Play death scream only once

0.6.3
Andrei Kortunov 7 years ago
parent 0d3f535590
commit ebaa6fb5a2

@ -728,14 +728,6 @@ void CharacterController::playRandomDeath(float startpoint)
MWBase::Environment::get().getWorld()->useDeathCamera();
}
// Do not interrupt scripted animation by death
if (!mAnimQueue.empty())
{
AnimationQueueEntry& first = mAnimQueue.front();
if (first.mPersist && isAnimPlaying(first.mGroup))
return;
}
if(mHitState == CharState_SwimKnockDown && mAnimation->hasAnimation("swimdeathknockdown"))
{
mDeathState = CharState_SwimDeathKnockDown;
@ -760,6 +752,15 @@ void CharacterController::playRandomDeath(float startpoint)
{
mDeathState = chooseRandomDeathState();
}
// Do not interrupt scripted animation by death
if (!mAnimQueue.empty())
{
AnimationQueueEntry& first = mAnimQueue.front();
if (first.mPersist && isAnimPlaying(first.mGroup))
return;
}
playDeath(startpoint, mDeathState);
}

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