forked from mirror/openmw-tes3mp
Remove more unused code
This commit is contained in:
parent
19e5978a01
commit
eb5e4ecec2
8 changed files with 7 additions and 254 deletions
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@ -19,7 +19,7 @@ source_group(game FILES ${GAME} ${GAME_HEADER})
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add_openmw_dir (mwrender
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renderingmanager debugging sky camera animation npcanimation creatureanimation activatoranimation
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actors objects renderinginterface localmap occlusionquery water shadows
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compositors characterpreview externalrendering globalmap videoplayer ripplesimulation refraction
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characterpreview externalrendering globalmap videoplayer ripplesimulation refraction
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terrainstorage
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)
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@ -80,7 +80,6 @@ namespace MWBase
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Render_CollisionDebug,
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Render_Wireframe,
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Render_Pathgrid,
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Render_Compositors,
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Render_BoundingBoxes
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};
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@ -1,8 +1,6 @@
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#include "loadingscreen.hpp"
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#include <OgreRenderWindow.h>
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#include <OgreCompositorManager.h>
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#include <OgreCompositorChain.h>
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#include <openengine/ogre/fader.hpp>
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@ -199,28 +197,7 @@ namespace MWGui
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MWBase::Environment::get().getInputManager()->update(0, true);
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Ogre::CompositorChain* chain = Ogre::CompositorManager::getSingleton().getCompositorChain(mWindow->getViewport(0));
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bool hasCompositor = chain->getCompositor ("gbufferFinalizer");
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if (!hasCompositor)
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{
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mWindow->getViewport(0)->setClearEveryFrame(false);
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}
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else
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{
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if (!mFirstLoad)
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{
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mBackgroundMaterial->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setTextureName(chain->getCompositor ("gbufferFinalizer")->getTextureInstance ("no_mrt_output", 0)->getName());
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mRectangle->setVisible(true);
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}
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for (unsigned int i = 0; i<chain->getNumCompositors(); ++i)
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{
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Ogre::CompositorManager::getSingleton().setCompositorEnabled(mWindow->getViewport(0), chain->getCompositor(i)->getCompositor()->getName(), false);
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}
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}
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mWindow->getViewport(0)->setClearEveryFrame(false);
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// First, swap buffers from last draw, then, queue an update of the
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// window contents, but don't swap buffers (which would have
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@ -231,15 +208,8 @@ namespace MWGui
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mWindow->update(false);
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if (!hasCompositor)
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mWindow->getViewport(0)->setClearEveryFrame(true);
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else
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{
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for (unsigned int i = 0; i<chain->getNumCompositors(); ++i)
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{
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Ogre::CompositorManager::getSingleton().setCompositorEnabled(mWindow->getViewport(0), chain->getCompositor(i)->getCompositor()->getName(), true);
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}
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}
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mWindow->getViewport(0)->setClearEveryFrame(true);
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mRectangle->setVisible(false);
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@ -1,108 +0,0 @@
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#include "compositors.hpp"
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#include <OgreViewport.h>
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#include <OgreCompositorManager.h>
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#include <OgreCompositorChain.h>
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#include <OgreCompositionTargetPass.h>
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using namespace MWRender;
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Compositors::Compositors(Ogre::Viewport* vp) :
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mViewport(vp)
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, mEnabled(true)
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{
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}
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Compositors::~Compositors()
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{
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Ogre::CompositorManager::getSingleton().removeCompositorChain(mViewport);
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}
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void Compositors::setEnabled (const bool enabled)
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{
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for (CompositorMap::iterator it=mCompositors.begin();
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it != mCompositors.end(); ++it)
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{
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Ogre::CompositorManager::getSingleton().setCompositorEnabled(mViewport, it->first, enabled && it->second.first);
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}
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mEnabled = enabled;
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}
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void Compositors::recreate()
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{
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Ogre::CompositorManager::getSingleton().removeCompositorChain(mViewport);
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CompositorMap temp = mCompositors;
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mCompositors.clear();
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for (CompositorMap::iterator it=temp.begin();
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it != temp.end(); ++it)
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{
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addCompositor(it->first, it->second.second);
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setCompositorEnabled(it->first, mEnabled && it->second.first);
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}
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}
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void Compositors::addCompositor (const std::string& name, const int priority)
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{
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int id = 0;
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for (CompositorMap::iterator it=mCompositors.begin();
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it != mCompositors.end(); ++it)
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{
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if (it->second.second > priority)
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break;
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++id;
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}
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Ogre::CompositorManager::getSingleton().addCompositor (mViewport, name, id);
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mCompositors[name] = std::make_pair(false, priority);
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}
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void Compositors::setCompositorEnabled (const std::string& name, const bool enabled)
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{
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mCompositors[name].first = enabled;
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Ogre::CompositorManager::getSingleton().setCompositorEnabled (mViewport, name, enabled && mEnabled);
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}
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void Compositors::removeAll()
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{
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Ogre::CompositorManager::getSingleton().removeCompositorChain(mViewport);
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mCompositors.clear();
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}
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bool Compositors::anyCompositorEnabled()
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{
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for (CompositorMap::iterator it=mCompositors.begin();
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it != mCompositors.end(); ++it)
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{
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if (it->second.first && mEnabled)
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return true;
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}
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return false;
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}
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void Compositors::countTrianglesBatches(unsigned int &triangles, unsigned int &batches)
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{
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triangles = 0;
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batches = 0;
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Ogre::CompositorInstance* c = NULL;
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Ogre::CompositorChain* chain = Ogre::CompositorManager::getSingleton().getCompositorChain (mViewport);
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// accumulate tris & batches from all compositors with all their render targets
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for (unsigned int i=0; i < chain->getNumCompositors(); ++i)
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{
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if (chain->getCompositor(i)->getEnabled())
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{
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c = chain->getCompositor(i);
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for (unsigned int j = 0; j < c->getTechnique()->getNumTargetPasses(); ++j)
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{
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std::string textureName = c->getTechnique()->getTargetPass(j)->getOutputName();
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Ogre::RenderTarget* rt = c->getRenderTarget(textureName);
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triangles += rt->getTriangleCount();
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batches += rt->getBatchCount();
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}
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}
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}
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}
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@ -1,64 +0,0 @@
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#ifndef GAME_MWRENDER_COMPOSITORS_H
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#define GAME_MWRENDER_COMPOSITORS_H
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#include <map>
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#include <string>
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namespace Ogre
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{
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class Viewport;
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}
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namespace MWRender
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{
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typedef std::map < std::string, std::pair<bool, int> > CompositorMap;
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/// \brief Manages a set of compositors for one viewport
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class Compositors
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{
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public:
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Compositors(Ogre::Viewport* vp);
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virtual ~Compositors();
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/**
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* enable or disable all compositors globally
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*/
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void setEnabled (const bool enabled);
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void setViewport(Ogre::Viewport* vp) { mViewport = vp; }
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/// recreate compositors (call this after viewport size changes)
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void recreate();
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bool toggle() { setEnabled(!mEnabled); return mEnabled; }
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/**
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* enable or disable a specific compositor
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* @note enable has no effect if all compositors are globally disabled
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*/
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void setCompositorEnabled (const std::string& name, const bool enabled);
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/**
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* @param name of compositor
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* @param priority, lower number will be first in the chain
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*/
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void addCompositor (const std::string& name, const int priority);
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bool anyCompositorEnabled();
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void countTrianglesBatches(unsigned int &triangles, unsigned int &batches);
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void removeAll ();
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protected:
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/// maps compositor name to its "enabled" state
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CompositorMap mCompositors;
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bool mEnabled;
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Ogre::Viewport* mViewport;
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};
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}
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#endif
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@ -8,10 +8,6 @@
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#include <OgreViewport.h>
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#include <OgreCamera.h>
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#include <OgreTextureManager.h>
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#include <OgreCompositorManager.h>
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#include <OgreCompositorChain.h>
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#include <OgreCompositionTargetPass.h>
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#include <OgreCompositionPass.h>
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#include <OgreHardwarePixelBuffer.h>
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#include <OgreControllerManager.h>
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#include <OgreMeshManager.h>
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@ -43,7 +39,6 @@
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#include "shadows.hpp"
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#include "localmap.hpp"
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#include "water.hpp"
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#include "compositors.hpp"
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#include "npcanimation.hpp"
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#include "externalrendering.hpp"
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#include "globalmap.hpp"
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@ -87,8 +82,6 @@ RenderingManager::RenderingManager(OEngine::Render::OgreRenderer& _rend, const b
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mRendering.getWindow()->addListener(this);
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mRendering.setWindowListener(this);
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mCompositors = new Compositors(mRendering.getViewport());
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mWater = 0;
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// material system
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@ -157,8 +150,6 @@ RenderingManager::RenderingManager(OEngine::Render::OgreRenderer& _rend, const b
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sh::Factory::getInstance ().setGlobalSetting ("viewproj_fix", "false");
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sh::Factory::getInstance ().setSharedParameter ("vpRow2Fix", sh::makeProperty<sh::Vector4> (new sh::Vector4(0,0,0,0)));
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applyCompositors();
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mRootNode = mRendering.getScene()->getRootSceneNode();
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mRootNode->createChildSceneNode("player");
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@ -198,7 +189,6 @@ RenderingManager::~RenderingManager ()
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delete mTerrain;
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delete mLocalMap;
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delete mOcclusionQuery;
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delete mCompositors;
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delete mWater;
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delete mVideoPlayer;
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delete mActors;
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@ -478,29 +468,21 @@ bool RenderingManager::toggleRenderMode(int mode)
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{
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if (mRendering.getCamera()->getPolygonMode() == PM_SOLID)
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{
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mCompositors->setEnabled(false);
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mRendering.getCamera()->setPolygonMode(PM_WIREFRAME);
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return true;
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}
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else
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{
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mCompositors->setEnabled(true);
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mRendering.getCamera()->setPolygonMode(PM_SOLID);
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return false;
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}
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}
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else if (mode == MWBase::World::Render_BoundingBoxes)
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else //if (mode == MWBase::World::Render_BoundingBoxes)
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{
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bool show = !mRendering.getScene()->getShowBoundingBoxes();
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mRendering.getScene()->showBoundingBoxes(show);
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return show;
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}
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else //if (mode == MWBase::World::Render_Compositors)
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{
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return mCompositors->toggle();
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}
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}
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void RenderingManager::configureFog(MWWorld::Ptr::CellStore &mCell)
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@ -745,11 +727,6 @@ Ogre::Vector4 RenderingManager::boundingBoxToScreen(Ogre::AxisAlignedBox bounds)
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return Vector4(min_x, min_y, max_x, max_y);
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}
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Compositors* RenderingManager::getCompositors()
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{
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return mCompositors;
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}
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void RenderingManager::processChangedSettings(const Settings::CategorySettingVector& settings)
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{
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bool changeRes = false;
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@ -795,7 +772,6 @@ void RenderingManager::processChangedSettings(const Settings::CategorySettingVec
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}
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else if (it->second == "shader" && it->first == "Water")
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{
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applyCompositors();
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sh::Factory::getInstance ().setGlobalSetting ("simple_water", Settings::Manager::getBool("shader", "Water") ? "false" : "true");
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rebuild = true;
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mRendering.getViewport ()->setClearEveryFrame (true);
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@ -883,28 +859,16 @@ void RenderingManager::windowResized(int x, int y)
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Settings::Manager::setInt("resolution x", "Video", x);
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Settings::Manager::setInt("resolution y", "Video", y);
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mRendering.adjustViewport();
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mCompositors->recreate();
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mVideoPlayer->setResolution (x, y);
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MWBase::Environment::get().getWindowManager()->windowResized(x,y);
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}
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void RenderingManager::applyCompositors()
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{
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}
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void RenderingManager::getTriangleBatchCount(unsigned int &triangles, unsigned int &batches)
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{
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if (mCompositors->anyCompositorEnabled())
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{
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mCompositors->countTrianglesBatches(triangles, batches);
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}
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else
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{
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triangles = mRendering.getWindow()->getTriangleCount();
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batches = mRendering.getWindow()->getBatchCount();
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}
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batches = mRendering.getWindow()->getBatchCount();
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triangles = mRendering.getWindow()->getTriangleCount();
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}
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void RenderingManager::setupPlayer(const MWWorld::Ptr &ptr)
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@ -48,7 +48,6 @@ namespace MWRender
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class Shadows;
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class LocalMap;
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class Water;
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class Compositors;
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class ExternalRendering;
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class GlobalMap;
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class VideoPlayer;
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void renderPlayer(const MWWorld::Ptr &ptr);
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SkyManager* getSkyManager();
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Compositors* getCompositors();
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void toggleLight();
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bool toggleRenderMode(int mode);
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@ -224,8 +222,6 @@ private:
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void setMenuTransparency(float val);
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void applyCompositors();
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bool mSunEnabled;
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MWWorld::Fallback* mFallback;
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@ -269,8 +265,6 @@ private:
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MWRender::Shadows* mShadows;
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MWRender::Compositors* mCompositors;
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VideoPlayer* mVideoPlayer;
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};
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@ -133,8 +133,6 @@ namespace MWRender {
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RenderingManager* mRendering;
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SkyManager* mSky;
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std::string mCompositorName;
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Ogre::MaterialPtr mMaterial;
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bool mUnderwaterEffect;
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