forked from mirror/openmw-tes3mp
Pinnable windows: hide hud elements
Hide elements of the HUD (health/magicka/stamina bars, minimap) when the corresponding windows (stats/map) are pinned. Rearrange the remaining hud elements in such cases (like in the original Morrowind).
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parent
91a377df86
commit
ef0a185e11
11 changed files with 122 additions and 24 deletions
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@ -31,6 +31,11 @@ HUD::HUD(int width, int height, int fpsLevel)
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, fpscounter(NULL)
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, trianglecounter(NULL)
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, batchcounter(NULL)
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, hmsBaseLeft(0)
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, weapBoxBaseLeft(0)
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, spellBoxBaseLeft(0)
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, effectBoxBaseRight(0)
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, minimapBoxBaseRight(0)
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{
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setCoord(0,0, width, height);
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@ -38,16 +43,25 @@ HUD::HUD(int width, int height, int fpsLevel)
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getWidget(health, "Health");
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getWidget(magicka, "Magicka");
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getWidget(stamina, "Stamina");
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hmsBaseLeft = health->getLeft();
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// Item and spell images and status bars
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getWidget(weapBox, "WeapBox");
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getWidget(weapImage, "WeapImage");
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getWidget(weapStatus, "WeapStatus");
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weapBoxBaseLeft = weapBox->getLeft();
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getWidget(spellBox, "SpellBox");
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getWidget(spellImage, "SpellImage");
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getWidget(spellStatus, "SpellStatus");
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spellBoxBaseLeft = spellBox->getLeft();
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getWidget(effectBox, "EffectBox");
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getWidget(effect1, "Effect1");
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effectBoxBaseRight = effectBox->getRight();
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getWidget(minimapBox, "MiniMapBox");
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minimapBoxBaseRight = minimapBox->getRight();
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getWidget(minimap, "MiniMap");
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getWidget(compass, "Compass");
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@ -163,15 +177,21 @@ void HUD::setValue(const std::string& id, const MWMechanics::DynamicStat<int>& v
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void HUD::setPlayerDir(const float x, const float y)
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{
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if (!minimapBox->getVisible() || (x == mLastPositionX && y == mLastPositionY)) return;
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MyGUI::ISubWidget* main = compass->getSubWidgetMain();
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MyGUI::RotatingSkin* rotatingSubskin = main->castType<MyGUI::RotatingSkin>();
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rotatingSubskin->setCenter(MyGUI::IntPoint(16,16));
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float angle = std::atan2(x,y);
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rotatingSubskin->setAngle(angle);
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mLastPositionX = x;
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mLastPositionY = y;
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}
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void HUD::setPlayerPos(const float x, const float y)
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{
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if (!minimapBox->getVisible() || (x == mLastDirectionX && y == mLastDirectionY)) return;
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MyGUI::IntSize size = minimap->getCanvasSize();
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MyGUI::IntPoint middle = MyGUI::IntPoint((1/3.f + x/3.f)*size.width,(1/3.f + y/3.f)*size.height);
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MyGUI::IntCoord viewsize = minimap->getCoord();
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@ -179,6 +199,39 @@ void HUD::setPlayerPos(const float x, const float y)
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minimap->setViewOffset(pos);
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compass->setPosition(MyGUI::IntPoint(x*512-16, y*512-16));
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mLastDirectionX = x;
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mLastDirectionY = y;
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}
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void HUD::setBottomLeftVisibility(bool hmsVisible, bool weapVisible, bool spellVisible)
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{
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int weapDx = 0, spellDx = 0;
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if (!hmsVisible)
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spellDx = weapDx = weapBoxBaseLeft - hmsBaseLeft;
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if (!weapVisible)
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spellDx -= spellBoxBaseLeft - weapBoxBaseLeft;
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health->setVisible(hmsVisible);
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stamina->setVisible(hmsVisible);
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magicka->setVisible(hmsVisible);
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weapBox->setPosition(weapBoxBaseLeft - weapDx, weapBox->getTop());
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weapBox->setVisible(weapVisible);
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spellBox->setPosition(spellBoxBaseLeft - spellDx, spellBox->getTop());
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spellBox->setVisible(spellVisible);
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}
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void HUD::setBottomRightVisibility(bool effectBoxVisible, bool minimapBoxVisible)
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{
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// effect box can have variable width -> variable left coordinate
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int effectsDx = 0;
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if (!minimapBoxVisible)
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effectsDx = minimapBoxBaseRight - effectBoxBaseRight;
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minimapBox->setVisible(minimapBoxVisible);
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effectBox->setPosition(effectBoxBaseRight - effectBox->getWidth() + effectsDx, effectBox->getTop());
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effectBox->setVisible(effectBoxVisible);
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}
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LocalMapBase::LocalMapBase()
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@ -189,6 +242,10 @@ LocalMapBase::LocalMapBase()
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, mPrefix()
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, mChanged(true)
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, mLayout(NULL)
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, mLastPositionX(0.0f)
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, mLastPositionY(0.0f)
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, mLastDirectionX(0.0f)
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, mLastDirectionY(0.0f)
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{
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}
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@ -48,6 +48,11 @@ namespace MWGui
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bool mChanged;
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OEngine::GUI::Layout* mLayout;
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float mLastPositionX;
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float mLastPositionY;
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float mLastDirectionX;
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float mLastDirectionY;
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};
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class HUD : public OEngine::GUI::Layout, public LocalMapBase
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@ -66,11 +71,14 @@ namespace MWGui
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void setBatchCount(size_t count);
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void setPlayerDir(const float x, const float y);
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void setPlayerPos(const float x, const float y);
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void setBottomLeftVisibility(bool hmsVisible, bool weapVisible, bool spellVisible);
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void setBottomRightVisibility(bool effectBoxVisible, bool minimapVisible);
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MyGUI::ProgressPtr health, magicka, stamina;
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MyGUI::Widget *weapBox, *spellBox;
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MyGUI::ImageBox *weapImage, *spellImage;
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MyGUI::ProgressPtr weapStatus, spellStatus;
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MyGUI::WidgetPtr effectBox;
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MyGUI::Widget *effectBox, *minimapBox;
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MyGUI::ImageBox* effect1;
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MyGUI::ScrollView* minimap;
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MyGUI::ImageBox* compass;
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@ -80,6 +88,12 @@ namespace MWGui
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MyGUI::TextBox* fpscounter;
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MyGUI::TextBox* trianglecounter;
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MyGUI::TextBox* batchcounter;
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private:
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// bottom left elements
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int hmsBaseLeft, weapBoxBaseLeft, spellBoxBaseLeft;
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// bottom right elements
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int minimapBoxBaseRight, effectBoxBaseRight;
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};
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class MainMenu : public OEngine::GUI::Layout
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@ -1,7 +1,7 @@
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#include "map_window.hpp"
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#include "window_manager.hpp"
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/*
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#include "../mwmechanics/mechanicsmanager.hpp"
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#include "window_manager.hpp"
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#include <cmath>
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#include <algorithm>
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@ -14,11 +14,7 @@ using namespace MWGui;
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MapWindow::MapWindow(WindowManager& parWindowManager) :
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MWGui::WindowPinnableBase("openmw_map_window_layout.xml", parWindowManager),
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mGlobal(false),
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mLastPositionX(0.0f),
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mLastPositionY(0.0f),
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mLastDirectionX(0.0f),
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mLastDirectionY(0.0f)
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mGlobal(false)
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{
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setCoord(500,0,320,300);
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setText("WorldButton", "World");
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@ -104,3 +100,7 @@ void MapWindow::onWorldButtonClicked(MyGUI::Widget* _sender)
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mButton->setCaption( mGlobal ? "Local" : "World" );
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}
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void MapWindow::onPinToggled()
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{
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mWindowManager.setMinimapVisibility(!mPinned);
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}
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@ -26,10 +26,9 @@ namespace MWGui
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MyGUI::Button* mButton;
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MyGUI::IntPoint mLastDragPos;
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bool mGlobal;
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float mLastPositionX;
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float mLastPositionY;
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float mLastDirectionX;
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float mLastDirectionY;
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protected:
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virtual void onPinToggled();
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};
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}
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#endif
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@ -381,3 +381,8 @@ void StatsWindow::updateScroller()
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skillScrollerWidget->setScrollRange(std::max(clientHeight - skillClientWidget->getHeight(), 0));
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skillScrollerWidget->setScrollPage(std::max(skillClientWidget->getHeight() - lineHeight, 0));
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}
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void StatsWindow::onPinToggled()
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{
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mWindowManager.setHMSVisibility(!mPinned);
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}
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@ -74,6 +74,9 @@ namespace MWGui
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std::string birthSignId;
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int reputation, bounty;
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std::vector<MyGUI::WidgetPtr> skillWidgets; //< Skills and other information
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protected:
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virtual void onPinToggled();
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};
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}
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#endif
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@ -456,3 +456,13 @@ void WindowManager::setPlayerDir(const float x, const float y)
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map->setPlayerDir(x,y);
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hud->setPlayerDir(x,y);
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}
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void WindowManager::setHMSVisibility(bool visible)
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{
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hud->setBottomLeftVisibility(visible, hud->weapBox->getVisible(), hud->spellBox->getVisible());
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}
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void WindowManager::setMinimapVisibility(bool visible)
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{
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hud->setBottomRightVisibility(hud->effectBox->getVisible(), visible);
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}
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@ -160,6 +160,11 @@ namespace MWGui
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void setInteriorMapTexture(const int x, const int y);
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///< set the index of the map texture that should be used (for interiors)
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// sets the visibility of the hud health/magicka/stamina bars
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void setHMSVisibility(bool visible);
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// sets the visibility of the hud minimap
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void setMinimapVisibility(bool visible);
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template<typename T>
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void removeDialog(T*& dialog); ///< Casts to OEngine::GUI::Layout and calls removeDialog, then resets pointer to nullptr.
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void removeDialog(OEngine::GUI::Layout* dialog); ///< Hides dialog and schedules dialog to be deleted.
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@ -25,6 +25,7 @@ void WindowPinnableBase::onWindowButtonPressed(MyGUI::Window* sender, const std:
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if ("PinToggle" == eventName)
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{
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mPinned = !mPinned;
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onPinToggled();
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}
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eventDone(this);
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@ -17,6 +17,8 @@ namespace MWGui
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void onWindowButtonPressed(MyGUI::Window* sender, const std::string& eventName);
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protected:
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virtual void onPinToggled() = 0;
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bool mPinned;
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bool mVisible;
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};
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@ -11,22 +11,24 @@
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align="Left Bottom" name="Stamina"/>
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<!-- Equipped weapon box -->
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<Widget type="Widget" skin="HUD_Box" position="82 146 36 36"
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align="Left Bottom">
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<Widget type="ImageBox" skin="ImageBox" position="2 2 32 32" align="Left Top"
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name="WeapImage"/>
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<Widget type="Widget" position="82 146 36 41" align="Left Bottom" name="WeapBox">
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<Widget type="Widget" skin="HUD_Box" position="0 0 36 36">
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<Widget type="ImageBox" skin="ImageBox" position="2 2 32 32" align="Left Top"
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name="WeapImage"/>
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</Widget>
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<Widget type="ProgressBar" skin="MW_EnergyBar_Red" position="0 36 36 6"
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align="Left Bottom" name="WeapStatus"/>
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</Widget>
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<Widget type="ProgressBar" skin="MW_EnergyBar_Red" position="82 182 36 6"
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align="Left Bottom" name="WeapStatus"/>
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<!-- Selected spell box -->
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<Widget type="Widget" skin="HUD_Box" position="122 146 36 36"
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align="Left Bottom">
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<Widget type="ImageBox" skin="ImageBox" position="2 2 32 32" align="Left Top"
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name="SpellImage"/>
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<Widget type="Widget" position="122 146 36 41" align="Left Bottom" name="SpellBox">
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<Widget type="Widget" skin="HUD_Box" position="0 0 36 36">
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<Widget type="ImageBox" skin="ImageBox" position="2 2 32 32" align="Left Top"
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name="SpellImage"/>
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</Widget>
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<Widget type="ProgressBar" skin="MW_EnergyBar_Red" position="0 36 36 6"
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align="Left Bottom" name="SpellStatus"/>
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</Widget>
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<Widget type="ProgressBar" skin="MW_EnergyBar_Red" position="122 182 36 6"
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align="Left Bottom" name="SpellStatus"/>
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<!-- Spell effects box -->
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<Widget type="Widget" skin="HUD_Box" position="199 168 20 20"
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@ -36,7 +38,7 @@
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</Widget>
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<!-- Map box -->
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<Widget type="Widget" skin="HUD_Box" position="223 123 65 65"
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<Widget type="Widget" skin="HUD_Box" position="223 123 65 65" name="MiniMapBox"
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align="Right Bottom">
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<Widget type="ScrollView" skin="MW_MapView" position="2 2 61 61" align="Left Bottom" name="MiniMap">
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