diff --git a/CMakeLists.txt b/CMakeLists.txt index 6fd64aa3f..8e0b8a53f 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -19,7 +19,7 @@ include (OpenMWMacros) # Version set (OPENMW_VERSION_MAJOR 0) -set (OPENMW_VERSION_MINOR 26) +set (OPENMW_VERSION_MINOR 27) set (OPENMW_VERSION_RELEASE 0) set (OPENMW_VERSION "${OPENMW_VERSION_MAJOR}.${OPENMW_VERSION_MINOR}.${OPENMW_VERSION_RELEASE}") diff --git a/Daedric Font License.txt b/Daedric Font License.txt deleted file mode 100644 index a1553d0b0..000000000 --- a/Daedric Font License.txt +++ /dev/null @@ -1,10 +0,0 @@ -Dongle's Oblivion Daedric font set -http://www.uesp.net/wiki/Lore:Daedric_Alphabet#Daedric_Font - ---------------------------------------------------- - -This was done entirely as a personal project. Bethesda Softworks graciously granted me the permission for it. I am not connected with them in any way. -You may freely use these fonts to create anything you'd like. You may re-distribute the fonts freely, over the Internet, or by any other means. Always keep the .zip file intact, and this read me included. -Please do not modify and redistribute the fonts without my permission. -You may NOT sell any of these fonts under any circumstances. This includes putting them on compilation font CDs for sale, putting them in a "members only" pay-area of a website, or any other means of financial gain connected in ANY way with the redistribution of any of these fonts. -You have my permission to create and sell any artwork made with these fonts, however you may need to contact Bethesda Softworks before doing so. diff --git a/apps/openmw/engine.cpp b/apps/openmw/engine.cpp index 020283f2d..32251ee6c 100644 --- a/apps/openmw/engine.cpp +++ b/apps/openmw/engine.cpp @@ -369,7 +369,6 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings) addResourcesDirectory(mResDir / "mygui"); addResourcesDirectory(mResDir / "water"); addResourcesDirectory(mResDir / "shadows"); - addZipResource(mResDir / "mygui" / "Obliviontt.zip"); OEngine::Render::WindowSettings windowSettings; windowSettings.fullscreen = settings.getBool("fullscreen", "Video"); diff --git a/files/mygui/CMakeLists.txt b/files/mygui/CMakeLists.txt index 1ec1e08cb..21153a474 100644 --- a/files/mygui/CMakeLists.txt +++ b/files/mygui/CMakeLists.txt @@ -9,7 +9,6 @@ set(MYGUI_FILES core.skin core.xml EBGaramond-Regular.ttf - Obliviontt.zip openmw_alchemy_window.layout openmw_book.layout openmw_box.skin.xml diff --git a/files/mygui/Obliviontt.zip b/files/mygui/Obliviontt.zip deleted file mode 100644 index af4f809fd..000000000 Binary files a/files/mygui/Obliviontt.zip and /dev/null differ diff --git a/readme.txt b/readme.txt index 7865f8dba..c4d9d2746 100644 --- a/readme.txt +++ b/readme.txt @@ -3,7 +3,7 @@ OpenMW: A reimplementation of The Elder Scrolls III: Morrowind OpenMW is an attempt at recreating the engine for the popular role-playing game Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work. -Version: 0.26.0 +Version: 0.27.0 License: GPL (see GPL3.txt for more information) Website: http://www.openmw.org