr getPtr();
void setPtr(const MWWorld::Ptr& newPtr);
private:
MWWorld::Ptr ptr;
};
}

@ -210,7 +210,7 @@ void Main::updateWorld(float dt) const
else
{
mLocalPlayer->update();
mCellController->update();
mCellController->updateLocal();
}
}

@ -859,13 +859,14 @@ void Networking::processWorldPacket(RakNet::Packet *packet)
{
LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Received ID_ACTOR_AUTHORITY about %s", worldEvent.cell.getDescription().c_str());
Main::get().getCellController()->initializeCell(worldEvent.cell);
Main::get().getCellController()->initializeCellLocal(worldEvent.cell);
break;
}
case ID_ACTOR_FRAME:
{
LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Received ID_ACTOR_FRAME about %s", worldEvent.cell.getDescription().c_str());
Main::get().getCellController()->readCellFrame(worldEvent);
break;
}
case ID_CONTAINER:

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