forked from mirror/openmw-tes3mp
Merge pull request #1402 from Capostrophic/knowneffects
Allow revealing up to 8 magic effects of a potion if the player's Alchemy skill is sufficient and the potion has more than 4 effects
This commit is contained in:
commit
f627db6ae7
1 changed files with 3 additions and 1 deletions
|
@ -457,7 +457,9 @@ bool MWMechanics::Alchemy::knownEffect(unsigned int potionEffectIndex, const MWW
|
|||
static const float fWortChanceValue =
|
||||
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fWortChanceValue")->getFloat();
|
||||
return (potionEffectIndex <= 1 && alchemySkill >= fWortChanceValue)
|
||||
|| (potionEffectIndex <= 3 && alchemySkill >= fWortChanceValue*2);
|
||||
|| (potionEffectIndex <= 3 && alchemySkill >= fWortChanceValue*2)
|
||||
|| (potionEffectIndex <= 5 && alchemySkill >= fWortChanceValue*3)
|
||||
|| (potionEffectIndex <= 7 && alchemySkill >= fWortChanceValue*4);
|
||||
}
|
||||
|
||||
MWMechanics::Alchemy::Result MWMechanics::Alchemy::create (const std::string& name)
|
||||
|
|
Loading…
Reference in a new issue