Makes cells cache size configurable

0.6.1
Andrei Kortunov 8 years ago
parent f9cdc2da94
commit f17badb3cd

@ -7,6 +7,7 @@
#include <components/esm/defs.hpp>
#include <components/esm/cellstate.hpp>
#include <components/loadinglistener/loadinglistener.hpp>
#include <components/settings/settings.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
@ -88,7 +89,7 @@ void MWWorld::Cells::writeCell (ESM::ESMWriter& writer, CellStore& cell) const
MWWorld::Cells::Cells (const MWWorld::ESMStore& store, std::vector<ESM::ESMReader>& reader)
: mStore (store), mReader (reader),
mIdCache (40, std::pair<std::string, CellStore *> ("", (CellStore*)0)), /// \todo make cache size configurable
mIdCache (Settings::Manager::getInt("pointers cache size", "Cells"), std::pair<std::string, CellStore *> ("", (CellStore*)0)),
mIdCacheIndex (0)
{}

@ -164,3 +164,12 @@ cache expiry delay
The amount of time (in seconds) that a preloaded texture or object will stay in cache
after it is no longer referenced or required, for example, when all cells containing this texture have been unloaded.
pointers cache size
------------------
:Type: integer
:Range: >0
:Default: 40
The count of object pointers, that will be saved for a faster search by object ID.

@ -76,6 +76,9 @@ preload cell expiry delay = 5
# How long to keep models/textures/collision shapes in cache after they're no longer referenced/required (in seconds)
cache expiry delay = 5
# The count of pointers, that will be saved for a faster search by object ID.
pointers cache size = 40
[Terrain]
# If true, use paging and LOD algorithms to display the entire terrain. If false, only display terrain of the loaded cells

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