forked from mirror/openmw-tes3mp
Merge pull request #1402 from Capostrophic/knowneffects
Allow revealing up to 8 magic effects of a potion if the player's Alchemy skill is sufficient and the potion has more than 4 effects
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f627db6ae7
1 changed files with 3 additions and 1 deletions
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@ -457,7 +457,9 @@ bool MWMechanics::Alchemy::knownEffect(unsigned int potionEffectIndex, const MWW
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static const float fWortChanceValue =
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static const float fWortChanceValue =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fWortChanceValue")->getFloat();
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MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fWortChanceValue")->getFloat();
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return (potionEffectIndex <= 1 && alchemySkill >= fWortChanceValue)
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return (potionEffectIndex <= 1 && alchemySkill >= fWortChanceValue)
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|| (potionEffectIndex <= 3 && alchemySkill >= fWortChanceValue*2);
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|| (potionEffectIndex <= 3 && alchemySkill >= fWortChanceValue*2)
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|| (potionEffectIndex <= 5 && alchemySkill >= fWortChanceValue*3)
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|| (potionEffectIndex <= 7 && alchemySkill >= fWortChanceValue*4);
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}
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}
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MWMechanics::Alchemy::Result MWMechanics::Alchemy::create (const std::string& name)
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MWMechanics::Alchemy::Result MWMechanics::Alchemy::create (const std::string& name)
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