forked from mirror/openmw-tes3mp
Removing void
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05687c120f
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2 changed files with 4 additions and 4 deletions
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@ -112,7 +112,7 @@ namespace Physic
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}
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}
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}
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}
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Ogre::Vector3 PhysicActor::getPosition(void)
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Ogre::Vector3 PhysicActor::getPosition()
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{
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{
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btVector3 vec = mBody->getWorldTransform().getOrigin();
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btVector3 vec = mBody->getWorldTransform().getOrigin();
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Ogre::Quaternion rotation = Ogre::Quaternion(mBody->getWorldTransform().getRotation().getW(), mBody->getWorldTransform().getRotation().getX(),
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Ogre::Quaternion rotation = Ogre::Quaternion(mBody->getWorldTransform().getRotation().getW(), mBody->getWorldTransform().getRotation().getX(),
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@ -122,7 +122,7 @@ namespace Physic
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return visualPosition;
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return visualPosition;
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}
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}
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Ogre::Quaternion PhysicActor::getRotation(void)
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Ogre::Quaternion PhysicActor::getRotation()
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{
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{
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btQuaternion quat = mBody->getWorldTransform().getRotation() * mBoxRotationInverse;
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btQuaternion quat = mBody->getWorldTransform().getRotation() * mBoxRotationInverse;
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return Ogre::Quaternion(quat.getW(), quat.getX(), quat.getY(), quat.getZ());
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return Ogre::Quaternion(quat.getW(), quat.getX(), quat.getY(), quat.getZ());
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@ -93,12 +93,12 @@ namespace Physic
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* This returns the visual position of the PhysicActor (used to position a scenenode).
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* This returns the visual position of the PhysicActor (used to position a scenenode).
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* Note - this is different from the position of the contained mBody.
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* Note - this is different from the position of the contained mBody.
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*/
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*/
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Ogre::Vector3 getPosition(void);
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Ogre::Vector3 getPosition();
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/**
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/**
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* Returns the visual orientation of the PhysicActor
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* Returns the visual orientation of the PhysicActor
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*/
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*/
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Ogre::Quaternion getRotation(void);
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Ogre::Quaternion getRotation();
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/**
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/**
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* Sets the position of mBody from a visual position input.
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* Sets the position of mBody from a visual position input.
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