Adjust disease contraction according to Hrnchamd's research

This commit is contained in:
scrawl 2014-07-15 21:10:30 +02:00
parent 5839691530
commit f43a10b7b9

View file

@ -14,9 +14,11 @@ namespace MWMechanics
{ {
/// Call when \a actor has got in contact with \a carrier (e.g. hit by him, or loots him) /// Call when \a actor has got in contact with \a carrier (e.g. hit by him, or loots him)
/// @param actor The actor that will potentially catch diseases. Currently only the player can catch diseases.
/// @param carrier The disease carrier.
inline void diseaseContact (MWWorld::Ptr actor, MWWorld::Ptr carrier) inline void diseaseContact (MWWorld::Ptr actor, MWWorld::Ptr carrier)
{ {
if (!carrier.getClass().isActor()) if (!carrier.getClass().isActor() || actor != MWBase::Environment::get().getWorld()->getPlayerPtr())
return; return;
float fDiseaseXferChance = float fDiseaseXferChance =
@ -27,17 +29,41 @@ namespace MWMechanics
for (Spells::TIterator it = spells.begin(); it != spells.end(); ++it) for (Spells::TIterator it = spells.begin(); it != spells.end(); ++it)
{ {
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(it->first); const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(it->first);
if (spell->mData.mType == ESM::Spell::ST_Disease
|| spell->mData.mType == ESM::Spell::ST_Blight) if (actor.getClass().getCreatureStats(actor).getSpells().hasSpell(spell->mId))
continue;
bool hasCorprusEffect = false;
for (std::vector<ESM::ENAMstruct>::const_iterator effectIt = spell->mEffects.mList.begin(); effectIt != spell->mEffects.mList.end(); ++effectIt)
{ {
float roll = std::rand()/ (static_cast<double> (RAND_MAX) + 1) * 100; // [0, 99] if (effectIt->mEffectID == ESM::MagicEffect::Corprus)
if (roll < fDiseaseXferChance) {
hasCorprusEffect = true;
break;
}
}
float resist = 0.f;
if (hasCorprusEffect)
resist = 1.f - 0.01 * (actor.getClass().getCreatureStats(actor).getMagicEffects().get(ESM::MagicEffect::ResistCorprusDisease).mMagnitude
- actor.getClass().getCreatureStats(actor).getMagicEffects().get(ESM::MagicEffect::WeaknessToCorprusDisease).mMagnitude);
else if (spell->mData.mType == ESM::Spell::ST_Disease)
resist = 1.f - 0.01 * (actor.getClass().getCreatureStats(actor).getMagicEffects().get(ESM::MagicEffect::ResistCommonDisease).mMagnitude
- actor.getClass().getCreatureStats(actor).getMagicEffects().get(ESM::MagicEffect::WeaknessToCommonDisease).mMagnitude);
else if (spell->mData.mType == ESM::Spell::ST_Blight)
resist = 1.f - 0.01 * (actor.getClass().getCreatureStats(actor).getMagicEffects().get(ESM::MagicEffect::ResistBlightDisease).mMagnitude
- actor.getClass().getCreatureStats(actor).getMagicEffects().get(ESM::MagicEffect::WeaknessToBlightDisease).mMagnitude);
else
continue;
int x = fDiseaseXferChance * 100 * resist;
float roll = std::rand()/ (static_cast<double> (RAND_MAX) + 1) * 10000; // [0, 9999]
if (roll < x)
{ {
// Contracted disease! // Contracted disease!
actor.getClass().getCreatureStats(actor).getSpells().add(it->first); actor.getClass().getCreatureStats(actor).getSpells().add(it->first);
if (actor.getRefData().getHandle() == "player")
{
std::string msg = "sMagicContractDisease"; std::string msg = "sMagicContractDisease";
msg = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(msg)->getString(); msg = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(msg)->getString();
if (msg.find("%s") != std::string::npos) if (msg.find("%s") != std::string::npos)
@ -46,8 +72,6 @@ namespace MWMechanics
} }
} }
} }
}
}
} }