forked from mirror/openmw-tes3mp
fixed an orientation problem
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32de090079
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ede9a2b170
1 changed files with 2 additions and 2 deletions
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@ -442,7 +442,7 @@ namespace MWScript
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ESM::Position ipos = MWBase::Environment::get().getWorld()->getPlayer().getPlayer().getRefData().getPosition();
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Ogre::Vector3 pos(ipos.pos[0],ipos.pos[1],ipos.pos[2]);
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Ogre::Quaternion rot(Ogre::Radian(ipos.rot[2]), Ogre::Vector3::UNIT_Z);
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Ogre::Quaternion rot(Ogre::Radian(-ipos.rot[2]), Ogre::Vector3::UNIT_Z);
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if(direction == 0) pos = pos + distance*rot.yAxis();
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else if(direction == 1) pos = pos - distance*rot.yAxis();
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else if(direction == 2) pos = pos - distance*rot.xAxis();
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@ -485,7 +485,7 @@ namespace MWScript
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ESM::Position ipos = me.getRefData().getPosition();
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Ogre::Vector3 pos(ipos.pos[0],ipos.pos[1],ipos.pos[2]);
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Ogre::Quaternion rot(Ogre::Radian(ipos.rot[2]), Ogre::Vector3::UNIT_Z);
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Ogre::Quaternion rot(Ogre::Radian(-ipos.rot[2]), Ogre::Vector3::UNIT_Z);
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if(direction == 0) pos = pos + distance*rot.yAxis();
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else if(direction == 1) pos = pos - distance*rot.yAxis();
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else if(direction == 2) pos = pos - distance*rot.xAxis();
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