forked from mirror/openmw-tes3mp
Put simpler condition first
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@ -3162,7 +3162,7 @@ namespace MWWorld
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{
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const ESM::MagicEffect* effect = getStore().get<ESM::MagicEffect>().find(effectIt->mEffectID);
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if ((effectIt->mArea <= 0 && !ignore.isEmpty() && ignore.getClass().isActor()) || effectIt->mRange != rangeType)
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if (effectIt->mRange != rangeType || (effectIt->mArea <= 0 && !ignore.isEmpty() && ignore.getClass().isActor()))
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continue; // Not right range type, or not area effect and hit an actor
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// Spawn the explosion orb effect
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