Take in account PC rank during disposition calculation (bug #4322)

0.6.3
Andrei Kortunov 7 years ago
parent b1b8e31562
commit f626a7fcc7

@ -566,9 +566,16 @@ namespace MWMechanics
{
std::string itFaction = playerFactionIt->first;
// Ignore the faction, if a player was expelled from it.
if (playerStats.getExpelled(itFaction))
continue;
int itReaction = MWBase::Environment::get().getDialogueManager()->getFactionReaction(npcFaction, itFaction);
if (playerFactionIt == playerStats.getFactionRanks().begin() || itReaction < reaction)
{
reaction = static_cast<float>(itReaction);
rank = playerFactionIt->second;
}
}
}
else

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