From f59e918a3b697e119a224b86c7ac2edd591e978f Mon Sep 17 00:00:00 2001 From: dteviot Date: Sat, 29 Aug 2015 17:34:33 +1200 Subject: [PATCH] removed useless code. zTurn ignores turns < 0.0087 radians. --- apps/openmw/mwmechanics/aipackage.cpp | 2 -- apps/openmw/mwmechanics/aiwander.cpp | 3 --- 2 files changed, 5 deletions(-) diff --git a/apps/openmw/mwmechanics/aipackage.cpp b/apps/openmw/mwmechanics/aipackage.cpp index c18ee5ceb..36843663e 100644 --- a/apps/openmw/mwmechanics/aipackage.cpp +++ b/apps/openmw/mwmechanics/aipackage.cpp @@ -109,8 +109,6 @@ bool MWMechanics::AiPackage::pathTo(const MWWorld::Ptr& actor, ESM::Pathgrid::Po { movement.mPosition[0] = 1; movement.mPosition[1] = 1; - // change the angle a bit, too - zTurn(actor, mPathFinder.getZAngleToNext(pos.pos[0] + 1, pos.pos[1])); } } else { //Not stuck, so reset things diff --git a/apps/openmw/mwmechanics/aiwander.cpp b/apps/openmw/mwmechanics/aiwander.cpp index 8f27a2048..01d8125b3 100644 --- a/apps/openmw/mwmechanics/aiwander.cpp +++ b/apps/openmw/mwmechanics/aiwander.cpp @@ -437,9 +437,6 @@ namespace MWMechanics // but doesn't seem to do that? actor.getClass().getMovementSettings(actor).mPosition[0] = 1; actor.getClass().getMovementSettings(actor).mPosition[1] = 0.1f; - // change the angle a bit, too - const ESM::Position& pos = actor.getRefData().getPosition(); - zTurn(actor, storage.mPathFinder.getZAngleToNext(pos.pos[0] + 1, pos.pos[1])); } mStuckCount++; // TODO: maybe no longer needed }