forked from mirror/openmw-tes3mp
race selection preview
This commit is contained in:
parent
5155339cb6
commit
eef750e6b0
21 changed files with 167 additions and 49 deletions
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@ -273,6 +273,7 @@ namespace MWBase
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virtual void renderPlayer() = 0;
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virtual void updateCharacterPreview(int sizeX, int sizeY) = 0;
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virtual void updateRaceSelectionPreview(float angle) = 0;
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};
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}
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@ -106,6 +106,7 @@ namespace MWGui
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MWBase::Environment::get().getWorld()->updateCharacterPreview (size.width, size.height);
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mAvatarImage->setSize(MyGUI::IntSize(std::max(mAvatar->getSize().width, 512), std::max(mAvatar->getSize().height, 1024)));
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mAvatarImage->setImageTexture("CharacterPreview");
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}
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void InventoryWindow::onFilterChanged(MyGUI::Widget* _sender)
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@ -270,6 +271,7 @@ namespace MWGui
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MWBase::Environment::get().getWorld()->updateCharacterPreview (size.width, size.height);
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mAvatarImage->setSize(MyGUI::IntSize(512, 1024));
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mAvatarImage->setImageTexture("CharacterPreview");
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}
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void InventoryWindow::pickUpObject (MWWorld::Ptr object)
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@ -25,15 +25,17 @@ RaceDialog::RaceDialog(MWBase::WindowManager& parWindowManager)
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, mHairIndex(0)
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, mFaceCount(10)
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, mHairCount(14)
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, mCurrentAngle(0)
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{
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// Centre dialog
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center();
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// These are just demo values, you should replace these with
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// real calls from outside the class later.
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setText("AppearanceT", mWindowManager.getGameSettingString("sRaceMenu1", "Appearance"));
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getWidget(mAppearanceBox, "AppearanceBox");
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getWidget(mPreviewImage, "PreviewImage");
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MWBase::Environment::get().getWorld ()->updateRaceSelectionPreview (0);
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mPreviewImage->setImageTexture ("CharacterHeadPreview");
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getWidget(mHeadRotate, "HeadRotate");
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mHeadRotate->setScrollRange(50);
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@ -149,7 +151,10 @@ void RaceDialog::onBackClicked(MyGUI::Widget* _sender)
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void RaceDialog::onHeadRotate(MyGUI::ScrollBar*, size_t _position)
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{
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// TODO: Rotate head
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float angle = (float(_position) / 49.f - 0.5) * 3.14 * 2;
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float diff = angle - mCurrentAngle;
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MWBase::Environment::get().getWorld ()->updateRaceSelectionPreview (diff);
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mCurrentAngle += diff;
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}
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void RaceDialog::onSelectPreviousGender(MyGUI::Widget*)
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@ -73,7 +73,7 @@ namespace MWGui
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void updateSkills();
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void updateSpellPowers();
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MyGUI::CanvasPtr mAppearanceBox;
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MyGUI::ImageBox* mPreviewImage;
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MyGUI::ListBox* mRaceList;
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MyGUI::ScrollBar* mHeadRotate;
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@ -87,6 +87,8 @@ namespace MWGui
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int mFaceCount, mHairCount;
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std::string mCurrentRaceId;
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float mCurrentAngle;
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};
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}
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#endif
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@ -3,6 +3,8 @@
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#include <OgreSceneNode.h>
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#include <OgreSceneManager.h>
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#include "renderconst.hpp"
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using namespace Ogre;
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using namespace MWRender;
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@ -23,7 +25,7 @@ void Actors::setMwRoot(Ogre::SceneNode* root){
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void Actors::insertNPC(const MWWorld::Ptr& ptr, MWWorld::InventoryStore& inv){
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insertBegin(ptr, true, true);
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NpcAnimation* anim = new MWRender::NpcAnimation(ptr, mRend, inv);
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NpcAnimation* anim = new MWRender::NpcAnimation(ptr, ptr.getRefData ().getBaseNode (), mRend, inv, RV_Actors);
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mAllActors[ptr] = anim;
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}
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@ -6,26 +6,31 @@
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#include "renderconst.hpp"
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#include "npcanimation.hpp"
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namespace MWRender
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{
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CharacterPreview::CharacterPreview(Ogre::SceneManager *sceneMgr, Ogre::SceneNode *node)
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CharacterPreview::CharacterPreview(Ogre::SceneManager *sceneMgr, Ogre::SceneNode *node, int sizeX, int sizeY, const std::string& name,
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Ogre::Vector3 position, Ogre::Vector3 lookAt)
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: mSceneMgr(sceneMgr)
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, mSizeX(sizeX)
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, mSizeY(sizeY)
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{
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mCamera = mSceneMgr->createCamera ("CharacterPreviewCamera");
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mCamera->setAspectRatio (0.5);
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mCamera = mSceneMgr->createCamera (name);
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mCamera->setAspectRatio (float(sizeX) / float(sizeY));
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mNode = node->createChildSceneNode ();
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mNode->attachObject (mCamera);
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mNode = node;
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mNode->setVisible (false);
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mNode->setPosition(0, 185, 70);
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mNode->roll(Ogre::Degree(180));
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mCamera->setPosition(position);
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mCamera->lookAt(lookAt);
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mNode->pitch(Ogre::Degree(90));
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mCamera->setNearClipDistance (0.01);
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mCamera->setFarClipDistance (1000);
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mTexture = Ogre::TextureManager::getSingleton().createManual("CharacterPreview",
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Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D, 512, 1024, 0, Ogre::PF_A8R8G8B8, Ogre::TU_RENDERTARGET);
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mTexture = Ogre::TextureManager::getSingleton().createManual(name,
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Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D, sizeX, sizeY, 0, Ogre::PF_A8R8G8B8, Ogre::TU_RENDERTARGET);
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mRenderTarget = mTexture->getBuffer()->getRenderTarget();
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mViewport = mRenderTarget->addViewport(mCamera);
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@ -33,20 +38,55 @@ namespace MWRender
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mViewport->setBackgroundColour(Ogre::ColourValue(0, 0, 0, 0));
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mViewport->setShadowsEnabled(false);
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mViewport->setMaterialScheme("local_map");
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mViewport->setVisibilityMask (RV_Player);
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mViewport->setVisibilityMask (RV_PlayerPreview);
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mRenderTarget->setActive(true);
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mRenderTarget->setAutoUpdated (false);
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}
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void CharacterPreview::update(int sizeX, int sizeY)
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// --------------------------------------------------------------------------------------------------
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InventoryPreview::InventoryPreview(Ogre::SceneManager *sceneMgr, Ogre::SceneNode *node)
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: CharacterPreview(sceneMgr, node, 512, 1024, "CharacterPreview", Ogre::Vector3(0, 65, -180), Ogre::Vector3(0,65,0))
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, mAnimation(NULL)
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{
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bool wasVisible = mNode->getParentSceneNode()->getAttachedObject(0)->getVisible ();
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mNode->getParentSceneNode()->setVisible(true, false);
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}
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void InventoryPreview::update(int sizeX, int sizeY)
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{
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if (mAnimation)
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mAnimation->forceUpdate ();
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mViewport->setDimensions (0, 0, std::min(1.f, float(sizeX) / float(512)), std::min(1.f, float(sizeY) / float(1024)));
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mRenderTarget->update();
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mNode->setOrientation (Ogre::Quaternion::IDENTITY);
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mNode->getParentSceneNode()->setVisible(wasVisible, false);
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mNode->setVisible (true);
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mRenderTarget->update();
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mNode->setVisible (false);
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}
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void InventoryPreview::setNpcAnimation (NpcAnimation *anim)
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{
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mAnimation = anim;
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}
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// --------------------------------------------------------------------------------------------------
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RaceSelectionPreview::RaceSelectionPreview(Ogre::SceneManager *sceneMgr, Ogre::SceneNode *node)
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: CharacterPreview(sceneMgr, node, 512, 512, "CharacterHeadPreview", Ogre::Vector3(0, 120, -35), Ogre::Vector3(0,125,0))
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{
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}
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void RaceSelectionPreview::update(float angle)
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{
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mNode->roll(Ogre::Radian(angle), Ogre::SceneNode::TS_LOCAL);
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mNode->setVisible (true);
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mRenderTarget->update();
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mNode->setVisible (false);
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}
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}
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@ -6,14 +6,15 @@
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namespace MWRender
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{
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class NpcAnimation;
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class CharacterPreview
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{
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public:
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CharacterPreview(Ogre::SceneManager* sceneMgr, Ogre::SceneNode* node);
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CharacterPreview(Ogre::SceneManager* sceneMgr, Ogre::SceneNode* node, int sizeX, int sizeY, const std::string& name,
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Ogre::Vector3 position, Ogre::Vector3 lookAt);
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void update(int sizeX, int sizeY);
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private:
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protected:
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Ogre::TexturePtr mTexture;
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Ogre::RenderTarget* mRenderTarget;
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Ogre::Viewport* mViewport;
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@ -22,6 +23,30 @@ namespace MWRender
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Ogre::SceneManager* mSceneMgr;
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Ogre::SceneNode* mNode;
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int mSizeX;
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int mSizeY;
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};
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class InventoryPreview : public CharacterPreview
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{
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public:
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InventoryPreview(Ogre::SceneManager* sceneMgr, Ogre::SceneNode* node);
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void update(int sizeX, int sizeY);
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void setNpcAnimation (NpcAnimation* anim);
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private:
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NpcAnimation* mAnimation;
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};
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class RaceSelectionPreview : public CharacterPreview
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{
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public:
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RaceSelectionPreview(Ogre::SceneManager* sceneMgr, Ogre::SceneNode* node);
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void update(float angle);
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};
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}
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@ -45,15 +45,14 @@ NpcAnimation::~NpcAnimation()
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}
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NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, OEngine::Render::OgreRenderer& _rend, MWWorld::InventoryStore& _inv, bool player)
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: Animation(_rend), mStateID(-1), mInv(_inv), timeToChange(0),
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NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, Ogre::SceneNode* node, OEngine::Render::OgreRenderer& _rend, MWWorld::InventoryStore& _inv, int visibilityFlags)
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: Animation(_rend), mStateID(-1), mInv(_inv), timeToChange(0), mVisibilityFlags(visibilityFlags),
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robe(mInv.end()), helmet(mInv.end()), shirt(mInv.end()),
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cuirass(mInv.end()), greaves(mInv.end()),
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leftpauldron(mInv.end()), rightpauldron(mInv.end()),
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boots(mInv.end()),
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leftglove(mInv.end()), rightglove(mInv.end()), skirtiter(mInv.end()),
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pants(mInv.end())
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, mIsPlayer(player)
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{
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MWWorld::LiveCellRef<ESM::NPC> *ref = ptr.get<ESM::NPC>();
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std::cout << " Sex: Male" << " Height: " << race->data.height.male << "\n";
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*/
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mInsert = ptr.getRefData().getBaseNode();
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mInsert = node;
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assert(mInsert);
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std::string smodel = (!isBeast ? "meshes\\base_anim.nif" : "meshes\\base_animkna.nif");
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{
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Ogre::Entity *base = mEntityList.mEntities[i];
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base->setVisibilityFlags(mIsPlayer ? RV_Player : RV_Actors);
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base->setVisibilityFlags(mVisibilityFlags);
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bool transparent = false;
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for(unsigned int j=0;j < base->getNumSubEntities();++j)
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{
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@ -358,7 +357,7 @@ NifOgre::EntityList NpcAnimation::insertBoundedPart(const std::string &mesh, con
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mInsert, mesh);
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std::vector<Ogre::Entity*> &parts = entities.mEntities;
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for(size_t i = 0;i < parts.size();i++)
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parts[i]->setVisibilityFlags(mIsPlayer ? RV_Player : RV_Actors);
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parts[i]->setVisibilityFlags(mVisibilityFlags);
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return entities;
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}
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@ -582,4 +581,9 @@ void NpcAnimation::addPartGroup(int group, int priority, std::vector<ESM::PartRe
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}
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}
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void NpcAnimation::forceUpdate ()
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{
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updateParts();
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}
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}
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@ -67,8 +67,11 @@ private:
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MWWorld::ContainerStoreIterator rightglove;
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MWWorld::ContainerStoreIterator skirtiter;
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int mVisibilityFlags;
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public:
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NpcAnimation(const MWWorld::Ptr& ptr, OEngine::Render::OgreRenderer& _rend, MWWorld::InventoryStore& _inv, bool player=false);
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NpcAnimation(const MWWorld::Ptr& ptr, Ogre::SceneNode* node, OEngine::Render::OgreRenderer& _rend,
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MWWorld::InventoryStore& _inv, int visibilityFlags);
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virtual ~NpcAnimation();
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NifOgre::EntityList insertBoundedPart(const std::string &mesh, const std::string &bonename);
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virtual void runAnimation(float timepassed);
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bool addOrReplaceIndividualPart(int type, int group, int priority, const std::string &mesh);
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void removePartGroup(int group);
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void addPartGroup(int group, int priority, std::vector<ESM::PartReference>& parts);
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void forceUpdate();
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};
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}
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@ -35,6 +35,11 @@ namespace MWRender
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mPreviewCam.yaw = 0.f;
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mPreviewCam.offset = 400.f;
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}
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Player::~Player()
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{
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delete mAnimation;
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}
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bool Player::rotate(const Ogre::Vector3 &rot, bool adjust)
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{
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@ -63,6 +63,7 @@ namespace MWRender
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public:
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Player (Ogre::Camera *camera, Ogre::SceneNode* mNode);
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~Player();
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/// Set where the player is looking at. Uses Morrowind (euler) angles
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/// \param rot Rotation angles in radians
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@ -54,7 +54,7 @@ enum VisibilityFlags
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RV_OcclusionQuery = 256,
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RV_Player = 512,
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RV_PlayerPreview = 512,
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RV_Map = RV_Terrain + RV_Statics + RV_StaticsSmall + RV_Misc + RV_Water
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@ -160,8 +160,6 @@ RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const
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mDebugging = new Debugging(mMwRoot, engine);
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mLocalMap = new MWRender::LocalMap(&mRendering, this);
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mCharacterPreview = new CharacterPreview(mRendering.getScene (), playerNode);
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setMenuTransparency(Settings::Manager::getFloat("menu transparency", "GUI"));
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}
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@ -178,7 +176,9 @@ RenderingManager::~RenderingManager ()
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delete mOcclusionQuery;
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delete mCompositors;
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delete mWater;
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delete mCharacterPreview;
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delete mInventoryPreview;
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delete mRaceSelectionPreview;
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delete mPreviewAnimation;
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}
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MWRender::SkyManager* RenderingManager::getSkyManager()
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@ -862,11 +862,20 @@ void RenderingManager::renderPlayer(const MWWorld::Ptr &ptr)
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{
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MWRender::NpcAnimation *anim =
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new MWRender::NpcAnimation(
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ptr,
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ptr, ptr.getRefData ().getBaseNode (),
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mRendering,
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MWWorld::Class::get(ptr).getInventoryStore(ptr), true
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MWWorld::Class::get(ptr).getInventoryStore(ptr), RV_Actors
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);
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mPlayer->setAnimation(anim);
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MWWorld::InventoryStore& invStore = MWWorld::Class::get(ptr).getInventoryStore (ptr);
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Ogre::SceneNode* previewNode = mMwRoot->createChildSceneNode ();
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mPreviewAnimation = new NpcAnimation(ptr, previewNode, mRendering, invStore, RV_PlayerPreview);
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mInventoryPreview = new InventoryPreview(mRendering.getScene (), previewNode);
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mInventoryPreview->setNpcAnimation (mPreviewAnimation);
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mRaceSelectionPreview = new RaceSelectionPreview(mRendering.getScene (), previewNode);
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}
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void RenderingManager::getPlayerData(Ogre::Vector3 &eyepos, float &pitch, float &yaw)
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@ -888,7 +897,12 @@ bool RenderingManager::isPositionExplored (float nX, float nY, int x, int y, boo
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void RenderingManager::updateCharacterPreview (int sizeX, int sizeY)
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{
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mCharacterPreview->update(sizeX, sizeY);
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mInventoryPreview->update(sizeX, sizeY);
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}
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void RenderingManager::updateRaceSelectionPreview (float angle)
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{
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mRaceSelectionPreview->update(angle);
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}
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} // namespace
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@ -43,7 +43,8 @@ namespace MWRender
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class LocalMap;
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class Water;
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class Compositors;
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class CharacterPreview;
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class InventoryPreview;
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class RaceSelectionPreview;
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class RenderingManager: private RenderingInterface, public Ogre::WindowEventListener {
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@ -193,6 +194,7 @@ class RenderingManager: private RenderingInterface, public Ogre::WindowEventList
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///< see MWRender::LocalMap::isPositionExplored
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void updateCharacterPreview(int sizeX, int sizeY);
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void updateRaceSelectionPreview(float angle);
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protected:
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virtual void windowResized(Ogre::RenderWindow* rw);
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@ -216,7 +218,8 @@ class RenderingManager: private RenderingInterface, public Ogre::WindowEventList
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TerrainManager* mTerrainManager;
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CharacterPreview* mCharacterPreview;
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InventoryPreview* mInventoryPreview;
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RaceSelectionPreview* mRaceSelectionPreview;
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MWRender::Water *mWater;
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@ -247,6 +250,8 @@ class RenderingManager: private RenderingInterface, public Ogre::WindowEventList
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MWRender::Shadows* mShadows;
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MWRender::Compositors* mCompositors;
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MWRender::NpcAnimation* mPreviewAnimation;
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};
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}
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@ -111,7 +111,7 @@ void Shadows::recreate()
|
|||
sh::Factory::getInstance ().setSharedParameter ("shadowFar_fadeStart", sh::makeProperty<sh::Vector4>(shadowFar_fadeStart));
|
||||
|
||||
// Set visibility mask for the shadow render textures
|
||||
int visibilityMask = (RV_Actors + RV_Player) * Settings::Manager::getBool("actor shadows", "Shadows")
|
||||
int visibilityMask = RV_Actors * Settings::Manager::getBool("actor shadows", "Shadows")
|
||||
+ (RV_Statics + RV_StaticsSmall) * Settings::Manager::getBool("statics shadows", "Shadows")
|
||||
+ RV_Misc * Settings::Manager::getBool("misc shadows", "Shadows");
|
||||
|
||||
|
|
|
@ -332,7 +332,7 @@ void Water::applyVisibilityMask()
|
|||
mVisibilityFlags = RV_Terrain * Settings::Manager::getBool("reflect terrain", "Water")
|
||||
+ RV_Statics * Settings::Manager::getBool("reflect statics", "Water")
|
||||
+ RV_StaticsSmall * Settings::Manager::getBool("reflect small statics", "Water")
|
||||
+ (RV_Actors + RV_Player) * Settings::Manager::getBool("reflect actors", "Water")
|
||||
+ RV_Actors * Settings::Manager::getBool("reflect actors", "Water")
|
||||
+ RV_Misc * Settings::Manager::getBool("reflect misc", "Water")
|
||||
+ RV_Sky;
|
||||
|
||||
|
|
|
@ -1227,4 +1227,9 @@ namespace MWWorld
|
|||
{
|
||||
mRendering->updateCharacterPreview(sizeX, sizeY);
|
||||
}
|
||||
|
||||
void World::updateRaceSelectionPreview (float angle)
|
||||
{
|
||||
mRendering->updateRaceSelectionPreview(angle);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -309,6 +309,7 @@ namespace MWWorld
|
|||
virtual void renderPlayer();
|
||||
|
||||
virtual void updateCharacterPreview(int sizeX, int sizeY);
|
||||
virtual void updateRaceSelectionPreview(float angle);
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -8,7 +8,9 @@
|
|||
<Property key="Caption" value="Appearance"/>
|
||||
<Property key="TextAlign" value="ALIGN_LEFT ALIGN_TOP"/>
|
||||
</Widget>
|
||||
<Widget type="Canvas" skin="MW_Box" position="8 39 241 230" name="AppearanceBox"/>
|
||||
<Widget type="Widget" skin="MW_Box" position="8 39 241 230">
|
||||
<Widget type="ImageBox" skin="ImageBox" position_real="0 0 1 1" align="Stretch" name="PreviewImage"/>
|
||||
</Widget>
|
||||
|
||||
<!-- Sliders -->
|
||||
<!-- Rotation of head -->
|
||||
|
|
|
@ -13,7 +13,6 @@
|
|||
<!-- Avatar -->
|
||||
<Widget type="Widget" skin="MW_Box" position="8 38 212 185" name="Avatar" align="Left Top Stretch">
|
||||
<Widget type="ImageBox" skin="ImageBox" position="0 0 212 185" align="Stretch" name="AvatarImage">
|
||||
<Property key="ImageTexture" value="CharacterPreview"/>
|
||||
<Property key="NeedMouse" value="false"/>
|
||||
</Widget>
|
||||
<Widget type="TextBox" skin="ProgressText" position="0 150 212 24" align="HCenter Bottom" name="ArmorRating">
|
||||
|
|
|
@ -188,7 +188,7 @@ void OgreRenderer::createWindow(const std::string &title, const WindowSettings&
|
|||
mWindow = mRoot->createRenderWindow(title, settings.window_x, settings.window_y, settings.fullscreen, ¶ms);
|
||||
|
||||
// create the semi-transparent black background texture used by the GUI.
|
||||
// has to be created in code with TU_DYNAMIC_WRITE_ONLY_DISCARDABLE param
|
||||
// has to be created in code with TU_DYNAMIC_WRITE_ONLY param
|
||||
// so that it can be modified at runtime.
|
||||
Ogre::TextureManager::getSingleton().createManual(
|
||||
"transparent.png",
|
||||
|
@ -197,7 +197,7 @@ void OgreRenderer::createWindow(const std::string &title, const WindowSettings&
|
|||
1, 1,
|
||||
0,
|
||||
Ogre::PF_A8R8G8B8,
|
||||
Ogre::TU_DYNAMIC_WRITE_ONLY_DISCARDABLE);
|
||||
Ogre::TU_DYNAMIC_WRITE_ONLY);
|
||||
}
|
||||
|
||||
void OgreRenderer::createScene(const std::string& camName, float fov, float nearClip)
|
||||
|
|
Loading…
Reference in a new issue