forked from mirror/openmw-tes3mp
Play death scream only once
This commit is contained in:
parent
0d3f535590
commit
ebaa6fb5a2
1 changed files with 9 additions and 8 deletions
|
@ -728,14 +728,6 @@ void CharacterController::playRandomDeath(float startpoint)
|
|||
MWBase::Environment::get().getWorld()->useDeathCamera();
|
||||
}
|
||||
|
||||
// Do not interrupt scripted animation by death
|
||||
if (!mAnimQueue.empty())
|
||||
{
|
||||
AnimationQueueEntry& first = mAnimQueue.front();
|
||||
if (first.mPersist && isAnimPlaying(first.mGroup))
|
||||
return;
|
||||
}
|
||||
|
||||
if(mHitState == CharState_SwimKnockDown && mAnimation->hasAnimation("swimdeathknockdown"))
|
||||
{
|
||||
mDeathState = CharState_SwimDeathKnockDown;
|
||||
|
@ -760,6 +752,15 @@ void CharacterController::playRandomDeath(float startpoint)
|
|||
{
|
||||
mDeathState = chooseRandomDeathState();
|
||||
}
|
||||
|
||||
// Do not interrupt scripted animation by death
|
||||
if (!mAnimQueue.empty())
|
||||
{
|
||||
AnimationQueueEntry& first = mAnimQueue.front();
|
||||
if (first.mPersist && isAnimPlaying(first.mGroup))
|
||||
return;
|
||||
}
|
||||
|
||||
playDeath(startpoint, mDeathState);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue