Creature collision fix

This commit is contained in:
scrawl 2015-05-12 16:50:11 +02:00
parent 82316105de
commit e8ec4387d6

View file

@ -173,7 +173,7 @@ namespace MWClass
{ {
if(!model.empty()) if(!model.empty())
{ {
//physics.addActor(ptr, model); physics.addActor(ptr, model);
if (getCreatureStats(ptr).isDead()) if (getCreatureStats(ptr).isDead())
MWBase::Environment::get().getWorld()->enableActorCollision(ptr, false); MWBase::Environment::get().getWorld()->enableActorCollision(ptr, false);
} }