forked from mirror/openmw-tes3mp
Merge remote-tracking branch 'origin/master'
This commit is contained in:
commit
ef68e2aec4
6 changed files with 22 additions and 12 deletions
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@ -27,6 +27,7 @@
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Bug #2014: Antialiasing setting does nothing on Linux
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Bug #2014: Antialiasing setting does nothing on Linux
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Bug #2037: Some enemies attack the air when spotting the player
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Bug #2037: Some enemies attack the air when spotting the player
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Bug #2052: NIF rotation matrices including scales are not supported
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Bug #2052: NIF rotation matrices including scales are not supported
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Bug #2062: Crank in Old Mournhold: Forgotten Sewer turns about the wrong axis
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Bug #2111: Raindrops in front of fire look wrong
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Bug #2111: Raindrops in front of fire look wrong
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Bug #2140: [OpenGL] Water effects, flames and parts of creatures solid black when observed through brazier flame
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Bug #2140: [OpenGL] Water effects, flames and parts of creatures solid black when observed through brazier flame
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Bug #2147: Trueflame and Hopesfire flame effects not properly aligned with blade
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Bug #2147: Trueflame and Hopesfire flame effects not properly aligned with blade
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@ -176,6 +177,7 @@
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Bug #2980: Editor: Attribute and Skill can be selected for spells that do not require these parameters, leading to non-functional spells
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Bug #2980: Editor: Attribute and Skill can be selected for spells that do not require these parameters, leading to non-functional spells
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Bug #2990: Compiling a script with warning mode 2 and enabled error downgrading leads to infinite recursion
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Bug #2990: Compiling a script with warning mode 2 and enabled error downgrading leads to infinite recursion
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Bug #2992: [Mod: Great House Dagoth] Killing Dagoth Gares freezes the game
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Bug #2992: [Mod: Great House Dagoth] Killing Dagoth Gares freezes the game
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Bug #3007: PlaceItem takes radians instead of degrees + angle reliability
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Feature #706: Editor: Script Editor enhancements
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Feature #706: Editor: Script Editor enhancements
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Feature #872: Editor: Colour values in tables
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Feature #872: Editor: Colour values in tables
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Feature #880: Editor: ID auto-complete
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Feature #880: Editor: ID auto-complete
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@ -762,9 +762,10 @@ if (APPLE)
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set(ABSOLUTE_PLUGINS "")
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set(ABSOLUTE_PLUGINS "")
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set(USED_OSG_PLUGINS
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set(USED_OSG_PLUGINS
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osgdb_tga
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osgdb_dds
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osgdb_dds
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osgdb_imageio
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osgdb_jpeg
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osgdb_png
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osgdb_tga
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)
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)
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foreach (PLUGIN_NAME ${USED_OSG_PLUGINS})
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foreach (PLUGIN_NAME ${USED_OSG_PLUGINS})
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@ -471,16 +471,18 @@ namespace MWGui
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MWBase::Environment::get().getScriptManager()->run (script, interpreterContext);
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MWBase::Environment::get().getScriptManager()->run (script, interpreterContext);
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}
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}
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mSkippedToEquip = MWWorld::Ptr();
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if (ptr.getRefData().getCount()) // make sure the item is still there, the script might have removed it
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{
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if (script.empty() || ptr.getRefData().getLocals().getIntVar(script, "pcskipequip") == 0)
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if (script.empty() || ptr.getRefData().getLocals().getIntVar(script, "pcskipequip") == 0)
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{
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{
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boost::shared_ptr<MWWorld::Action> action = ptr.getClass().use(ptr);
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boost::shared_ptr<MWWorld::Action> action = ptr.getClass().use(ptr);
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action->execute (player);
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action->execute (player);
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mSkippedToEquip = MWWorld::Ptr();
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}
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}
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else
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else
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mSkippedToEquip = ptr;
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mSkippedToEquip = ptr;
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}
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if (isVisible())
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if (isVisible())
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{
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{
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@ -52,7 +52,12 @@ namespace MWWorld
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}
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}
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}
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}
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assert(it != invStore.end());
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if (it == invStore.end())
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{
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std::stringstream error;
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error << "ActionEquip can't find item " << object.getCellRef().getRefId();
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throw std::runtime_error(error.str());
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}
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// equip the item in the first free slot
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// equip the item in the first free slot
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std::vector<int>::const_iterator slot=slots_.first.begin();
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std::vector<int>::const_iterator slot=slots_.first.begin();
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@ -164,7 +164,7 @@ namespace SceneUtil
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mStateSetCache.clear();
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mStateSetCache.clear();
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}
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}
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void LightManager::addLight(LightSource* lightSource, osg::Matrixf worldMat)
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void LightManager::addLight(LightSource* lightSource, const osg::Matrixf& worldMat)
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{
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{
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LightSourceTransform l;
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LightSourceTransform l;
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l.mLightSource = lightSource;
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l.mLightSource = lightSource;
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@ -77,7 +77,7 @@ namespace SceneUtil
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void update();
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void update();
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// Called automatically by the LightSource's UpdateCallback
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// Called automatically by the LightSource's UpdateCallback
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void addLight(LightSource* lightSource, osg::Matrixf worldMat);
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void addLight(LightSource* lightSource, const osg::Matrixf& worldMat);
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struct LightSourceTransform
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struct LightSourceTransform
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{
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{
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