diff --git a/CHANGELOG.md b/CHANGELOG.md index c2aa03dc2..1766aa21d 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,3 +1,42 @@ +0.35.1 +------ + + Bug #781: incorrect trajectory of the sun + Bug #1079: Wrong starting position in "Character Stuff Wonderland" + Bug #1443: Repetitive taking of a stolen object is repetitively considered as a crime + Bug #1533: Divine Intervention goes to the wrong place. + Bug #1714: No visual indicator for time passed during training + Bug #1916: Telekinesis does not allow safe opening of traps + Bug #2227: Editor: addon file name inconsistency + Bug #2271: Player can melee enemies from water with impunity + Bug #2275: Objects with bigger scale move further using Move script + Bug #2285: Aryon's Dominator enchantment does not work properly + Bug #2290: No punishment for stealing gold from owned containers + Bug #2328: Launcher does not respond to Ctrl+C + Bug #2334: Drag-and-drop on a content file in the launcher creates duplicate items + Bug #2338: Arrows reclaimed from corpses do not stack sometimes + Bug #2344: Launcher - Settings importer running correctly? + Bug #2346: Launcher - Importing plugins into content list screws up the load order + Bug #2348: Mod: H.E.L.L.U.V.A. Handy Holdables does not appear in the content list + Bug #2353: Detect Animal detects dead creatures + Bug #2354: Cmake does not respect LIB_SUFFIX + Bug #2356: Active magic set inactive when switching magic items + Bug #2361: ERROR: ESM Error: Previous record contains unread bytes + Bug #2382: Switching spells with "next spell" or "previous spell" while holding shift promps delete spell dialog + Bug #2388: Regression: Can't toggle map on/off + Bug #2392: MOD Shrines - Restore Health and Cancel Options adds 100 health points + Bug #2394: List of Data Files tab in openmw-laucher needs to show all content files. + Bug #2402: Editor: skills saved incorrectly + Bug #2408: Equipping a constant effect Restore Health/Magicka/Fatigue item will permanently boost the stat it's restoring + Bug #2415: It is now possible to fall off the prison ship into the water when starting a new game + Bug #2419: MOD MCA crash to desktop + Bug #2420: Game crashes when character enters a certain area + Bug #2421: infinite loop when using cycle weapon without having a weapon + Feature #2221: Cannot dress dead NPCs + Feature #2349: Check CMake sets correct MSVC compiler settings for release build. + Feature #2397: Set default values for global mandatory records. + Feature #2412: Basic joystick support + 0.35.0 ------ diff --git a/CMakeLists.txt b/CMakeLists.txt index b5377ee00..342fb7e39 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -20,7 +20,7 @@ message(STATUS "Configuring OpenMW...") set(OPENMW_VERSION_MAJOR 0) set(OPENMW_VERSION_MINOR 35) -set(OPENMW_VERSION_RELEASE 0) +set(OPENMW_VERSION_RELEASE 1) set(OPENMW_VERSION_COMMITHASH "") set(OPENMW_VERSION_TAGHASH "") diff --git a/README.md b/README.md index f3f562925..aa5af0e6d 100644 --- a/README.md +++ b/README.md @@ -6,7 +6,7 @@ OpenMW OpenMW is an attempt at recreating the engine for the popular role-playing game Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work. -* Version: 0.35.0 +* Version: 0.35.1 * License: GPL (see docs/license/GPL3.txt for more information) * Website: http://www.openmw.org * IRC: #openmw on irc.freenode.net @@ -68,9 +68,9 @@ Command line options of the blacklist is enabled) --script-blacklist-use [=arg(=1)] (=1) enable script blacklisting - --load-savegame arg load a save game file on game startup - (specify an absolute filename or a - filename relative to the current + --load-savegame arg load a save game file on game startup + (specify an absolute filename or a + filename relative to the current working directory) --skip-menu [=arg(=1)] (=0) skip main menu on game startup --new-game [=arg(=1)] (=0) run new game sequence (ignored if diff --git a/apps/openmw/mwworld/worldimp.cpp b/apps/openmw/mwworld/worldimp.cpp index 518c88ead..ce4b10dfc 100644 --- a/apps/openmw/mwworld/worldimp.cpp +++ b/apps/openmw/mwworld/worldimp.cpp @@ -1190,10 +1190,6 @@ namespace MWWorld } } ptr.getRefData().setCount(0); - // Deleted references can still be accessed by scripts, - // so we need this extra step to remove access to the old reference completely. - // This will no longer be necessary once we have a proper cell movement tracker. - ptr.getCellRef().unsetRefNum(); } } if (haveToMove && ptr.getRefData().getBaseNode())