From ea8f60eddf614c04330a5befdf310a98eea28c6a Mon Sep 17 00:00:00 2001 From: scrawl Date: Wed, 15 Jan 2014 16:30:16 +0100 Subject: [PATCH] Implement movement speed formula for creatures. Still moving a bit too slow. --- apps/openmw/mwclass/creature.cpp | 62 ++++++++++++++++++++++++++++++-- apps/openmw/mwclass/creature.hpp | 8 +++++ 2 files changed, 68 insertions(+), 2 deletions(-) diff --git a/apps/openmw/mwclass/creature.cpp b/apps/openmw/mwclass/creature.cpp index ac8f85d13..a18df6d9f 100644 --- a/apps/openmw/mwclass/creature.cpp +++ b/apps/openmw/mwclass/creature.cpp @@ -61,6 +61,14 @@ namespace MWClass fMinWalkSpeedCreature = gmst.find("fMinWalkSpeedCreature"); fMaxWalkSpeedCreature = gmst.find("fMaxWalkSpeedCreature"); + fEncumberedMoveEffect = gmst.find("fEncumberedMoveEffect"); + fSneakSpeedMultiplier = gmst.find("fSneakSpeedMultiplier"); + fAthleticsRunBonus = gmst.find("fAthleticsRunBonus"); + fBaseRunMultiplier = gmst.find("fBaseRunMultiplier"); + fMinFlySpeed = gmst.find("fMinFlySpeed"); + fMaxFlySpeed = gmst.find("fMaxFlySpeed"); + fSwimRunBase = gmst.find("fSwimRunBase"); + fSwimRunAthleticsMult = gmst.find("fSwimRunAthleticsMult"); inited = true; } @@ -286,10 +294,51 @@ namespace MWClass float Creature::getSpeed(const MWWorld::Ptr &ptr) const { MWMechanics::CreatureStats& stats = getCreatureStats(ptr); + float walkSpeed = fMinWalkSpeedCreature->getFloat() + 0.01 * stats.getAttribute(ESM::Attribute::Speed).getModified() * (fMaxWalkSpeedCreature->getFloat() - fMinWalkSpeedCreature->getFloat()); - /// \todo what about the rest? - return walkSpeed; + + const MWBase::World *world = MWBase::Environment::get().getWorld(); + const MWMechanics::MagicEffects &mageffects = stats.getMagicEffects(); + + const float normalizedEncumbrance = 0; //getEncumbrance(ptr) / getCapacity(ptr); + + bool running = ptr.getClass().getCreatureStats(ptr).getStance(MWMechanics::CreatureStats::Stance_Run); + + float runSpeed = walkSpeed*(0.01f * getSkill(ptr, ESM::Skill::Athletics) * + fAthleticsRunBonus->getFloat() + fBaseRunMultiplier->getFloat()); + + float moveSpeed; + if(normalizedEncumbrance >= 1.0f) + moveSpeed = 0.0f; + else if(mageffects.get(ESM::MagicEffect::Levitate).mMagnitude > 0 && + world->isLevitationEnabled()) + { + float flySpeed = 0.01f*(stats.getAttribute(ESM::Attribute::Speed).getModified() + + mageffects.get(ESM::MagicEffect::Levitate).mMagnitude); + flySpeed = fMinFlySpeed->getFloat() + flySpeed*(fMaxFlySpeed->getFloat() - fMinFlySpeed->getFloat()); + flySpeed *= 1.0f - fEncumberedMoveEffect->getFloat() * normalizedEncumbrance; + flySpeed = std::max(0.0f, flySpeed); + moveSpeed = flySpeed; + } + else if(world->isSwimming(ptr)) + { + float swimSpeed = walkSpeed; + if(running) + swimSpeed = runSpeed; + swimSpeed *= 1.0f + 0.01f * mageffects.get(ESM::MagicEffect::SwiftSwim).mMagnitude; + swimSpeed *= fSwimRunBase->getFloat() + 0.01f*getSkill(ptr, ESM::Skill::Athletics) * + fSwimRunAthleticsMult->getFloat(); + moveSpeed = swimSpeed; + } + else if(running) + moveSpeed = runSpeed; + else + moveSpeed = walkSpeed; + if(getMovementSettings(ptr).mPosition[0] != 0 && getMovementSettings(ptr).mPosition[1] == 0) + moveSpeed *= 0.75f; + + return moveSpeed; } MWMechanics::Movement& Creature::getMovementSettings (const MWWorld::Ptr& ptr) const @@ -483,4 +532,13 @@ namespace MWClass const ESM::GameSetting* Creature::fMinWalkSpeedCreature; const ESM::GameSetting* Creature::fMaxWalkSpeedCreature; + const ESM::GameSetting *Creature::fEncumberedMoveEffect; + const ESM::GameSetting *Creature::fSneakSpeedMultiplier; + const ESM::GameSetting *Creature::fAthleticsRunBonus; + const ESM::GameSetting *Creature::fBaseRunMultiplier; + const ESM::GameSetting *Creature::fMinFlySpeed; + const ESM::GameSetting *Creature::fMaxFlySpeed; + const ESM::GameSetting *Creature::fSwimRunBase; + const ESM::GameSetting *Creature::fSwimRunAthleticsMult; + } diff --git a/apps/openmw/mwclass/creature.hpp b/apps/openmw/mwclass/creature.hpp index 461410a49..7d2f95fae 100644 --- a/apps/openmw/mwclass/creature.hpp +++ b/apps/openmw/mwclass/creature.hpp @@ -16,6 +16,14 @@ namespace MWClass static const ESM::GameSetting *fMinWalkSpeedCreature; static const ESM::GameSetting *fMaxWalkSpeedCreature; + static const ESM::GameSetting *fEncumberedMoveEffect; + static const ESM::GameSetting *fSneakSpeedMultiplier; + static const ESM::GameSetting *fAthleticsRunBonus; + static const ESM::GameSetting *fBaseRunMultiplier; + static const ESM::GameSetting *fMinFlySpeed; + static const ESM::GameSetting *fMaxFlySpeed; + static const ESM::GameSetting *fSwimRunBase; + static const ESM::GameSetting *fSwimRunAthleticsMult; public: