forked from mirror/openmw-tes3mp
Empty npcs
This commit is contained in:
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835c3f2603
commit
ee98a2af1a
7 changed files with 83 additions and 6 deletions
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@ -32,6 +32,7 @@ namespace MWClass
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void Npc::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
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void Npc::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
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{
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{
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renderingInterface.getActors().insertNPC(ptr);
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/*
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/*
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ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *ref =
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ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *ref =
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ptr.get<ESM::NPC>();
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ptr.get<ESM::NPC>();
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@ -250,7 +250,7 @@ namespace MWMechanics
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while (iter!=mActors.end())
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while (iter!=mActors.end())
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if (iter->getCell()==cellStore)
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if (iter->getCell()==cellStore)
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{
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{
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std::cout << "Erasing an actor";
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//std::cout << "Erasing an actor";
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mActors.erase (iter++);
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mActors.erase (iter++);
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}
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}
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else
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else
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@ -4,10 +4,76 @@
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using namespace Ogre;
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using namespace Ogre;
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using namespace MWRender;
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using namespace MWRender;
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using namespace NifOgre;
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void Actors::setMwRoot(Ogre::SceneNode* root){
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void Actors::setMwRoot(Ogre::SceneNode* root){
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mMwRoot = root;
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mMwRoot = root;
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}
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}
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void Actors::insertNPC(const MWWorld::Ptr& ptr){
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/*
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ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *ref =
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ptr.get<ESM::NPC>();
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assert (ref->base != NULL);
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insertBegin(ptr, true, true);
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//Part selection on last character of the file string
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// " Tri Chest
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// * Tri Tail
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// : Tri Left Foot
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// < Tri Right Foot
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// > Tri Left Hand
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// ? Tri Right Hand
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// | Normal
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//Mirroring Parts on second to last character
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//suffix == '*'
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// vector = Ogre::Vector3(-1,1,1);
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// suffix == '?'
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// vector = Ogre::Vector3(1,-1,1);
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// suffix == '<'
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// vector = Ogre::Vector3(1,1,-1);
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std::string hairID = ref->base->hair;
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std::string headID = ref->base->head;
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std::string npcName = ref->base->name;
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std::string bodyRaceID = headID.substr(0, headID.find_last_of("head_") - 4);
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char secondtolast = bodyRaceID.at(bodyRaceID.length() - 2);
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bool female = tolower(secondtolast) == 'f';
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bool beast = bodyRaceID == "b_n_khajiit_m_" || bodyRaceID == "b_n_khajiit_f_" || bodyRaceID == "b_n_argonian_m_" || bodyRaceID == "b_n_argonian_f_";
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std::string headModel = "meshes\\" +
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mEnvironment.mWorld->getStore().bodyParts.find(headID)->model;
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std::string hairModel = "meshes\\" +
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mEnvironment.mWorld->getStore().bodyParts.find(hairID)->model;
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const ESM::BodyPart *upperleg = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "upper leg");
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const ESM::BodyPart *groin = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "groin");
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const ESM::BodyPart *arml = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "upper arm"); //We need two
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const ESM::BodyPart *neck = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "neck");
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const ESM::BodyPart *knee = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "knee");
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const ESM::BodyPart *ankle = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "ankle");
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const ESM::BodyPart *foot = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "foot");
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const ESM::BodyPart *feet = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "feet");
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const ESM::BodyPart *tail = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "tail");
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const ESM::BodyPart *wristl = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "wrist"); //We need two
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const ESM::BodyPart *forearml = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "forearm"); //We need two
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const ESM::BodyPart *handl = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "hand"); //We need two
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const ESM::BodyPart *hair = mEnvironment.mWorld->getStore().bodyParts.search(hairID);
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const ESM::BodyPart *head = mEnvironment.mWorld->getStore().bodyParts.search(headID);
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if(!handl)
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handl = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "hands");
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//const ESM::BodyPart* claviclel = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "clavicle");
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//const ESM::BodyPart* clavicler = claviclel;
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const ESM::BodyPart* handr = handl;
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const ESM::BodyPart* forearmr = forearml;
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const ESM::BodyPart* wristr = wristl;
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const ESM::BodyPart* armr = arml;*/
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}
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void Actors::insertBegin (const MWWorld::Ptr& ptr, bool enabled, bool static_){
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void Actors::insertBegin (const MWWorld::Ptr& ptr, bool enabled, bool static_){
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Ogre::SceneNode* cellnode;
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Ogre::SceneNode* cellnode;
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if(mCellSceneNodes.find(ptr.getCell()) == mCellSceneNodes.end())
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if(mCellSceneNodes.find(ptr.getCell()) == mCellSceneNodes.end())
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@ -45,6 +111,11 @@ void Actors::insertBegin (const MWWorld::Ptr& ptr, bool enabled, bool static_){
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ptr.getRefData().setBaseNode(insert);
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ptr.getRefData().setBaseNode(insert);
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}
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void Actors::insertFreePart(const MWWorld::Ptr& ptr, const std::string& mesh){
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MeshPtr meshp = NIFLoader::load(mesh);
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Entity *ent = mRend.getScene()->createEntity(mesh);
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NIFLoader::getSingletonPtr()->addInMesh(ent->getMesh().getPointer());
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}
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}
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void Actors::insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh){
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void Actors::insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh){
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Ogre::SceneNode* insert = ptr.getRefData().getBaseNode();
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Ogre::SceneNode* insert = ptr.getRefData().getBaseNode();
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@ -7,20 +7,25 @@
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#include "../mwworld/refdata.hpp"
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#include "../mwworld/refdata.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/ptr.hpp"
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#include <openengine/ogre/renderer.hpp>
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#include <openengine/ogre/renderer.hpp>
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#include "components/nifogre/ogre_nif_loader.hpp"
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#include "../mwworld/environment.hpp"
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namespace MWRender{
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namespace MWRender{
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class Actors{
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class Actors{
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OEngine::Render::OgreRenderer &mRend;
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OEngine::Render::OgreRenderer &mRend;
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std::map<MWWorld::Ptr::CellStore *, Ogre::SceneNode *> mCellSceneNodes;
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std::map<MWWorld::Ptr::CellStore *, Ogre::SceneNode *> mCellSceneNodes;
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Ogre::SceneNode* mMwRoot;
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Ogre::SceneNode* mMwRoot;
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MWWorld::Environment& mEnvironment;
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public:
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public:
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Actors(OEngine::Render::OgreRenderer& _rend): mRend(_rend){}
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Actors(OEngine::Render::OgreRenderer& _rend, MWWorld::Environment& _env): mRend(_rend), mEnvironment(_env){}
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~Actors(){}
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~Actors(){}
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void setMwRoot(Ogre::SceneNode* root);
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void setMwRoot(Ogre::SceneNode* root);
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void insertBegin (const MWWorld::Ptr& ptr, bool enabled, bool static_);
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void insertBegin (const MWWorld::Ptr& ptr, bool enabled, bool static_);
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void insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh);
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void insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh);
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void insertFreePart(const MWWorld::Ptr& ptr, const std::string& mesh);
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void insertNPC(const MWWorld::Ptr& ptr);
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bool deleteObject (const MWWorld::Ptr& ptr);
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bool deleteObject (const MWWorld::Ptr& ptr);
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///< \return found?
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///< \return found?
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@ -21,8 +21,8 @@ namespace MWRender {
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RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const boost::filesystem::path& resDir, OEngine::Physic::PhysicEngine* engine)
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RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const boost::filesystem::path& resDir, OEngine::Physic::PhysicEngine* engine, MWWorld::Environment& environment)
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:mRendering(_rend), mObjects(mRendering), mDebugging(engine), mActors(mRendering)
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:mRendering(_rend), mObjects(mRendering), mDebugging(engine), mActors(mRendering, environment)
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{
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{
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mRendering.createScene("PlayerCam", 55, 5);
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mRendering.createScene("PlayerCam", 55, 5);
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mSkyManager = MWRender::SkyManager::create(mRendering.getWindow(), mRendering.getCamera(), resDir);
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mSkyManager = MWRender::SkyManager::create(mRendering.getWindow(), mRendering.getCamera(), resDir);
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@ -54,7 +54,7 @@ class RenderingManager: private RenderingInterface {
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virtual MWRender::Actors& getActors();
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virtual MWRender::Actors& getActors();
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public:
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public:
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RenderingManager(OEngine::Render::OgreRenderer& _rend, const boost::filesystem::path& resDir, OEngine::Physic::PhysicEngine* engine);
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RenderingManager(OEngine::Render::OgreRenderer& _rend, const boost::filesystem::path& resDir, OEngine::Physic::PhysicEngine* engine, MWWorld::Environment& environment);
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virtual ~RenderingManager();
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virtual ~RenderingManager();
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virtual MWRender::Player& getPlayer(); /// \todo move this to private again as soon as
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virtual MWRender::Player& getPlayer(); /// \todo move this to private again as soon as
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@ -147,7 +147,7 @@ namespace MWWorld
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const Files::Collections& fileCollections,
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const Files::Collections& fileCollections,
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const std::string& master, const boost::filesystem::path& resDir,
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const std::string& master, const boost::filesystem::path& resDir,
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bool newGame, Environment& environment, const std::string& encoding)
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bool newGame, Environment& environment, const std::string& encoding)
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: mRendering (renderer,resDir, physEng),mPlayer (0), mLocalScripts (mStore), mGlobalVariables (0),
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: mRendering (renderer,resDir, physEng, environment),mPlayer (0), mLocalScripts (mStore), mGlobalVariables (0),
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mSky (false), mEnvironment (environment), mNextDynamicRecord (0), mCells (mStore, mEsm, *this)
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mSky (false), mEnvironment (environment), mNextDynamicRecord (0), mCells (mStore, mEsm, *this)
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{
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{
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mPhysEngine = physEng;
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mPhysEngine = physEng;
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