forked from mirror/openmw-tes3mp
Change the way that image origin is converted to OpenGL's lower-left convention
Flip the texture coordinates instead of flipping textures. This simplifies the TextureManager (no need to worry if the caller wants flipping or not), should make it easier to generalize & multithread it.
This commit is contained in:
parent
6ac688c0e2
commit
e8662bea31
14 changed files with 41 additions and 32 deletions
|
@ -87,7 +87,7 @@ namespace MWGui
|
|||
|
||||
mAvatarImage->eventMouseButtonClick += MyGUI::newDelegate(this, &InventoryWindow::onAvatarClicked);
|
||||
mAvatarImage->setRenderItemTexture(mPreviewTexture.get());
|
||||
mAvatarImage->getSubWidgetMain()->_setUVSet(MyGUI::FloatRect(0.f, 1.f, 1.f, 0.f));
|
||||
mAvatarImage->getSubWidgetMain()->_setUVSet(MyGUI::FloatRect(0.f, 0.f, 1.f, 1.f));
|
||||
|
||||
getWidget(mItemView, "ItemView");
|
||||
mItemView->eventItemClicked += MyGUI::newDelegate(this, &InventoryWindow::onItemSelected);
|
||||
|
@ -403,8 +403,8 @@ namespace MWGui
|
|||
int height = std::min(mPreview->getTextureHeight(), size.height);
|
||||
mPreview->setViewport(width, height);
|
||||
|
||||
mAvatarImage->getSubWidgetMain()->_setUVSet(MyGUI::FloatRect(0.f, height/float(mPreview->getTextureHeight()),
|
||||
width/float(mPreview->getTextureWidth()), 0.f));
|
||||
mAvatarImage->getSubWidgetMain()->_setUVSet(MyGUI::FloatRect(0.f, 0.f,
|
||||
width/float(mPreview->getTextureWidth()), height/float(mPreview->getTextureHeight())));
|
||||
}
|
||||
|
||||
void InventoryWindow::onFilterChanged(MyGUI::Widget* _sender)
|
||||
|
|
|
@ -164,7 +164,7 @@ namespace MWGui
|
|||
mBackgroundImage->setBackgroundImage("");
|
||||
|
||||
mBackgroundImage->setRenderItemTexture(mGuiTexture.get());
|
||||
mBackgroundImage->getSubWidgetMain()->_setUVSet(MyGUI::FloatRect(0.f, 1.f, 1.f, 0.f));
|
||||
mBackgroundImage->getSubWidgetMain()->_setUVSet(MyGUI::FloatRect(0.f, 0.f, 1.f, 1.f));
|
||||
}
|
||||
|
||||
setVisible(true);
|
||||
|
|
|
@ -254,7 +254,7 @@ namespace MWGui
|
|||
{
|
||||
boost::shared_ptr<MyGUI::ITexture> myguitex (new osgMyGUI::OSGTexture(tex));
|
||||
fog->setRenderItemTexture(myguitex.get());
|
||||
fog->getSubWidgetMain()->_setUVSet(MyGUI::FloatRect(0.f, 0.f, 1.f, 1.f));
|
||||
fog->getSubWidgetMain()->_setUVSet(MyGUI::FloatRect(0.f, 1.f, 1.f, 0.f));
|
||||
fogTextures.push_back(myguitex);
|
||||
}
|
||||
else
|
||||
|
@ -391,7 +391,7 @@ namespace MWGui
|
|||
boost::shared_ptr<MyGUI::ITexture> guiTex (new osgMyGUI::OSGTexture(texture));
|
||||
textures.push_back(guiTex);
|
||||
box->setRenderItemTexture(guiTex.get());
|
||||
box->getSubWidgetMain()->_setUVSet(MyGUI::FloatRect(0.f, 1.f, 1.f, 0.f));
|
||||
box->getSubWidgetMain()->_setUVSet(MyGUI::FloatRect(0.f, 0.f, 1.f, 1.f));
|
||||
}
|
||||
else
|
||||
box->setRenderItemTexture(NULL);
|
||||
|
@ -770,11 +770,11 @@ namespace MWGui
|
|||
|
||||
mGlobalMapTexture.reset(new osgMyGUI::OSGTexture(mGlobalMapRender->getBaseTexture()));
|
||||
mGlobalMapImage->setRenderItemTexture(mGlobalMapTexture.get());
|
||||
mGlobalMapImage->getSubWidgetMain()->_setUVSet(MyGUI::FloatRect(0.f, 1.f, 1.f, 0.f));
|
||||
mGlobalMapImage->getSubWidgetMain()->_setUVSet(MyGUI::FloatRect(0.f, 0.f, 1.f, 1.f));
|
||||
|
||||
mGlobalMapOverlayTexture.reset(new osgMyGUI::OSGTexture(mGlobalMapRender->getOverlayTexture()));
|
||||
mGlobalMapOverlay->setRenderItemTexture(mGlobalMapOverlayTexture.get());
|
||||
mGlobalMapOverlay->getSubWidgetMain()->_setUVSet(MyGUI::FloatRect(0.f, 1.f, 1.f, 0.f));
|
||||
mGlobalMapOverlay->getSubWidgetMain()->_setUVSet(MyGUI::FloatRect(0.f, 0.f, 1.f, 1.f));
|
||||
}
|
||||
|
||||
MapWindow::~MapWindow()
|
||||
|
|
|
@ -142,7 +142,7 @@ namespace MWGui
|
|||
|
||||
mPreviewTexture.reset(new osgMyGUI::OSGTexture(mPreview->getTexture()));
|
||||
mPreviewImage->setRenderItemTexture(mPreviewTexture.get());
|
||||
mPreviewImage->getSubWidgetMain()->_setUVSet(MyGUI::FloatRect(0.f, 1.f, 1.f, 0.f));
|
||||
mPreviewImage->getSubWidgetMain()->_setUVSet(MyGUI::FloatRect(0.f, 0.f, 1.f, 1.f));
|
||||
|
||||
const ESM::NPC& proto = mPreview->getPrototype();
|
||||
setRaceId(proto.mRace);
|
||||
|
|
|
@ -422,6 +422,6 @@ namespace MWGui
|
|||
mScreenshotTexture.reset(new osgMyGUI::OSGTexture(texture));
|
||||
|
||||
mScreenshot->setRenderItemTexture(mScreenshotTexture.get());
|
||||
mScreenshot->getSubWidgetMain()->_setUVSet(MyGUI::FloatRect(0.f, 1.f, 1.f, 0.f));
|
||||
mScreenshot->getSubWidgetMain()->_setUVSet(MyGUI::FloatRect(0.f, 0.f, 1.f, 1.f));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -50,7 +50,7 @@ void VideoWidget::playVideo(const std::string &video)
|
|||
mTexture.reset(new osgMyGUI::OSGTexture(texture));
|
||||
|
||||
setRenderItemTexture(mTexture.get());
|
||||
getSubWidgetMain()->_setUVSet(MyGUI::FloatRect(0.f, 0.f, 1.f, 1.f));
|
||||
getSubWidgetMain()->_setUVSet(MyGUI::FloatRect(0.f, 1.f, 1.f, 0.f));
|
||||
}
|
||||
|
||||
int VideoWidget::getVideoWidth()
|
||||
|
|
|
@ -194,7 +194,7 @@ namespace MWRender
|
|||
sizeX = std::max(sizeX, 0);
|
||||
sizeY = std::max(sizeY, 0);
|
||||
|
||||
mCamera->setViewport(0, 0, std::min(mSizeX, sizeX), std::min(mSizeY, sizeY));
|
||||
mCamera->setViewport(0, mSizeY-sizeY, std::min(mSizeX, sizeX), std::min(mSizeY, sizeY));
|
||||
|
||||
redraw();
|
||||
}
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#include <osg/Geode>
|
||||
#include <osg/BlendFunc>
|
||||
#include <osg/Texture2D>
|
||||
#include <osg/TexMat>
|
||||
|
||||
#include <osgViewer/Viewer>
|
||||
|
||||
|
@ -189,6 +190,12 @@ public:
|
|||
mStateSet->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::ON);
|
||||
mStateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
|
||||
mStateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
|
||||
|
||||
// need to flip tex coords since MyGUI uses DirectX convention of top left image origin
|
||||
osg::Matrix flipMat;
|
||||
flipMat.preMultTranslate(osg::Vec3f(0,1,0));
|
||||
flipMat.preMultScale(osg::Vec3f(1,-1,1));
|
||||
mStateSet->setTextureAttribute(0, new osg::TexMat(flipMat), osg::StateAttribute::ON);
|
||||
}
|
||||
Drawable(const Drawable ©, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY)
|
||||
: osg::Drawable(copy, copyop)
|
||||
|
|
|
@ -145,6 +145,8 @@ namespace osgMyGUI
|
|||
if (!mLockedImage.valid())
|
||||
throw std::runtime_error("Texture not locked");
|
||||
|
||||
mLockedImage->flipVertical();
|
||||
|
||||
// mTexture might be in use by the draw thread, so create a new texture instead and use that.
|
||||
osg::ref_ptr<osg::Texture2D> newTexture = new osg::Texture2D;
|
||||
newTexture->setTextureSize(getWidth(), getHeight());
|
||||
|
|
|
@ -65,8 +65,14 @@ void ShapeData::read(NIFStream *nif)
|
|||
uvlist.resize(uvs);
|
||||
for(int i = 0;i < uvs;i++)
|
||||
{
|
||||
uvlist[i] = new osg::Vec2Array(osg::Array::BIND_PER_VERTEX);
|
||||
nif->getVector2s(uvlist[i], verts);
|
||||
osg::Vec2Array* list = uvlist[i] = new osg::Vec2Array(osg::Array::BIND_PER_VERTEX);
|
||||
nif->getVector2s(list, verts);
|
||||
|
||||
// flip the texture coordinates to convert them to the OpenGL convention of bottom-left image origin
|
||||
for (unsigned int uv=0; uv<list->size(); ++uv)
|
||||
{
|
||||
(*list)[uv] = osg::Vec2((*list)[uv].x(), 1.f - (*list)[uv].y());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -47,8 +47,8 @@ namespace Resource
|
|||
TextureManager::TextureManager(const VFS::Manager *vfs)
|
||||
: mVFS(vfs)
|
||||
, mWarningTexture(createWarningTexture())
|
||||
, mOptions(new osgDB::Options("dds_flip dds_dxt1_detect_rgba"))
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
TextureManager::~TextureManager()
|
||||
|
@ -116,8 +116,6 @@ namespace Resource
|
|||
return NULL;
|
||||
}
|
||||
|
||||
osg::ref_ptr<osgDB::Options> opts (new osgDB::Options);
|
||||
opts->setOptionString("dds_dxt1_detect_rgba"); // tx_creature_werewolf.dds isn't loading in the correct format without this option
|
||||
size_t extPos = normalized.find_last_of('.');
|
||||
std::string ext;
|
||||
if (extPos != std::string::npos && extPos+1 < normalized.size())
|
||||
|
@ -129,7 +127,7 @@ namespace Resource
|
|||
return NULL;
|
||||
}
|
||||
|
||||
osgDB::ReaderWriter::ReadResult result = reader->readImage(*stream, opts);
|
||||
osgDB::ReaderWriter::ReadResult result = reader->readImage(*stream, mOptions);
|
||||
if (!result.success())
|
||||
{
|
||||
std::cerr << "Error loading " << filename << ": " << result.message() << " code " << result.status() << std::endl;
|
||||
|
@ -170,8 +168,6 @@ namespace Resource
|
|||
return mWarningTexture;
|
||||
}
|
||||
|
||||
osg::ref_ptr<osgDB::Options> opts (new osgDB::Options);
|
||||
opts->setOptionString("dds_dxt1_detect_rgba"); // tx_creature_werewolf.dds isn't loading in the correct format without this option
|
||||
size_t extPos = normalized.find_last_of('.');
|
||||
std::string ext;
|
||||
if (extPos != std::string::npos && extPos+1 < normalized.size())
|
||||
|
@ -183,7 +179,7 @@ namespace Resource
|
|||
return mWarningTexture;
|
||||
}
|
||||
|
||||
osgDB::ReaderWriter::ReadResult result = reader->readImage(*stream, opts);
|
||||
osgDB::ReaderWriter::ReadResult result = reader->readImage(*stream, mOptions);
|
||||
if (!result.success())
|
||||
{
|
||||
std::cerr << "Error loading " << filename << ": " << result.message() << " code " << result.status() << std::endl;
|
||||
|
@ -196,14 +192,6 @@ namespace Resource
|
|||
return mWarningTexture;
|
||||
}
|
||||
|
||||
// We need to flip images, because the Morrowind texture coordinates use the DirectX convention (top-left image origin),
|
||||
// but OpenGL uses bottom left as the image origin.
|
||||
// For some reason this doesn't concern DDS textures, which are already flipped when loaded.
|
||||
if (ext != "dds")
|
||||
{
|
||||
image->flipVertical();
|
||||
}
|
||||
|
||||
osg::ref_ptr<osg::Texture2D> texture(new osg::Texture2D);
|
||||
texture->setImage(image);
|
||||
texture->setWrap(osg::Texture::WRAP_S, wrapS);
|
||||
|
|
|
@ -18,6 +18,11 @@ namespace VFS
|
|||
class Manager;
|
||||
}
|
||||
|
||||
namespace osgDB
|
||||
{
|
||||
class Options;
|
||||
}
|
||||
|
||||
namespace Resource
|
||||
{
|
||||
|
||||
|
@ -49,6 +54,7 @@ namespace Resource
|
|||
std::map<MapKey, osg::ref_ptr<osg::Texture2D> > mTextures;
|
||||
|
||||
osg::ref_ptr<osg::Texture2D> mWarningTexture;
|
||||
osg::ref_ptr<osgDB::Options> mOptions;
|
||||
|
||||
TextureManager(const TextureManager&);
|
||||
void operator = (const TextureManager&);
|
||||
|
|
|
@ -231,7 +231,7 @@ namespace SDLUtil
|
|||
return;
|
||||
}
|
||||
|
||||
SDL_Surface* surf = SDLUtil::imageToSurface(decompressed, false);
|
||||
SDL_Surface* surf = SDLUtil::imageToSurface(decompressed, true);
|
||||
|
||||
//set the cursor and store it for later
|
||||
SDL_Cursor* curs = SDL_CreateColorCursor(surf, hotspot_x, hotspot_y);
|
||||
|
|
|
@ -23,13 +23,13 @@
|
|||
<Property key="Point" value="17 15"/>
|
||||
<Property key="Size" value="32 32"/>
|
||||
<Property key="Resource" value="HResizePointerImage"/>
|
||||
<Property key="Rotation" value="45"/>
|
||||
<Property key="Rotation" value="-45"/>
|
||||
</Resource>
|
||||
<Resource type="ResourceImageSetPointer" name="dresize2">
|
||||
<Property key="Point" value="15 15"/>
|
||||
<Property key="Size" value="32 32"/>
|
||||
<Property key="Resource" value="HResizePointerImage"/>
|
||||
<Property key="Rotation" value="-45"/>
|
||||
<Property key="Rotation" value="45"/>
|
||||
</Resource>
|
||||
<Resource type="ResourceImageSetPointer" name="drop_ground">
|
||||
<Property key="Point" value="0 24"/>
|
||||
|
|
Loading…
Reference in a new issue