Implement "Rest Until Healed"

Fixes: https://bugs.openmw.org/issues/563
This commit is contained in:
Wareya 2013-02-16 13:35:03 -05:00
parent 04001717e7
commit f0220fb06b
2 changed files with 58 additions and 7 deletions

View file

@ -1,5 +1,8 @@
#include "waitdialog.hpp"
#include <iostream>
#include <cmath>
#include <boost/lexical_cast.hpp>
#include <libs/openengine/ogre/fader.hpp>
@ -14,6 +17,7 @@
#include "../mwworld/ptr.hpp"
#include "../mwworld/class.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "widgets.hpp"
@ -132,21 +136,66 @@ namespace MWGui
void WaitDialog::onUntilHealedButtonClicked(MyGUI::Widget* sender)
{
startWaiting();
// we need to sleep for a specific time, and since that isn't calculated yet, we'll do it here
// I'm making the assumption here that the # of hours rested is calculated when rest is started
// TODO: the rougher logic here (calculating the hourly deltas) should really go into helper funcs elsewhere
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
MWMechanics::CreatureStats stats = MWWorld::Class::get(player).getCreatureStats(player);
const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
float hourlyHealthDelta = stats.getAttribute(ESM::Attribute::Endurance).getModified() * 0.1;
bool stunted = (stats.getMagicEffects().get(MWMechanics::EffectKey(136)).mMagnitude > 0);
float fRestMagicMult = store.get<ESM::GameSetting>().find("fRestMagicMult")->getFloat();
float hourlyMagickaDelta = fRestMagicMult * stats.getAttribute(ESM::Attribute::Intelligence).getModified();
// this massive duplication is why it has to be put into helper functions instead
float fFatigueReturnBase = store.get<ESM::GameSetting>().find("fFatigueReturnBase")->getFloat();
float fFatigueReturnMult = store.get<ESM::GameSetting>().find("fFatigueReturnMult")->getFloat();
float fEndFatigueMult = store.get<ESM::GameSetting>().find("fEndFatigueMult")->getFloat();
float capacity = MWWorld::Class::get(player).getCapacity(player);
float encumbrance = MWWorld::Class::get(player).getEncumbrance(player);
float normalizedEncumbrance = (capacity == 0 ? 1 : encumbrance/capacity);
if (normalizedEncumbrance > 1)
normalizedEncumbrance = 1;
float hourlyFatigueDelta = fFatigueReturnBase + fFatigueReturnMult * (1 - normalizedEncumbrance);
hourlyFatigueDelta *= 3600 * fEndFatigueMult * stats.getAttribute(ESM::Attribute::Endurance).getModified();
std::cout << "Calced health per hour: " << hourlyHealthDelta << std::endl;
float healthHours = hourlyHealthDelta >= 0.0
? (stats.getHealth().getBase() - stats.getHealth().getCurrent()) / hourlyHealthDelta
: 1.0f;
std::cout << "Calced health hours: " << healthHours << std::endl;
std::cout << "getBase returns " << stats.getHealth().getBase() << ", getModified() returns " << stats.getHealth().getModified() << std::endl;
float magickaHours = stunted ? 0.0 :
hourlyMagickaDelta >= 0.0
? (stats.getMagicka().getBase() - stats.getMagicka().getCurrent()) / hourlyMagickaDelta
: 1.0f;
float fatigueHours = hourlyFatigueDelta >= 0.0
? (stats.getFatigue().getBase() - stats.getFatigue().getCurrent()) / hourlyFatigueDelta
: 1.0f;
int autoHours = int(std::ceil( std::max(std::max(healthHours, magickaHours), std::max(fatigueHours, 1.0f)) )); // this should use a variadic max if possible
startWaiting(autoHours);
}
void WaitDialog::onWaitButtonClicked(MyGUI::Widget* sender)
{
startWaiting();
startWaiting(mManualHours);
}
void WaitDialog::startWaiting ()
void WaitDialog::startWaiting(int hoursToWait)
{
MWBase::Environment::get().getWorld ()->getFader ()->fadeOut(0.2);
setVisible(false);
mProgressBar.setVisible (true);
mWaiting = true;
mCurHour = 0;
mHours = hoursToWait;
mRemainingTime = 0.05;
mProgressBar.setProgress (0, mHours);
}
@ -159,7 +208,7 @@ namespace MWGui
void WaitDialog::onHourSliderChangedPosition(MyGUI::ScrollBar* sender, size_t position)
{
mHourText->setCaptionWithReplacing (boost::lexical_cast<std::string>(position+1) + " #{sRestMenu2}");
mHours = position+1;
mManualHours = position+1;
}
void WaitDialog::setCanRest (bool canRest)
@ -181,9 +230,9 @@ namespace MWGui
mRemainingTime -= dt;
if (mRemainingTime < 0)
while (mRemainingTime < 0)
{
mRemainingTime = 0.05;
mRemainingTime += 0.05;
++mCurHour;
mProgressBar.setProgress (mCurHour, mHours);
@ -197,6 +246,7 @@ namespace MWGui
if (mCurHour > mHours)
stopWaiting();
}
void WaitDialog::stopWaiting ()

View file

@ -47,6 +47,7 @@ namespace MWGui
bool mSleeping;
int mCurHour;
int mHours;
int mManualHours; // stores the hours to rest selected via slider
float mRemainingTime;
WaitDialogProgressBar mProgressBar;
@ -58,7 +59,7 @@ namespace MWGui
void setCanRest(bool canRest);
void startWaiting();
void startWaiting(int hoursToWait);
void stopWaiting();
};