forked from mirror/openmw-tes3mp
Fix AiCombat being incorrectly added to player (Fixes #1356)
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@ -932,7 +932,7 @@ namespace MWMechanics
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for (std::list<MWWorld::Ptr>::iterator it = listGuards.begin(); it != listGuards.end(); ++it)
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{
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engageCombat(iter->first, *it, false);
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engageCombat(iter->first, *it, *it == player);
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}
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}
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