Fix correctActorModelPath

This commit is contained in:
scrawl 2016-02-08 15:31:09 +01:00
parent e4e313fe12
commit ef5de94548

View file

@ -123,7 +123,7 @@ namespace MWWorld
try
{
std::string mesh = *it;
Misc::ResourceHelpers::correctActorModelPath(mesh, mSceneManager->getVFS());
mesh = Misc::ResourceHelpers::correctActorModelPath(mesh, mSceneManager->getVFS());
//std::cout << "preloading " << mesh << std::endl;