forked from mirror/openmw-tes3mp
[Server] Add script callback and getter functions for ActorEquipment
This commit is contained in:
parent
311ce4119d
commit
f47a10dd4a
4 changed files with 71 additions and 43 deletions
|
@ -133,6 +133,21 @@ double ActorFunctions::GetActorFatigueCurrent(unsigned int i) noexcept
|
|||
return readActorList->baseActors.at(i).creatureStats.mDynamic[2].mCurrent;
|
||||
}
|
||||
|
||||
const char *ActorFunctions::GetActorEquipmentItemRefId(unsigned int i, unsigned short slot) noexcept
|
||||
{
|
||||
return readActorList->baseActors.at(i).equipedItems[slot].refId.c_str();
|
||||
}
|
||||
|
||||
int ActorFunctions::GetActorEquipmentItemCount(unsigned int i, unsigned short slot) noexcept
|
||||
{
|
||||
return readActorList->baseActors.at(i).equipedItems[slot].count;
|
||||
}
|
||||
|
||||
int ActorFunctions::GetActorEquipmentItemCharge(unsigned int i, unsigned short slot) noexcept
|
||||
{
|
||||
return readActorList->baseActors.at(i).equipedItems[slot].charge;
|
||||
}
|
||||
|
||||
bool ActorFunctions::DoesActorHavePosition(unsigned int i) noexcept
|
||||
{
|
||||
return readActorList->baseActors.at(i).hasPositionData;
|
||||
|
|
|
@ -28,6 +28,10 @@
|
|||
{"GetActorFatigueBase", ActorFunctions::GetActorFatigueBase},\
|
||||
{"GetActorFatigueCurrent", ActorFunctions::GetActorFatigueCurrent},\
|
||||
\
|
||||
{"GetActorEquipmentItemRefId", ActorFunctions::GetActorEquipmentItemRefId},\
|
||||
{"GetActorEquipmentItemCount", ActorFunctions::GetActorEquipmentItemCount},\
|
||||
{"GetActorEquipmentItemCharge", ActorFunctions::GetActorEquipmentItemCharge},\
|
||||
\
|
||||
{"DoesActorHavePosition", ActorFunctions::DoesActorHavePosition},\
|
||||
{"DoesActorHaveStatsDynamic", ActorFunctions::DoesActorHaveStatsDynamic},\
|
||||
\
|
||||
|
@ -87,6 +91,10 @@ public:
|
|||
static double GetActorFatigueBase(unsigned int i) noexcept;
|
||||
static double GetActorFatigueCurrent(unsigned int i) noexcept;
|
||||
|
||||
static const char *GetActorEquipmentItemRefId(unsigned int i, unsigned short slot) noexcept;
|
||||
static int GetActorEquipmentItemCount(unsigned int i, unsigned short slot) noexcept;
|
||||
static int GetActorEquipmentItemCharge(unsigned int i, unsigned short slot) noexcept;
|
||||
|
||||
static bool DoesActorHavePosition(unsigned int i) noexcept;
|
||||
static bool DoesActorHaveStatsDynamic(unsigned int i) noexcept;
|
||||
|
||||
|
|
|
@ -145,6 +145,7 @@ public:
|
|||
{"OnObjectScale", Function<void, unsigned short, const char*>()},
|
||||
{"OnObjectTrap", Function<void, unsigned short, const char*>()},
|
||||
{"OnActorList", Function<void, unsigned short, const char*>()},
|
||||
{"OnActorEquipment", Function<void, unsigned short, const char*>()},
|
||||
{"OnActorCellChange", Function<void, unsigned short, const char*>()},
|
||||
{"OnActorTest", Function<void, unsigned short, const char*>()},
|
||||
{"OnPlayerSendMessage", Function<bool, unsigned short, const char*>()},
|
||||
|
|
|
@ -19,8 +19,12 @@ namespace mwmp
|
|||
Cell *serverCell = CellController::get()->getCell(&actorList.cell);
|
||||
|
||||
if (serverCell != nullptr)
|
||||
{
|
||||
Script::Call<Script::CallbackIdentity("OnActorEquipment")>(player.getId(), actorList.cell.getDescription().c_str());
|
||||
|
||||
serverCell->sendToLoaded(&packet, &actorList);
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue