forked from mirror/openmw-tes3mp
use own inline hash_combine function
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1 changed files with 10 additions and 2 deletions
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@ -209,13 +209,21 @@ namespace SceneUtil
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mLights.push_back(l);
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}
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/* similar to the boost::hash_combine */
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template <class T>
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inline void hash_combine(std::size_t& seed, const T& v)
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{
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std::hash<T> hasher;
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seed ^= hasher(v) + 0x9e3779b9 + (seed<<6) + (seed>>2);
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}
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osg::ref_ptr<osg::StateSet> LightManager::getLightListStateSet(const LightList &lightList, unsigned int frameNum)
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{
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// possible optimization: return a StateSet containing all requested lights plus some extra lights (if a suitable one exists)
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size_t hash = 0;
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for (unsigned int i=0; i<lightList.size();++i)
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hash = hash ^ (lightList[i]->mLightSource->getId() << 1); // or use boost::hash_combine
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// original: boost::hash_combine(hash, lightList[i]->mLightSource->getId());
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hash_combine(hash, lightList[i]->mLightSource->getId());
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LightStateSetMap& stateSetCache = mStateSetCache[frameNum%2];
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