Possible fix for a issue

actorid
Jason Hooks 12 years ago
parent f01aae138f
commit f365cab824

@ -237,7 +237,7 @@ bool PM_SlideMove( bool gravity )
{
// entity is completely trapped in another solid
//pm->ps->velocity[2] = 0; // don't build up falling damage, but allow sideways acceleration
pm->ps.velocity.z = 0;
pm->ps.velocity = Ogre::Vector3(0,0,0);
return true;
}

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