Merge remote-tracking branch 'scrawl/master'

sceneinput
Marc Zinnschlag 10 years ago
commit edde1fb727

@ -132,134 +132,141 @@ namespace MWGui
void CharacterCreation::spawnDialog(const char id)
{
switch (id)
try
{
case GM_Name:
MWBase::Environment::get().getWindowManager()->removeDialog(mNameDialog);
mNameDialog = 0;
mNameDialog = new TextInputDialog();
mNameDialog->setTextLabel(MWBase::Environment::get().getWindowManager()->getGameSettingString("sName", "Name"));
mNameDialog->setTextInput(mPlayerName);
mNameDialog->setNextButtonShow(mCreationStage >= CSE_NameChosen);
mNameDialog->eventDone += MyGUI::newDelegate(this, &CharacterCreation::onNameDialogDone);
mNameDialog->setVisible(true);
break;
switch (id)
{
case GM_Name:
MWBase::Environment::get().getWindowManager()->removeDialog(mNameDialog);
mNameDialog = 0;
mNameDialog = new TextInputDialog();
mNameDialog->setTextLabel(MWBase::Environment::get().getWindowManager()->getGameSettingString("sName", "Name"));
mNameDialog->setTextInput(mPlayerName);
mNameDialog->setNextButtonShow(mCreationStage >= CSE_NameChosen);
mNameDialog->eventDone += MyGUI::newDelegate(this, &CharacterCreation::onNameDialogDone);
mNameDialog->setVisible(true);
break;
case GM_Race:
MWBase::Environment::get().getWindowManager()->removeDialog(mRaceDialog);
mRaceDialog = 0;
mRaceDialog = new RaceDialog(mViewer, mResourceSystem);
mRaceDialog->setNextButtonShow(mCreationStage >= CSE_RaceChosen);
mRaceDialog->setRaceId(mPlayerRaceId);
mRaceDialog->eventDone += MyGUI::newDelegate(this, &CharacterCreation::onRaceDialogDone);
mRaceDialog->eventBack += MyGUI::newDelegate(this, &CharacterCreation::onRaceDialogBack);
mRaceDialog->setVisible(true);
if (mCreationStage < CSE_NameChosen)
mCreationStage = CSE_NameChosen;
break;
case GM_Race:
MWBase::Environment::get().getWindowManager()->removeDialog(mRaceDialog);
mRaceDialog = 0;
mRaceDialog = new RaceDialog(mViewer, mResourceSystem);
mRaceDialog->setNextButtonShow(mCreationStage >= CSE_RaceChosen);
mRaceDialog->setRaceId(mPlayerRaceId);
mRaceDialog->eventDone += MyGUI::newDelegate(this, &CharacterCreation::onRaceDialogDone);
mRaceDialog->eventBack += MyGUI::newDelegate(this, &CharacterCreation::onRaceDialogBack);
mRaceDialog->setVisible(true);
if (mCreationStage < CSE_NameChosen)
mCreationStage = CSE_NameChosen;
break;
case GM_Class:
MWBase::Environment::get().getWindowManager()->removeDialog(mClassChoiceDialog);
mClassChoiceDialog = 0;
mClassChoiceDialog = new ClassChoiceDialog();
mClassChoiceDialog->eventButtonSelected += MyGUI::newDelegate(this, &CharacterCreation::onClassChoice);
mClassChoiceDialog->setVisible(true);
if (mCreationStage < CSE_RaceChosen)
mCreationStage = CSE_RaceChosen;
break;
case GM_Class:
MWBase::Environment::get().getWindowManager()->removeDialog(mClassChoiceDialog);
mClassChoiceDialog = 0;
mClassChoiceDialog = new ClassChoiceDialog();
mClassChoiceDialog->eventButtonSelected += MyGUI::newDelegate(this, &CharacterCreation::onClassChoice);
mClassChoiceDialog->setVisible(true);
if (mCreationStage < CSE_RaceChosen)
mCreationStage = CSE_RaceChosen;
break;
case GM_ClassPick:
MWBase::Environment::get().getWindowManager()->removeDialog(mPickClassDialog);
mPickClassDialog = 0;
mPickClassDialog = new PickClassDialog();
mPickClassDialog->setNextButtonShow(mCreationStage >= CSE_ClassChosen);
mPickClassDialog->setClassId(mPlayerClass.mName);
mPickClassDialog->eventDone += MyGUI::newDelegate(this, &CharacterCreation::onPickClassDialogDone);
mPickClassDialog->eventBack += MyGUI::newDelegate(this, &CharacterCreation::onPickClassDialogBack);
mPickClassDialog->setVisible(true);
if (mCreationStage < CSE_RaceChosen)
mCreationStage = CSE_RaceChosen;
break;
case GM_ClassPick:
MWBase::Environment::get().getWindowManager()->removeDialog(mPickClassDialog);
mPickClassDialog = 0;
mPickClassDialog = new PickClassDialog();
mPickClassDialog->setNextButtonShow(mCreationStage >= CSE_ClassChosen);
mPickClassDialog->setClassId(mPlayerClass.mName);
mPickClassDialog->eventDone += MyGUI::newDelegate(this, &CharacterCreation::onPickClassDialogDone);
mPickClassDialog->eventBack += MyGUI::newDelegate(this, &CharacterCreation::onPickClassDialogBack);
mPickClassDialog->setVisible(true);
if (mCreationStage < CSE_RaceChosen)
mCreationStage = CSE_RaceChosen;
break;
case GM_Birth:
MWBase::Environment::get().getWindowManager()->removeDialog(mBirthSignDialog);
mBirthSignDialog = 0;
mBirthSignDialog = new BirthDialog();
mBirthSignDialog->setNextButtonShow(mCreationStage >= CSE_BirthSignChosen);
mBirthSignDialog->setBirthId(mPlayerBirthSignId);
mBirthSignDialog->eventDone += MyGUI::newDelegate(this, &CharacterCreation::onBirthSignDialogDone);
mBirthSignDialog->eventBack += MyGUI::newDelegate(this, &CharacterCreation::onBirthSignDialogBack);
mBirthSignDialog->setVisible(true);
if (mCreationStage < CSE_ClassChosen)
mCreationStage = CSE_ClassChosen;
break;
case GM_Birth:
MWBase::Environment::get().getWindowManager()->removeDialog(mBirthSignDialog);
mBirthSignDialog = 0;
mBirthSignDialog = new BirthDialog();
mBirthSignDialog->setNextButtonShow(mCreationStage >= CSE_BirthSignChosen);
mBirthSignDialog->setBirthId(mPlayerBirthSignId);
mBirthSignDialog->eventDone += MyGUI::newDelegate(this, &CharacterCreation::onBirthSignDialogDone);
mBirthSignDialog->eventBack += MyGUI::newDelegate(this, &CharacterCreation::onBirthSignDialogBack);
mBirthSignDialog->setVisible(true);
if (mCreationStage < CSE_ClassChosen)
mCreationStage = CSE_ClassChosen;
break;
case GM_ClassCreate:
if (!mCreateClassDialog)
{
mCreateClassDialog = new CreateClassDialog();
mCreateClassDialog->eventDone += MyGUI::newDelegate(this, &CharacterCreation::onCreateClassDialogDone);
mCreateClassDialog->eventBack += MyGUI::newDelegate(this, &CharacterCreation::onCreateClassDialogBack);
}
mCreateClassDialog->setNextButtonShow(mCreationStage >= CSE_ClassChosen);
mCreateClassDialog->setVisible(true);
if (mCreationStage < CSE_RaceChosen)
mCreationStage = CSE_RaceChosen;
break;
case GM_ClassGenerate:
mGenerateClassStep = 0;
mGenerateClass = "";
mGenerateClassSpecializations[0] = 0;
mGenerateClassSpecializations[1] = 0;
mGenerateClassSpecializations[2] = 0;
showClassQuestionDialog();
if (mCreationStage < CSE_RaceChosen)
mCreationStage = CSE_RaceChosen;
break;
case GM_Review:
MWBase::Environment::get().getWindowManager()->removeDialog(mReviewDialog);
mReviewDialog = 0;
mReviewDialog = new ReviewDialog();
mReviewDialog->setPlayerName(mPlayerName);
mReviewDialog->setRace(mPlayerRaceId);
mReviewDialog->setClass(mPlayerClass);
mReviewDialog->setBirthSign(mPlayerBirthSignId);
case GM_ClassCreate:
if (!mCreateClassDialog)
{
mCreateClassDialog = new CreateClassDialog();
mCreateClassDialog->eventDone += MyGUI::newDelegate(this, &CharacterCreation::onCreateClassDialogDone);
mCreateClassDialog->eventBack += MyGUI::newDelegate(this, &CharacterCreation::onCreateClassDialogBack);
}
mCreateClassDialog->setNextButtonShow(mCreationStage >= CSE_ClassChosen);
mCreateClassDialog->setVisible(true);
if (mCreationStage < CSE_RaceChosen)
mCreationStage = CSE_RaceChosen;
break;
case GM_ClassGenerate:
mGenerateClassStep = 0;
mGenerateClass = "";
mGenerateClassSpecializations[0] = 0;
mGenerateClassSpecializations[1] = 0;
mGenerateClassSpecializations[2] = 0;
showClassQuestionDialog();
if (mCreationStage < CSE_RaceChosen)
mCreationStage = CSE_RaceChosen;
break;
case GM_Review:
MWBase::Environment::get().getWindowManager()->removeDialog(mReviewDialog);
mReviewDialog = 0;
mReviewDialog = new ReviewDialog();
mReviewDialog->setPlayerName(mPlayerName);
mReviewDialog->setRace(mPlayerRaceId);
mReviewDialog->setClass(mPlayerClass);
mReviewDialog->setBirthSign(mPlayerBirthSignId);
{
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
const MWMechanics::CreatureStats& stats = player.getClass().getCreatureStats(player);
{
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
const MWMechanics::CreatureStats& stats = player.getClass().getCreatureStats(player);
mReviewDialog->setHealth ( stats.getHealth() );
mReviewDialog->setMagicka( stats.getMagicka() );
mReviewDialog->setFatigue( stats.getFatigue() );
}
mReviewDialog->setHealth ( stats.getHealth() );
mReviewDialog->setMagicka( stats.getMagicka() );
mReviewDialog->setFatigue( stats.getFatigue() );
}
{
std::map<int, MWMechanics::AttributeValue > attributes = MWBase::Environment::get().getWindowManager()->getPlayerAttributeValues();
for (std::map<int, MWMechanics::AttributeValue >::iterator it = attributes.begin();
it != attributes.end(); ++it)
{
mReviewDialog->setAttribute(static_cast<ESM::Attribute::AttributeID> (it->first), it->second);
std::map<int, MWMechanics::AttributeValue > attributes = MWBase::Environment::get().getWindowManager()->getPlayerAttributeValues();
for (std::map<int, MWMechanics::AttributeValue >::iterator it = attributes.begin();
it != attributes.end(); ++it)
{
mReviewDialog->setAttribute(static_cast<ESM::Attribute::AttributeID> (it->first), it->second);
}
}
}
{
std::map<int, MWMechanics::SkillValue > skills = MWBase::Environment::get().getWindowManager()->getPlayerSkillValues();
for (std::map<int, MWMechanics::SkillValue >::iterator it = skills.begin();
it != skills.end(); ++it)
{
mReviewDialog->setSkillValue(static_cast<ESM::Skill::SkillEnum> (it->first), it->second);
std::map<int, MWMechanics::SkillValue > skills = MWBase::Environment::get().getWindowManager()->getPlayerSkillValues();
for (std::map<int, MWMechanics::SkillValue >::iterator it = skills.begin();
it != skills.end(); ++it)
{
mReviewDialog->setSkillValue(static_cast<ESM::Skill::SkillEnum> (it->first), it->second);
}
mReviewDialog->configureSkills(MWBase::Environment::get().getWindowManager()->getPlayerMajorSkills(), MWBase::Environment::get().getWindowManager()->getPlayerMinorSkills());
}
mReviewDialog->configureSkills(MWBase::Environment::get().getWindowManager()->getPlayerMajorSkills(), MWBase::Environment::get().getWindowManager()->getPlayerMinorSkills());
}
mReviewDialog->eventDone += MyGUI::newDelegate(this, &CharacterCreation::onReviewDialogDone);
mReviewDialog->eventBack += MyGUI::newDelegate(this, &CharacterCreation::onReviewDialogBack);
mReviewDialog->eventActivateDialog += MyGUI::newDelegate(this, &CharacterCreation::onReviewActivateDialog);
mReviewDialog->setVisible(true);
if (mCreationStage < CSE_BirthSignChosen)
mCreationStage = CSE_BirthSignChosen;
break;
mReviewDialog->eventDone += MyGUI::newDelegate(this, &CharacterCreation::onReviewDialogDone);
mReviewDialog->eventBack += MyGUI::newDelegate(this, &CharacterCreation::onReviewDialogBack);
mReviewDialog->eventActivateDialog += MyGUI::newDelegate(this, &CharacterCreation::onReviewActivateDialog);
mReviewDialog->setVisible(true);
if (mCreationStage < CSE_BirthSignChosen)
mCreationStage = CSE_BirthSignChosen;
break;
}
}
catch (std::exception& e)
{
std::cerr << "Failed to create chargen window: " << e.what() << std::endl;
}
}

@ -436,6 +436,20 @@ namespace MWGui
{
const std::string& script = ptr.getClass().getScript(ptr);
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
// early-out for items that need to be equipped, but can't be equipped: we don't want to set OnPcEquip in that case
if (!ptr.getClass().getEquipmentSlots(ptr).first.empty())
{
std::pair<int, std::string> canEquip = ptr.getClass().canBeEquipped(ptr, player);
if (canEquip.first == 0)
{
MWBase::Environment::get().getWindowManager()->messageBox(canEquip.second);
updateItemView();
return;
}
}
// If the item has a script, set its OnPcEquip to 1
if (!script.empty()
// Another morrowind oddity: when an item has skipped equipping and pcskipequip is reset to 0 afterwards,
@ -455,7 +469,7 @@ namespace MWGui
{
boost::shared_ptr<MWWorld::Action> action = ptr.getClass().use(ptr);
action->execute (MWBase::Environment::get().getWorld()->getPlayerPtr());
action->execute (player);
mSkippedToEquip = MWWorld::Ptr();
}

@ -92,31 +92,41 @@ namespace MWGui
void CustomMarkerCollection::addMarker(const ESM::CustomMarker &marker, bool triggerEvent)
{
mMarkers.push_back(marker);
mMarkers.insert(std::make_pair(marker.mCell, marker));
if (triggerEvent)
eventMarkersChanged();
}
void CustomMarkerCollection::deleteMarker(const ESM::CustomMarker &marker)
{
std::vector<ESM::CustomMarker>::iterator it = std::find(mMarkers.begin(), mMarkers.end(), marker);
if (it != mMarkers.end())
mMarkers.erase(it);
else
throw std::runtime_error("can't find marker to delete");
std::pair<ContainerType::iterator, ContainerType::iterator> range = mMarkers.equal_range(marker.mCell);
eventMarkersChanged();
for (ContainerType::iterator it = range.first; it != range.second; ++it)
{
if (it->second == marker)
{
mMarkers.erase(it);
eventMarkersChanged();
return;
}
}
throw std::runtime_error("can't find marker to delete");
}
void CustomMarkerCollection::updateMarker(const ESM::CustomMarker &marker, const std::string &newNote)
{
std::vector<ESM::CustomMarker>::iterator it = std::find(mMarkers.begin(), mMarkers.end(), marker);
if (it != mMarkers.end())
it->mNote = newNote;
else
throw std::runtime_error("can't find marker to update");
std::pair<ContainerType::iterator, ContainerType::iterator> range = mMarkers.equal_range(marker.mCell);
eventMarkersChanged();
for (ContainerType::iterator it = range.first; it != range.second; ++it)
{
if (it->second == marker)
{
it->second.mNote = newNote;
eventMarkersChanged();
return;
}
}
throw std::runtime_error("can't find marker to update");
}
void CustomMarkerCollection::clear()
@ -125,16 +135,21 @@ namespace MWGui
eventMarkersChanged();
}
std::vector<ESM::CustomMarker>::const_iterator CustomMarkerCollection::begin() const
CustomMarkerCollection::ContainerType::const_iterator CustomMarkerCollection::begin() const
{
return mMarkers.begin();
}
std::vector<ESM::CustomMarker>::const_iterator CustomMarkerCollection::end() const
CustomMarkerCollection::ContainerType::const_iterator CustomMarkerCollection::end() const
{
return mMarkers.end();
}
CustomMarkerCollection::RangeType CustomMarkerCollection::getMarkers(const ESM::CellId &cellId) const
{
return mMarkers.equal_range(cellId);
}
size_t CustomMarkerCollection::size() const
{
return mMarkers.size();
@ -299,44 +314,43 @@ namespace MWGui
MyGUI::Gui::getInstance().destroyWidget(*it);
mCustomMarkerWidgets.clear();
for (std::vector<ESM::CustomMarker>::const_iterator it = mCustomMarkers.begin(); it != mCustomMarkers.end(); ++it)
for (int dX = -1; dX <= 1; ++dX)
{
const ESM::CustomMarker& marker = *it;
if (marker.mCell.mPaged != !mInterior)
continue;
if (mInterior)
for (int dY =-1; dY <= 1; ++dY)
{
if (marker.mCell.mWorldspace != mPrefix)
continue;
}
else
{
if (std::abs(marker.mCell.mIndex.mX - mCurX) > 1)
continue;
if (std::abs(marker.mCell.mIndex.mY - mCurY) > 1)
continue;
ESM::CellId cellId;
cellId.mPaged = !mInterior;
cellId.mWorldspace = (mInterior ? mPrefix : "sys::default");
cellId.mIndex.mX = mCurX+dX;
cellId.mIndex.mY = mCurY+dY;
CustomMarkerCollection::RangeType markers = mCustomMarkers.getMarkers(cellId);
for (CustomMarkerCollection::ContainerType::const_iterator it = markers.first; it != markers.second; ++it)
{
const ESM::CustomMarker& marker = it->second;
MarkerUserData markerPos (mLocalMapRender);
MyGUI::IntPoint widgetPos = getMarkerPosition(marker.mWorldX, marker.mWorldY, markerPos);
MyGUI::IntCoord widgetCoord(widgetPos.left - 8,
widgetPos.top - 8,
16, 16);
MarkerWidget* markerWidget = mLocalMap->createWidget<MarkerWidget>("CustomMarkerButton",
widgetCoord, MyGUI::Align::Default);
markerWidget->setDepth(Local_MarkerAboveFogLayer);
markerWidget->setUserString("ToolTipType", "Layout");
markerWidget->setUserString("ToolTipLayout", "TextToolTipOneLine");
markerWidget->setUserString("Caption_TextOneLine", MyGUI::TextIterator::toTagsString(marker.mNote));
markerWidget->setNormalColour(MyGUI::Colour(0.6f, 0.6f, 0.6f));
markerWidget->setHoverColour(MyGUI::Colour(1.0f, 1.0f, 1.0f));
markerWidget->setUserData(marker);
markerWidget->setNeedMouseFocus(true);
customMarkerCreated(markerWidget);
mCustomMarkerWidgets.push_back(markerWidget);
}
}
MarkerUserData markerPos (mLocalMapRender);
MyGUI::IntPoint widgetPos = getMarkerPosition(marker.mWorldX, marker.mWorldY, markerPos);
MyGUI::IntCoord widgetCoord(widgetPos.left - 8,
widgetPos.top - 8,
16, 16);
MarkerWidget* markerWidget = mLocalMap->createWidget<MarkerWidget>("CustomMarkerButton",
widgetCoord, MyGUI::Align::Default);
markerWidget->setDepth(Local_MarkerAboveFogLayer);
markerWidget->setUserString("ToolTipType", "Layout");
markerWidget->setUserString("ToolTipLayout", "TextToolTipOneLine");
markerWidget->setUserString("Caption_TextOneLine", MyGUI::TextIterator::toTagsString(marker.mNote));
markerWidget->setNormalColour(MyGUI::Colour(0.6f, 0.6f, 0.6f));
markerWidget->setHoverColour(MyGUI::Colour(1.0f, 1.0f, 1.0f));
markerWidget->setUserData(marker);
markerWidget->setNeedMouseFocus(true);
customMarkerCreated(markerWidget);
mCustomMarkerWidgets.push_back(markerWidget);
}
redraw();
}
@ -411,11 +425,9 @@ namespace MWGui
MWBase::World::DoorMarker marker = *it;
std::vector<std::string> destNotes;
for (std::vector<ESM::CustomMarker>::const_iterator it = mCustomMarkers.begin(); it != mCustomMarkers.end(); ++it)
{
if (it->mCell == marker.dest)
destNotes.push_back(it->mNote);
}
CustomMarkerCollection::RangeType markers = mCustomMarkers.getMarkers(marker.dest);
for (CustomMarkerCollection::ContainerType::const_iterator it = markers.first; it != markers.second; ++it)
destNotes.push_back(it->second.mNote);
MarkerUserData data (mLocalMapRender);
data.notes = destNotes;
@ -771,15 +783,19 @@ namespace MWGui
MyGUI::Widget* markerWidget = mGlobalMap->createWidget<MyGUI::Widget>("MarkerButton",
widgetCoord, MyGUI::Align::Default);
markerWidget->setUserString("Caption_TextOneLine", name);
setGlobalMapMarkerTooltip(markerWidget, x, y);
markerWidget->setUserString("ToolTipLayout", "TextToolTipOneLine");
markerWidget->setNeedMouseFocus(true);
markerWidget->setColour(MyGUI::Colour::parse(MyGUI::LanguageManager::getInstance().replaceTags("#{fontcolour=normal}")));
markerWidget->setUserString("ToolTipType", "Layout");
markerWidget->setUserString("ToolTipLayout", "TextToolTipOneLine");
markerWidget->setUserString("Caption_TextOneLine", name);
markerWidget->setDepth(Global_MarkerLayer);
markerWidget->eventMouseDrag += MyGUI::newDelegate(this, &MapWindow::onMouseDrag);
markerWidget->eventMouseButtonPressed += MyGUI::newDelegate(this, &MapWindow::onDragStart);
mGlobalMapMarkers.push_back(markerWidget);
mGlobalMapMarkers[std::make_pair(x,y)] = markerWidget;
}
}
@ -804,6 +820,45 @@ namespace MWGui
NoDrop::onFrame(dt);
}
void MapWindow::setGlobalMapMarkerTooltip(MyGUI::Widget* markerWidget, int x, int y)
{
ESM::CellId cellId;
cellId.mIndex.mX = x;
cellId.mIndex.mY = y;
cellId.mWorldspace = "sys::default";
cellId.mPaged = true;
CustomMarkerCollection::RangeType markers = mCustomMarkers.getMarkers(cellId);
std::vector<std::string> destNotes;
for (CustomMarkerCollection::ContainerType::const_iterator it = markers.first; it != markers.second; ++it)
destNotes.push_back(it->second.mNote);
if (!destNotes.empty())
{
MarkerUserData data (NULL);
data.notes = destNotes;
data.caption = markerWidget->getUserString("Caption_TextOneLine");
markerWidget->setUserData(data);
markerWidget->setUserString("ToolTipType", "MapMarker");
}
else
{
markerWidget->setUserString("ToolTipType", "Layout");
}
}
void MapWindow::updateCustomMarkers()
{
LocalMapBase::updateCustomMarkers();
for (std::map<std::pair<int, int>, MyGUI::Widget*>::iterator widgetIt = mGlobalMapMarkers.begin(); widgetIt != mGlobalMapMarkers.end(); ++widgetIt)
{
int x = widgetIt->first.first;
int y = widgetIt->first.second;
MyGUI::Widget* markerWidget = widgetIt->second;
setGlobalMapMarkerTooltip(markerWidget, x, y);
}
}
void MapWindow::onDragStart(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
{
if (_id!=MyGUI::MouseButton::Left) return;
@ -901,8 +956,8 @@ namespace MWGui
mGlobalMapRender->clear();
mChanged = true;
for (std::vector<MyGUI::Widget*>::iterator it = mGlobalMapMarkers.begin(); it != mGlobalMapMarkers.end(); ++it)
MyGUI::Gui::getInstance().destroyWidget(*it);
for (std::map<std::pair<int, int>, MyGUI::Widget*>::iterator it = mGlobalMapMarkers.begin(); it != mGlobalMapMarkers.end(); ++it)
MyGUI::Gui::getInstance().destroyWidget(it->second);
mGlobalMapMarkers.clear();
}
@ -1022,6 +1077,8 @@ namespace MWGui
bool LocalMapBase::MarkerUserData::isPositionExplored() const
{
if (!mLocalMapRender)
return true;
return mLocalMapRender->isPositionExplored(nX, nY, cellX, cellY, interior);
}

@ -42,14 +42,20 @@ namespace MWGui
size_t size() const;
std::vector<ESM::CustomMarker>::const_iterator begin() const;
std::vector<ESM::CustomMarker>::const_iterator end() const;
typedef std::multimap<ESM::CellId, ESM::CustomMarker> ContainerType;
typedef std::pair<ContainerType::const_iterator, ContainerType::const_iterator> RangeType;
ContainerType::const_iterator begin() const;
ContainerType::const_iterator end() const;
RangeType getMarkers(const ESM::CellId& cellId) const;
typedef MyGUI::delegates::CMultiDelegate0 EventHandle_Void;
EventHandle_Void eventMarkersChanged;
private:
std::vector<ESM::CustomMarker> mMarkers;
ContainerType mMarkers;
};
class LocalMapBase
@ -120,7 +126,7 @@ namespace MWGui
std::vector<MyGUI::Widget*> mMagicMarkerWidgets;
std::vector<MyGUI::Widget*> mCustomMarkerWidgets;
void updateCustomMarkers();
virtual void updateCustomMarkers();
void applyFogOfWar();
@ -197,6 +203,8 @@ namespace MWGui
void onFrame(float dt);
virtual void updateCustomMarkers();
/// Clear all savegame-specific data
void clear();
@ -215,6 +223,7 @@ namespace MWGui
void onNoteDoubleClicked(MyGUI::Widget* sender);
void onChangeScrollWindowCoord(MyGUI::Widget* sender);
void globalMapUpdatePlayer();
void setGlobalMapMarkerTooltip(MyGUI::Widget* widget, int x, int y);
MyGUI::ScrollView* mGlobalMap;
std::auto_ptr<MyGUI::ITexture> mGlobalMapTexture;
@ -242,7 +251,7 @@ namespace MWGui
MWRender::GlobalMap* mGlobalMapRender;
std::vector<MyGUI::Widget*> mGlobalMapMarkers;
std::map<std::pair<int, int>, MyGUI::Widget*> mGlobalMapMarkers;
EditNoteDialog mEditNoteDialog;
ESM::CustomMarker mEditingMarker;

@ -233,6 +233,7 @@ namespace MWGui
if (mResolutionList->findItemIndexWith(str) == MyGUI::ITEM_NONE)
mResolutionList->addItem(str);
}
highlightCurrentResolution();
std::string tf = Settings::Manager::getString("texture filtering", "General");
mTextureFilteringButton->setCaption(textureFilteringToStr(tf));
@ -299,8 +300,28 @@ namespace MWGui
}
void SettingsWindow::onResolutionCancel()
{
highlightCurrentResolution();
}
void SettingsWindow::highlightCurrentResolution()
{
mResolutionList->setIndexSelected(MyGUI::ITEM_NONE);
int currentX = Settings::Manager::getInt("resolution x", "Video");
int currentY = Settings::Manager::getInt("resolution y", "Video");
for (size_t i=0; i<mResolutionList->getItemCount(); ++i)
{
int resX, resY;
parseResolution (resX, resY, mResolutionList->getItemNameAt(i));
if (resX == currentX && resY == currentY)
{
mResolutionList->setIndexSelected(i);
break;
}
}
}
void SettingsWindow::onShadowTextureSizeChanged(MyGUI::ComboBox *_sender, size_t pos)

@ -59,6 +59,7 @@ namespace MWGui
void onResolutionSelected(MyGUI::ListBox* _sender, size_t index);
void onResolutionAccept();
void onResolutionCancel();
void highlightCurrentResolution();
void onShadowTextureSizeChanged(MyGUI::ComboBox* _sender, size_t pos);

@ -539,6 +539,9 @@ namespace MWGui
, mRepeatStepTime(0.1f)
, mIsIncreasing(true)
{
#if MYGUI_VERSION >= MYGUI_DEFINE_VERSION(3,2,2)
ScrollBar::setRepeatEnabled(false);
#endif
}
MWScrollBar::~MWScrollBar()

@ -21,16 +21,16 @@ namespace MWGui
// Events
typedef MyGUI::delegates::CMultiDelegate1<WindowBase*> EventHandle_WindowBase;
///Unhides the window
/// Notify that window has been made visible
virtual void open() {}
///Hides the window
/// Notify that window has been hidden
virtual void close () {}
///Gracefully exits the window
/// Gracefully exits the window
virtual void exit() {}
///Sets the visibility of the window
/// Sets the visibility of the window
virtual void setVisible(bool visible);
///Returns the visibility state of the window
virtual bool isVisible();
/// Returns the visibility state of the window
bool isVisible();
void center();
};

@ -1658,10 +1658,10 @@ namespace MWGui
writer.endRecord(ESM::REC_ASPL);
}
for (std::vector<ESM::CustomMarker>::const_iterator it = mCustomMarkers.begin(); it != mCustomMarkers.end(); ++it)
for (CustomMarkerCollection::ContainerType::const_iterator it = mCustomMarkers.begin(); it != mCustomMarkers.end(); ++it)
{
writer.startRecord(ESM::REC_MARK);
(*it).save(writer);
it->second.save(writer);
writer.endRecord(ESM::REC_MARK);
}
}

@ -35,3 +35,26 @@ bool ESM::operator!= (const CellId& left, const CellId& right)
{
return !(left==right);
}
bool ESM::operator < (const CellId& left, const CellId& right)
{
if (left.mPaged < right.mPaged)
return true;
if (left.mPaged > right.mPaged)
return false;
if (left.mPaged)
{
if (left.mIndex.mX < right.mIndex.mX)
return true;
if (left.mIndex.mX > right.mIndex.mX)
return false;
if (left.mIndex.mY < right.mIndex.mY)
return true;
if (left.mIndex.mY > right.mIndex.mY)
return false;
}
return left.mWorldspace < right.mWorldspace;
}

@ -26,6 +26,7 @@ namespace ESM
bool operator== (const CellId& left, const CellId& right);
bool operator!= (const CellId& left, const CellId& right);
bool operator< (const CellId& left, const CellId& right);
}
#endif

@ -87,6 +87,8 @@ namespace osgMyGUI
throw std::runtime_error("No texturemanager set");
mTexture = mTextureManager->getTexture2D(fname, osg::Texture2D::CLAMP_TO_EDGE, osg::Texture2D::CLAMP_TO_EDGE);
// disable mip-maps
mTexture->setFilter(osg::Texture2D::MIN_FILTER, osg::Texture2D::LINEAR);
// FIXME
mFormat = MyGUI::PixelFormat::R8G8B8;

@ -72,7 +72,30 @@ namespace Resource
for (std::map<MapKey, osg::ref_ptr<osg::Texture2D> >::iterator it = mTextures.begin(); it != mTextures.end(); ++it)
{
osg::ref_ptr<osg::Texture2D> tex = it->second;
tex->setFilter(osg::Texture::MIN_FILTER, mMinFilter);
// Keep mip-mapping disabled if the texture creator explicitely requested it.
osg::Texture::FilterMode oldMin = tex->getFilter(osg::Texture::MIN_FILTER);
if (oldMin == osg::Texture::LINEAR || oldMin == osg::Texture::NEAREST)
{
osg::Texture::FilterMode newMin = osg::Texture::LINEAR;
switch (mMinFilter)
{
case osg::Texture::LINEAR:
case osg::Texture::LINEAR_MIPMAP_LINEAR:
case osg::Texture::LINEAR_MIPMAP_NEAREST:
newMin = osg::Texture::LINEAR;
break;
case osg::Texture::NEAREST:
case osg::Texture::NEAREST_MIPMAP_LINEAR:
case osg::Texture::NEAREST_MIPMAP_NEAREST:
newMin = osg::Texture::NEAREST;
break;
}
tex->setFilter(osg::Texture::MIN_FILTER, newMin);
}
else
tex->setFilter(osg::Texture::MIN_FILTER, mMinFilter);
tex->setFilter(osg::Texture::MAG_FILTER, mMagFilter);
tex->setMaxAnisotropy(static_cast<float>(mMaxAnisotropy));
}

@ -3,10 +3,12 @@
<MyGUI type="Layout">
<!-- The entire screen -->
<Widget type="Widget" layer="Windows" position="0 0 300 300" name="_Main">
<Widget type="TextBox" skin="SandText" position="0 250 280 50" align="Bottom Right" name="VersionText">
<Widget type="EditBox" skin="MW_TextBoxEdit" position="0 250 280 50" align="Bottom Right" name="VersionText">
<Property key="TextAlign" value="Right"/>
<Property key="TextShadow" value="true"/>
<Property key="TextShadowColour" value="0 0 0"/>
<Property key="ReadOnly" value="true"/>
<Property key="MultiLine" value="true"/>
</Widget>
</Widget>
</MyGUI>

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