center map on the player, dynamic map size

This commit is contained in:
scrawl 2012-09-21 16:26:04 +02:00
parent 9106e5307c
commit f49401bb53
4 changed files with 93 additions and 29 deletions

View file

@ -258,6 +258,7 @@ MapWindow::MapWindow(MWBase::WindowManager& parWindowManager, const std::string&
setCoord(500,0,320,300);
mGlobalMapRender = new MWRender::GlobalMap(cacheDir);
mGlobalMapRender->render();
getWidget(mLocalMap, "LocalMap");
getWidget(mGlobalMap, "GlobalMap");
@ -293,13 +294,12 @@ void MapWindow::setCellName(const std::string& cellName)
void MapWindow::addVisitedLocation(const std::string& name, int x, int y)
{
const int cellSize = 24;
int size = 24 * 61;
float worldX, worldY;
mGlobalMapRender->cellTopLeftCornerToImageSpace (x, y, worldX, worldY);
MyGUI::IntCoord widgetCoord(
(x+30)*cellSize+6,
(size-1) - (y+30)*cellSize+6,
worldX * mGlobalMapRender->getWidth()+6,
worldY * mGlobalMapRender->getHeight()+6,
12, 12);
@ -349,6 +349,9 @@ void MapWindow::onWorldButtonClicked(MyGUI::Widget* _sender)
mButton->setCaptionWithReplacing( mGlobal ? "#{sLocal}" :
"#{sWorld}");
if (mGlobal)
globalMapUpdatePlayer ();
}
void MapWindow::onPinToggled()
@ -360,10 +363,8 @@ void MapWindow::open()
{
mGlobalMapImage->setImageTexture("GlobalMap.png");
int size = 24 * 61;
mGlobalMap->setCanvasSize (size, size);
mGlobalMapImage->setSize(size, size);
mGlobalMap->setCanvasSize (mGlobalMapRender->getWidth(), mGlobalMapRender->getHeight());
mGlobalMapImage->setSize(mGlobalMapRender->getWidth(), mGlobalMapRender->getHeight());
for (unsigned int i=0; i<mGlobalMapImage->getChildCount (); ++i)
{
@ -371,18 +372,28 @@ void MapWindow::open()
mGlobalMapImage->getChildAt (i)->castType<MyGUI::Button>()->setImageResource("DoorMarker");
}
globalMapUpdatePlayer();
mPlayerArrowGlobal->setImageTexture ("textures\\compass.dds");
}
void MapWindow::globalMapUpdatePlayer ()
{
Ogre::Vector3 pos = MWBase::Environment::get().getWorld ()->getPlayer ().getPlayer().getRefData ().getBaseNode ()->_getDerivedPosition ();
Ogre::Quaternion orient = MWBase::Environment::get().getWorld ()->getPlayer ().getPlayer().getRefData ().getBaseNode ()->_getDerivedOrientation ();
Ogre::Vector2 dir (orient.yAxis ().x, -orient.yAxis().z);
float worldX = ((pos.x / 8192.f-0.5) / 30.f+1)/2.f;
float worldY = ((pos.z / 8192.f+1.5) / 30.f+1)/2.f;
float worldX, worldY;
mGlobalMapRender->worldPosToImageSpace (pos.x, pos.z, worldX, worldY);
worldX *= mGlobalMapRender->getWidth();
worldY *= mGlobalMapRender->getHeight();
// for interiors, we have no choice other than using the last position & direction.
/// \todo save this last position in the savegame?
if (MWBase::Environment::get().getWorld ()->isCellExterior ())
{
mPlayerArrowGlobal->setPosition(MyGUI::IntPoint(size * worldX - 16, size * worldY - 16));
mPlayerArrowGlobal->setPosition(MyGUI::IntPoint(worldX - 16, worldY - 16));
MyGUI::ISubWidget* main = mPlayerArrowGlobal->getSubWidgetMain();
MyGUI::RotatingSkin* rotatingSubskin = main->castType<MyGUI::RotatingSkin>();
@ -391,5 +402,8 @@ void MapWindow::open()
rotatingSubskin->setAngle(angle);
}
mPlayerArrowGlobal->setImageTexture ("textures\\compass.dds");
// set the view offset so that player is in the center
MyGUI::IntSize viewsize = mGlobalMap->getSize();
MyGUI::IntPoint viewoffs(0.5*viewsize.width - worldX, 0.5*viewsize.height - worldY);
mGlobalMap->setViewOffset(viewoffs);
}

View file

@ -76,6 +76,8 @@ namespace MWGui
void onMouseDrag(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
void onWorldButtonClicked(MyGUI::Widget* _sender);
void globalMapUpdatePlayer();
MyGUI::ScrollView* mGlobalMap;
MyGUI::ImageBox* mGlobalMapImage;
MyGUI::ImageBox* mPlayerArrowLocal;

View file

@ -19,6 +19,8 @@ namespace MWRender
GlobalMap::GlobalMap(const std::string &cacheDir)
: mCacheDir(cacheDir)
, mMinX(0), mMaxX(0)
, mMinY(0), mMaxY(0)
{
}
@ -27,21 +29,34 @@ namespace MWRender
{
Ogre::TexturePtr tex;
if (!boost::filesystem::exists(mCacheDir + "/GlobalMap.png"))
// get the size of the world
const ESMS::CellList::ExtCells& extCells = MWBase::Environment::get().getWorld ()->getStore ().cells.extCells;
for (ESMS::CellList::ExtCells::const_iterator it = extCells.begin(); it != extCells.end(); ++it)
{
if (it->first.first < mMinX)
mMinX = it->first.first;
if (it->first.first > mMaxX)
mMaxX = it->first.first;
if (it->first.second < mMinY)
mMinY = it->first.second;
if (it->first.second > mMaxY)
mMaxY = it->first.second;
}
int cellSize = 24;
mWidth = cellSize*(mMaxX-mMinX+1);
mHeight = cellSize*(mMaxY-mMinY+1);
if (!boost::filesystem::exists(mCacheDir + "/GlobalMap.png"))
{
Ogre::Image image;
int width = cellSize*61;
int height = cellSize*61;
Ogre::uchar data[mWidth * mHeight * 3];
Ogre::uchar data[width * height * 3];
for (int x = -30; x <= 30; ++x)
for (int x = mMinX; x <= mMaxX; ++x)
{
for (int y = -30; y <= 30; ++y)
for (int y = mMinY; y <= mMaxY; ++y)
{
ESM::Land* land = MWBase::Environment::get().getWorld ()->getStore ().lands.search (x,y);
@ -61,8 +76,8 @@ namespace MWRender
int vertexY = float(cellY)/float(cellSize) * ESM::Land::LAND_SIZE;
int texelX = (x+30) * cellSize + cellX;
int texelY = (height-1) - ((y+30) * cellSize + cellY);
int texelX = (x-mMinX) * cellSize + cellX;
int texelY = (mHeight-1) - ((y-mMinY) * cellSize + cellY);
Ogre::ColourValue waterShallowColour(0.15, 0.2, 0.19);
Ogre::ColourValue waterDeepColour(0.1, 0.14, 0.13);
@ -123,20 +138,23 @@ namespace MWRender
b = waterDeepColour.b * 255;
}
data[texelY * height * 3 + texelX * 3] = r;
data[texelY * height * 3 + texelX * 3+1] = g;
data[texelY * height * 3 + texelX * 3+2] = b;
// uncomment this line to outline cell borders
//if (cellX == 0 || cellX == cellSize-1 || cellY == 0|| cellY == cellSize-1) r = 255;
data[texelY * mWidth * 3 + texelX * 3] = r;
data[texelY * mWidth * 3 + texelX * 3+1] = g;
data[texelY * mWidth * 3 + texelX * 3+2] = b;
}
}
}
}
image.loadDynamicImage (data, width, height, Ogre::PF_B8G8R8);
image.loadDynamicImage (data, mWidth, mHeight, Ogre::PF_B8G8R8);
image.save (mCacheDir + "/GlobalMap.png");
tex = Ogre::TextureManager::getSingleton ().createManual ("GlobalMap.png", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
Ogre::TEX_TYPE_2D, width, height, 0, Ogre::PF_B8G8R8, Ogre::TU_DEFAULT);
Ogre::TEX_TYPE_2D, mWidth, mHeight, 0, Ogre::PF_B8G8R8, Ogre::TU_DEFAULT);
tex->loadImage(image);
}
else
@ -145,4 +163,20 @@ namespace MWRender
tex->load();
}
void GlobalMap::worldPosToImageSpace(float x, float z, float& imageX, float& imageY)
{
imageX = float(x / 8192.f - mMinX) / (mMaxX - mMinX + 1);
imageY = 1.f-float(-z / 8192.f - mMinY) / (mMaxY - mMinY + 1);
}
void GlobalMap::cellTopLeftCornerToImageSpace(int x, int y, float& imageX, float& imageY)
{
imageX = float(x - mMinX) / (mMaxX - mMinX + 1);
// NB y + 1, because we want the top left corner, not bottom left where the origin of the cell is
imageY = 1.f-float(y - mMinY + 1) / (mMaxY - mMinY + 1);
}
}

View file

@ -13,8 +13,22 @@ namespace MWRender
void render();
int getWidth() { return mWidth; }
int getHeight() { return mHeight; }
void worldPosToImageSpace(float x, float z, float& imageX, float& imageY);
///< @param x x ogre coords
/// @param z z ogre coords
void cellTopLeftCornerToImageSpace(int x, int y, float& imageX, float& imageY);
private:
std::string mCacheDir;
int mWidth;
int mHeight;
int mMinX, mMaxX, mMinY, mMaxY;
};
}