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@ -114,7 +114,7 @@ namespace Physic
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{
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mEngine->mDynamicsWorld->removeRigidBody(mBody);
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delete mBody;
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}
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}
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}
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void PhysicActor::enableCollisionMode(bool collision)
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@ -356,7 +356,8 @@ namespace Physic
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delete broadphase;
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delete mShapeLoader;
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delete BulletShapeManager::getSingletonPtr();
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// Moved the cleanup to mwworld/physicssystem
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//delete BulletShapeManager::getSingletonPtr();
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}
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void PhysicEngine::addHeightField(float* heights,
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@ -863,5 +864,76 @@ namespace Physic
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}
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}
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int PhysicEngine::toggleDebugRendering(Ogre::SceneManager *sceneMgr)
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{
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if(!sceneMgr)
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return 0;
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std::map<Ogre::SceneManager *, BtOgre::DebugDrawer *>::iterator iter =
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mDebugDrawers.find(sceneMgr);
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if(iter != mDebugDrawers.end()) // found scene manager
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{
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if((*iter).second)
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{
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// set a new drawer each time (maybe with a different scene manager)
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mDynamicsWorld->setDebugDrawer(mDebugDrawers[sceneMgr]);
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if(!mDebugDrawers[sceneMgr]->getDebugMode())
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mDebugDrawers[sceneMgr]->setDebugMode(1 /*mDebugDrawFlags*/);
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else
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mDebugDrawers[sceneMgr]->setDebugMode(0);
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mDynamicsWorld->debugDrawWorld();
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return mDebugDrawers[sceneMgr]->getDebugMode();
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}
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}
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return 0;
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}
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void PhysicEngine::stepDebug(Ogre::SceneManager *sceneMgr)
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{
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if(!sceneMgr)
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return;
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std::map<Ogre::SceneManager *, BtOgre::DebugDrawer *>::iterator iter =
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mDebugDrawers.find(sceneMgr);
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if(iter != mDebugDrawers.end()) // found scene manager
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{
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if((*iter).second)
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(*iter).second->step();
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else
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return;
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}
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}
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void PhysicEngine::createDebugDraw(Ogre::SceneManager *sceneMgr)
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{
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if(mDebugDrawers.find(sceneMgr) == mDebugDrawers.end())
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{
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mDebugSceneNodes[sceneMgr] = sceneMgr->getRootSceneNode()->createChildSceneNode();
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mDebugDrawers[sceneMgr] = new BtOgre::DebugDrawer(mDebugSceneNodes[sceneMgr], mDynamicsWorld);
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mDebugDrawers[sceneMgr]->setDebugMode(0);
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}
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}
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void PhysicEngine::removeDebugDraw(Ogre::SceneManager *sceneMgr)
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{
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std::map<Ogre::SceneManager *, BtOgre::DebugDrawer *>::iterator iter =
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mDebugDrawers.find(sceneMgr);
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if(iter != mDebugDrawers.end())
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{
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delete (*iter).second;
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mDebugDrawers.erase(iter);
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}
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std::map<Ogre::SceneManager *, Ogre::SceneNode *>::iterator it =
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mDebugSceneNodes.find(sceneMgr);
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if(it != mDebugSceneNodes.end())
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{
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std::string sceneNodeName = (*it).second->getName();
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if(sceneMgr->hasSceneNode(sceneNodeName))
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sceneMgr->destroySceneNode(sceneNodeName);
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}
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}
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}
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}
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